#include "Renderer.hpp" #include "../Compositor.hpp" #include "../helpers/math/Math.hpp" #include #include #include #include "../config/ConfigValue.hpp" #include "../config/ConfigManager.hpp" #include "../managers/CursorManager.hpp" #include "../managers/PointerManager.hpp" #include "../managers/input/InputManager.hpp" #include "../managers/HookSystemManager.hpp" #include "../managers/AnimationManager.hpp" #include "../managers/LayoutManager.hpp" #include "../desktop/Window.hpp" #include "../desktop/LayerSurface.hpp" #include "../protocols/SessionLock.hpp" #include "../protocols/LayerShell.hpp" #include "../protocols/XDGShell.hpp" #include "../protocols/PresentationTime.hpp" #include "../protocols/core/DataDevice.hpp" #include "../protocols/core/Compositor.hpp" #include "../protocols/DRMSyncobj.hpp" #include "../protocols/LinuxDMABUF.hpp" #include "../helpers/sync/SyncTimeline.hpp" #include "../hyprerror/HyprError.hpp" #include "../debug/HyprDebugOverlay.hpp" #include "../debug/HyprNotificationOverlay.hpp" #include "helpers/Monitor.hpp" #include "pass/TexPassElement.hpp" #include "pass/ClearPassElement.hpp" #include "pass/RectPassElement.hpp" #include "pass/RendererHintsPassElement.hpp" #include "pass/SurfacePassElement.hpp" #include "debug/Log.hpp" #include "../protocols/ColorManagement.hpp" #include "../protocols/types/ContentType.hpp" #include "../helpers/MiscFunctions.hpp" #include using namespace Hyprutils::Utils; using namespace Hyprutils::OS; using enum NContentType::eContentType; using namespace NColorManagement; extern "C" { #include } static int cursorTicker(void* data) { g_pHyprRenderer->ensureCursorRenderingMode(); wl_event_source_timer_update(g_pHyprRenderer->m_cursorTicker, 500); return 0; } CHyprRenderer::CHyprRenderer() { if (g_pCompositor->m_aqBackend->hasSession()) { for (auto const& dev : g_pCompositor->m_aqBackend->session->sessionDevices) { const auto DRMV = drmGetVersion(dev->fd); if (!DRMV) continue; std::string name = std::string{DRMV->name, DRMV->name_len}; std::ranges::transform(name, name.begin(), tolower); if (name.contains("nvidia")) m_nvidia = true; Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len}); drmFreeVersion(DRMV); } } else { Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks"); const auto DRMV = drmGetVersion(g_pCompositor->m_drmFD); if (DRMV) { std::string name = std::string{DRMV->name, DRMV->name_len}; std::ranges::transform(name, name.begin(), tolower); if (name.contains("nvidia")) m_nvidia = true; Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len}); } else { Debug::log(LOG, "No primary DRM driver information found"); } drmFreeVersion(DRMV); } if (m_nvidia) Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki"); // cursor hiding stuff static auto P = g_pHookSystem->hookDynamic("keyPress", [&](void* self, SCallbackInfo& info, std::any param) { if (m_cursorHiddenConditions.hiddenOnKeyboard) return; m_cursorHiddenConditions.hiddenOnKeyboard = true; ensureCursorRenderingMode(); }); static auto P2 = g_pHookSystem->hookDynamic("mouseMove", [&](void* self, SCallbackInfo& info, std::any param) { if (!m_cursorHiddenConditions.hiddenOnKeyboard && m_cursorHiddenConditions.hiddenOnTouch == g_pInputManager->m_lastInputTouch && !m_cursorHiddenConditions.hiddenOnTimeout) return; m_cursorHiddenConditions.hiddenOnKeyboard = false; m_cursorHiddenConditions.hiddenOnTimeout = false; m_cursorHiddenConditions.hiddenOnTouch = g_pInputManager->m_lastInputTouch; ensureCursorRenderingMode(); }); static auto P3 = g_pHookSystem->hookDynamic("focusedMon", [&](void* self, SCallbackInfo& info, std::any param) { g_pEventLoopManager->doLater([this]() { if (!g_pHyprError->active()) return; for (auto& m : g_pCompositor->m_monitors) { arrangeLayersForMonitor(m->m_id); } }); }); m_cursorTicker = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, cursorTicker, nullptr); wl_event_source_timer_update(m_cursorTicker, 500); m_renderUnfocusedTimer = makeShared( std::nullopt, [this](SP self, void* data) { static auto PFPS = CConfigValue("misc:render_unfocused_fps"); if (m_renderUnfocused.empty()) return; bool dirty = false; for (auto& w : m_renderUnfocused) { if (!w) { dirty = true; continue; } if (!w->m_wlSurface || !w->m_wlSurface->resource() || shouldRenderWindow(w.lock())) continue; w->m_wlSurface->resource()->frame(Time::steadyNow()); auto