Commit Graph

431 Commits

Author SHA1 Message Date
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
Vaxry
dadb2e0949 opengl: use uv to avoid rendering the entire blurbox
additionally can use smoothing for rounding

fixes #9086
2025-01-23 22:41:46 +00:00
outfoxxed
465cf66df1 protocols: add hyprland_surface_v1.set_visible_region implementation (#9120) 2025-01-23 22:57:33 +01:00
Tom Englund
4da9b7cc5b core: reserve vector sizes as much as we can (#9118)
avoid reallocations as much as possible with a few edge cases where the
reservation overshoots a tiny bit. but a few bytes of memory short term
is better used then the overhead of potential reallocation.
2025-01-19 10:38:42 +00:00
user111111111111111111111111111111111
2bad73354a core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
vaxerski
25add26881 renderer: unload background texture if it's disabled
ref #9031
2025-01-14 17:52:32 +01:00
vaxerski
983bc067da opengl: fix crash on null fb stencil op 2025-01-08 12:34:43 +01:00
vaxerski
ad64726f5d opengl: only allocate offMainFB on demand
These are not used by hyprland, only potentially plugins. No need to keep the VRAM allocated all the time
2025-01-08 11:33:45 +01:00
Maximilian Seidler
5642ed331d core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Pollux
a5c14370c1 renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
2025-01-05 18:38:49 +00:00
vaxerski
60f069d540 groupbar: fix missing ellipsize for text
fixes #8938
2025-01-04 00:25:01 +01:00
vaxerski
81721b8aa8 groupbar: unify title rendering
moves the text renderer to the unified opengl impl
2025-01-02 17:50:55 +01:00
outfoxxed
dde3e082c9 protocols: add hyprland_surface_v1 implementation (#8877) 2025-01-01 23:34:02 +00:00
Vaxry
e536b02248 Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Ikalco
5b714f05f8 internal: Make static analysis more happy (#8767)
* make functions used in 1 file static

* fix invalid substr param -1

* give default initializer to borderGradier

* move RASSERT from printf to std::print
2024-12-19 02:56:01 +01:00
Ikalco
e2c78c00e5 internal: remove dead code (#8748) 2024-12-17 17:31:27 +01:00
Vaxry
c2d14a2013 opengl: fixup missed /4 in oklab parsing 2024-12-16 18:53:21 +00:00
Vaxry
aecf1abddd opengl: fixup invalid ogl uniform reads 2024-12-16 18:34:19 +00:00
Vaxry
8bbeee1173 core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
320144ae72 core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
4f591e807a renderer: simplify blur enabling logic 2024-11-17 16:42:30 +00:00
Vaxry
0ec128e5ed renderer: don't rely on datarootdir for local share 2024-11-06 22:11:46 +00:00
Vaxry
81ad218b8b shadow: fix double premultiplication
shader takes straight alpha aaaa
2024-11-05 16:28:55 +00:00
Vaxry
d1638a09ba shadow: add sharp and refactor options
options moved to decoration:shadow:
2024-11-05 15:44:40 +00:00
Vaxry
180c26ada6 renderer: safeguard against non-sampleable currentFB in blurMainFb
fixes #8325
2024-11-03 15:16:13 +00:00
Vaxry
40081cb330 renderer: improve api around new framebuffer changes
ref #8325
2024-11-02 15:26:45 +00:00
Vaxry
d8b865366a renderer: Add a missing texture asset and a user check
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.

Additionally, warn the user assets failed to load.

Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
Vaxry
5d4b54b012 core: move internal structures to monitor pointers (#8266) 2024-10-27 18:45:38 +00:00
Vaxry
f044e4c951 internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
Vaxry
3ca699debf opengl: use GL_CLAMP_TO_EDGE instead of GL_CLAMP
avoid error spam on select hw
2024-10-05 14:57:18 +01:00
Vaxry
595eb89f6e renderer: Fix resize artifacts (stretching, bumps) (#7499) 2024-10-05 01:01:21 +01:00
Vaxry
e20aef7d53 opengl: remove debug log 2024-09-26 22:34:33 +01:00
Vaxry
2320b2241c Internal: move to Mat3x3 from hyprutils (#7902)
* Meson: require hyprutils >= 0.2.3

* flake.lock: update hyprutils

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-09-25 10:01:13 +01:00
Vaxry
1c9d56998d xdg-dialog: implement new protocol 2024-08-30 15:53:44 +02:00
Vaxry
604eb21a7e renderer: better lockscreen dead behavior (#7574)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-08-29 23:30:12 +02:00
Tom Englund
72c7818ae6 misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
Tom Englund
8d6c18076f core: make most for loops use const references (#7527)
why not let the compiler optimise things for us at hyprspeeds when we
can.
2024-08-26 17:25:39 +02:00
davc0n
197f880790 logs: Add file path to asset ERR log (#7336) 2024-08-14 18:35:07 +01:00
Tom Englund
4b4971c06f internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
2024-08-08 21:01:50 +02:00
Vaxry
d597ae41b9 renderer: fixup crashes on inaccessible files for bg 2024-08-06 16:57:15 +02:00
Vaxry
640d161851 renderer: Explicit sync fixes (#7151)
Enables explicit sync by default for most platforms

`misc:no_direct_scanout` -> `render:direct_scanout`
2024-08-06 15:52:19 +02:00
Mihai Fufezan
5dd2c27b63 CMake, Meson: install config and wallpapers to DATADIR/hypr
OpenGL: get wallpapers dir from DATAROOTDIR
2024-08-04 15:19:37 +03:00
Tom Englund
9c38b0fdbe core: add a destructor to CHyprOpenglImpl and avoid wl_container_of undefined behaviour (#7101)
* protocols: avoid undefined behaviour in C macro

to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)

work around this by putting this into a destroywrapper struct.

* opengl: clean memory on destruction

add a destructor and free the allocated memory and close the fd
2024-07-29 19:29:08 +02:00
Vaxry
70468857da egl: attempt a 3.2 egl context first 2024-07-29 14:27:05 +02:00
Vaxry
87699575e1 egl: require gles 3.0 only
No clue what could break, hopefully nothing

ref #6973
2024-07-29 14:23:19 +02:00
vaxerski
76610d9fb0 opengl: destroy cairo image surface after use 2024-07-27 13:03:43 +02:00
vaxerski
57371b93a0 renderer: drastically optimize bg texture creation
stop loading 20MB images every time, dumbass
2024-07-26 19:53:24 +02:00
Vaxry
b16fb9770c egl: support getting the device via platform_device
a neat EXT
2024-07-24 18:53:51 +02:00
Vaxry
7c68236a51 egl: avoid setting debug mode and handle legacyrenderer
ref #6973
2024-07-22 23:05:22 +02:00
Vaxry
1797319a07 renderer: untransform textures matching display transform
fixes #6754

This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
2024-07-22 13:01:55 +02:00