FEEDBACK = makeShared(w->m_wlSurface->resource()); FEEDBACK->attachMonitor(g_pCompositor->m_lastMonitor.lock()); FEEDBACK->discarded(); PROTO::presentation->queueData(FEEDBACK); } if (dirty) std::erase_if(m_renderUnfocused, [](const auto& e) { return !e || !e->m_windowData.renderUnfocused.valueOr(false); }); if (!m_renderUnfocused.empty()) m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS)); }, nullptr); g_pEventLoopManager->addTimer(m_renderUnfocusedTimer); } CHyprRenderer::~CHyprRenderer() { if (m_cursorTicker) wl_event_source_remove(m_cursorTicker); } bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) { if (!pWindow->visibleOnMonitor(pMonitor)) return false; if (!pWindow->m_workspace && !pWindow->m_fadingOut) return false; if (!pWindow->m_workspace && pWindow->m_fadingOut) return pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->workspaceID() == pMonitor->activeSpecialWorkspaceID(); if (pWindow->m_pinned) return true; // if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it. if (pWindow->m_monitorMovedFrom != -1 && pWindow->m_movingToWorkspaceAlpha->isBeingAnimated() && pWindow->m_movingToWorkspaceAlpha->value() > 0.F && pWindow->m_workspace && !pWindow->m_workspace->isVisible()) return true; const auto PWINDOWWORKSPACE = pWindow->m_workspace; if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_monitor == pMonitor) { if (PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() || PWINDOWWORKSPACE->m_alpha->isBeingAnimated() || PWINDOWWORKSPACE->m_forceRendering) return true; // if hidden behind fullscreen if (PWINDOWWORKSPACE->m_hasFullscreenWindow && !pWindow->isFullscreen() && (!pWindow->m_isFloating || !pWindow->m_createdOverFullscreen) && pWindow->m_alpha->value() == 0) return false; if (!PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOWWORKSPACE->m_alpha->isBeingAnimated() && !PWINDOWWORKSPACE->isVisible()) return false; } if (pWindow->m_monitor == pMonitor) return true; if ((!pWindow->m_workspace || !pWindow->m_workspace->isVisible()) && pWindow->m_monitor != pMonitor) return false; // if not, check if it maybe is active on a different monitor. if (pWindow->m_workspace && pWindow->m_workspace->isVisible() && pWindow->m_isFloating /* tiled windows can't be multi-ws */) return !pWindow->isFullscreen(); // Do not draw fullscreen windows on other monitors if (pMonitor->m_activeSpecialWorkspace == pWindow->m_workspace) return true; // if window is tiled and it's flying in, don't render on other mons (for slide) if (!pWindow->m_isFloating && pWindow->m_realPosition->isBeingAnimated() && pWindow->m_animatingIn && pWindow->m_monitor != pMonitor) return false; if (pWindow->m_realPosition->isBeingAnimated()) { if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_isSpecialWorkspace && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated()) return false; // render window if window and monitor intersect // (when moving out of or through a monitor) CBox windowBox = pWindow->getFullWindowBoundingBox(); if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated()) windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value()); windowBox.translate(pWindow->m_floatingOffset); const CBox monitorBox = {pMonitor->m_position, pMonitor->m_size}; if (!windowBox.intersection(monitorBox).empty() && (pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->m_monitorMovedFrom != -1)) return true; } return false; } bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow) { if (!validMapped(pWindow)) return false; const auto PWORKSPACE = pWindow->m_workspace; if (!pWindow->m_workspace) return false; if (pWindow->m_pinned || PWORKSPACE->m_forceRendering) return true; if (PWORKSPACE && PWORKSPACE->isVisible()) return true; for (auto const& m : g_pCompositor->m_monitors) { if (PWORKSPACE && PWORKSPACE->m_monitor == m && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated())) return true; if (m->m_activeSpecialWorkspace && pWindow->onSpecialWorkspace()) return true; } return false; } void CHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) { PHLWINDOW pWorkspaceWindow = nullptr; EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS); // loop over the tiled windows that are fading out for (auto const& w : g_pCompositor->m_windows) { if (!shouldRenderWindow(w, pMonitor)) continue; if (w->m_alpha->value() == 0.f) continue; if (w->isFullscreen() || w->m_isFloating) continue; if (pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL); } // and floating ones too for (auto const& w : g_pCompositor->m_windows) { if (!shouldRenderWindow(w, pMonitor)) continue; if (w->m_alpha->value() == 0.f) continue; if (w->isFullscreen() || !w->m_isFloating) continue; if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor) continue; // special on another are rendered as a part of the base pass renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL); } // TODO: this pass sucks for (auto const& w : g_pCompositor->m_windows) { const auto PWORKSPACE = w->m_workspace; if (w->m_workspace != pWorkspace || !w->isFullscreen()) { if (!(PWORKSPACE && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated() || PWORKSPACE->m_forceRendering))) continue; if (w->m_monitor != pMonitor) continue; } if (!w->isFullscreen()) continue; if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; if (shouldRenderWindow(w, pMonitor)) renderWindow(w, pMonitor, time, pWorkspace->m_fullscreenMode != FSMODE_FULLSCREEN, RENDER_PASS_ALL); if (w->m_workspace != pWorkspace) continue; pWorkspaceWindow = w; } if (!pWorkspaceWindow) { // ?? happens sometimes... pWorkspace->m_hasFullscreenWindow = false; return; // this will produce one blank frame. Oh well. } // then render windows over fullscreen. for (auto const& w : g_pCompositor->m_windows) { if (w->workspaceID() != pWorkspaceWindow->workspaceID() || !w->m_isFloating || (!w->m_createdOverFullscreen && !w->m_pinned) || (!w->m_isMapped && !w->m_fadingOut) || w->isFullscreen()) continue; if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor) continue; // special on another are rendered as a part of the base pass renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL); } } void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) { PHLWINDOW lastWindow; EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS); std::vector windows, tiledFadingOut; windows.reserve(g_pCompositor->m_windows.size()); for (auto const& w : g_pCompositor->m_windows) { if (w->isHidden() || (!w->m_isMapped && !w->m_fadingOut)) continue; if (!shouldRenderWindow(w, pMonitor)) continue; windows.emplace_back(w); } // Non-floating main for (auto& w : windows) { if (w->m_isFloating) continue; // floating are in the second pass // some things may force us to ignore the special/not special disparity const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible()); if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; // render active window after all others of this pass if (w == g_pCompositor->m_lastWindow) { lastWindow = w.lock(); continue; } // render tiled fading out after others if (w->m_fadingOut) { tiledFadingOut.emplace_back(w); w.reset(); continue; } // render the bad boy renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN); w.reset(); } if (lastWindow) renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN); lastWindow.reset(); // render tiled windows that are fading out after other tiled to not hide them behind for (auto& w : tiledFadingOut) { renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN); } // Non-floating popup for (auto& w : windows) { if (!w) continue; if (w->m_isFloating) continue; // floating are in the second pass // some things may force us to ignore the special/not special disparity const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible()); if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; // render the bad boy renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP); w.reset(); } // floating on top for (auto& w : windows) { if (!w) continue; if (!w->m_isFloating || w->m_pinned) continue; // some things may force us to ignore the special/not special disparity const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible()); if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace()) continue; if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor) continue; // special on another are rendered as a part of the base pass // render the bad boy renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL); } } void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const Time::steady_tp& time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool standalone) { if (pWindow->isHidden() && !standalone) return; if (pWindow->m_fadingOut) { if (pMonitor == pWindow->m_monitor) // TODO: fix this renderSnapshot(pWindow); return; } if (!pWindow->m_isMapped) return; TRACY_GPU_ZONE("RenderWindow"); const auto PWORKSPACE = pWindow->m_workspace; const auto REALPOS = pWindow->m_realPosition->value() + (pWindow->m_pinned ? Vector2D{} : PWORKSPACE->m_renderOffset->value()); static auto PDIMAROUND = CConfigValue("decoration:dim_around"); static auto PBLUR = CConfigValue("decoration:blur:enabled"); CSurfacePassElement::SRenderData renderdata = {pMonitor, time}; CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_realSize->value().x, 5.0), std::max(pWindow->m_realSize->value().y, 5.0)}; renderdata.pos.x = textureBox.x; renderdata.pos.y = textureBox.y; renderdata.w = textureBox.w; renderdata.h = textureBox.h; if (ignorePosition) { renderdata.pos.x = pMonitor->m_position.x; renderdata.pos.y = pMonitor->m_position.y; } else { const bool ANR = pWindow->isNotResponding(); if (ANR && pWindow->m_notRespondingTint->goal() != 0.2F) *pWindow->m_notRespondingTint = 0.2F; else if (!ANR && pWindow->m_notRespondingTint->goal() != 0.F) *pWindow->m_notRespondingTint = 0.F; } if (standalone) decorate = false; // whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_monitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible()); renderdata.surface = pWindow->m_wlSurface->resource(); renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_windowData.noRounding.valueOrDefault(); renderdata.fadeAlpha = pWindow->m_alpha->value() * (pWindow->m_pinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_alpha->value()) * (USE_WORKSPACE_FADE_ALPHA ? pWindow->m_movingToWorkspaceAlpha->value() : 1.F) * pWindow->m_movingFromWorkspaceAlpha->value(); renderdata.alpha = pWindow->m_activeInactiveAlpha->value(); renderdata.decorate = decorate && !pWindow->m_X11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN); renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->m_scale; renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower(); renderdata.blur = !standalone && shouldBlur(pWindow); renderdata.pWindow = pWindow; if (standalone) { renderdata.alpha = 1.f; renderdata.fadeAlpha = 1.f; } // apply opaque if (pWindow->m_windowData.opaque.valueOrDefault()) renderdata.alpha = 1.f; renderdata.pWindow = pWindow; // for plugins g_pHyprOpenGL->m_renderData.currentWindow = pWindow; EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW); const auto fullAlpha = renderdata.alpha * renderdata.fadeAlpha; if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault() && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) { CBox monbox = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y}; CRectPassElement::SRectData data; data.color = CHyprColor(0, 0, 0, *PDIMAROUND * fullAlpha); data.box = monbox; m_renderPass.add(makeShared(data)); } renderdata.pos.x += pWindow->m_floatingOffset.x; renderdata.pos.y += pWindow->m_floatingOffset.y; // if window is floating and we have a slide animation, clip it to its full bb if (!ignorePosition && pWindow->m_isFloating && !pWindow->isFullscreen() && PWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned) { CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->m_position + PWORKSPACE->m_renderOffset->value() + pWindow->m_floatingOffset).scale(pMonitor->m_scale); renderdata.clipBox = rg.getExtents(); } // render window decorations first, if not fullscreen full if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) { const bool TRANSFORMERSPRESENT = !pWindow->m_transformers.empty(); if (TRANSFORMERSPRESENT) { g_pHyprOpenGL->bindOffMain(); for (auto const& t : pWindow->m_transformers) { t->preWindowRender(&renderdata); } } if (renderdata.decorate) { for (auto const& wd : pWindow->m_windowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM) continue; wd->draw(pMonitor, fullAlpha); } for (auto const& wd : pWindow->m_windowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER) continue; wd->draw(pMonitor, fullAlpha); } } static auto PXWLUSENN = CConfigValue("xwayland:use_nearest_neighbor"); if ((pWindow->m_isX11 && *PXWLUSENN) || pWindow->m_windowData.nearestNeighbor.valueOrDefault()) renderdata.useNearestNeighbor = true; if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur) { CBox wb = {renderdata.pos.x - pMonitor->m_position.x, renderdata.pos.y - pMonitor->m_position.y, renderdata.w, renderdata.h}; wb.scale(pMonitor->m_scale).round(); CRectPassElement::SRectData data; data.color = CHyprColor(0, 0, 0, 0); data.box = wb; data.round = renderdata.dontRound ? 0 : renderdata.rounding - 1; data.blur = true; data.blurA = renderdata.fadeAlpha; data.xray = g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow); m_renderPass.add(makeShared(data)); renderdata.blur = false; } renderdata.surfaceCounter = 0; pWindow->m_wlSurface->resource()->breadthfirst( [this, &renderdata, &pWindow](SP s, const Vector2D& offset, void* data) { renderdata.localPos = offset; renderdata.texture = s->m_current.texture; renderdata.surface = s; renderdata.mainSurface = s == pWindow->m_wlSurface->resource(); m_renderPass.add(makeShared(renderdata)); renderdata.surfaceCounter++; }, nullptr); renderdata.useNearestNeighbor = false; if (renderdata.decorate) { for (auto const& wd : pWindow->m_windowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_OVER) continue; wd->draw(pMonitor, fullAlpha); } } if (TRANSFORMERSPRESENT) { CFramebuffer* last = g_pHyprOpenGL->m_renderData.currentFB; for (auto const& t : pWindow->m_transformers) { last = t->transform(last); } g_pHyprOpenGL->bindBackOnMain(); g_pHyprOpenGL->renderOffToMain(last); } } g_pHyprOpenGL->m_renderData.clipBox = CBox(); if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) { if (!pWindow->m_isX11) { CBox geom = pWindow->m_xdgSurface->m_current.geometry; renderdata.pos -= geom.pos(); renderdata.dontRound = true; // don't round popups renderdata.pMonitor = pMonitor; renderdata.squishOversized = false; // don't squish popups renderdata.popup = true; static CConfigValue PBLURPOPUPS = CConfigValue("decoration:blur:popups"); static CConfigValue PBLURIGNOREA = CConfigValue("decoration:blur:popups_ignorealpha"); renderdata.blur = *PBLURPOPUPS && *PBLUR; if (renderdata.blur) { renderdata.discardMode |= DISCARD_ALPHA; renderdata.discardOpacity = *PBLURIGNOREA; } if (pWindow->m_windowData.nearestNeighbor.valueOrDefault()) renderdata.useNearestNeighbor = true; renderdata.surfaceCounter = 0; pWindow->m_popupHead->breadthfirst( [this, &renderdata](WP popup, void* data) { if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped) return; const auto pos = popup->coordsRelativeToParent(); const Vector2D oldPos = renderdata.pos; renderdata.pos += pos; popup->m_wlSurface->resource()->breadthfirst( [this, &renderdata](SP s, const Vector2D& offset, void* data) { renderdata.localPos = offset; renderdata.texture = s->m_current.texture; renderdata.surface = s; renderdata.mainSurface = false; m_renderPass.add(makeShared(renderdata)); renderdata.surfaceCounter++; }, data); renderdata.pos = oldPos; }, &renderdata); } if (decorate) { for (auto const& wd : pWindow->m_windowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY) continue; wd->draw(pMonitor, fullAlpha); } } } EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW); g_pHyprOpenGL->m_renderData.currentWindow.reset(); } void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::steady_tp& time, bool popups, bool lockscreen) { if (!pLayer) return; // skip rendering based on abovelock rule and make sure to not render abovelock layers twice if ((pLayer->m_aboveLockscreen && !lockscreen && g_pSessionLockManager->isSessionLocked()) || (lockscreen && !pLayer->m_aboveLockscreen)) return; static auto PDIMAROUND = CConfigValue("decoration:dim_around"); if (*PDIMAROUND && pLayer->m_dimAround && !m_bRenderingSnapshot && !popups) { CRectPassElement::SRectData data; data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y}; data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pLayer->m_alpha->value()); m_renderPass.add(makeShared(data)); } if (pLayer->m_fadingOut) { if (!popups) renderSnapshot(pLayer); return; } TRACY_GPU_ZONE("RenderLayer"); const auto REALPOS = pLayer->m_realPosition->value(); const auto REALSIZ = pLayer->m_realSize->value(); CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS}; renderdata.fadeAlpha = pLayer->m_alpha->value(); renderdata.blur = shouldBlur(pLayer); renderdata.surface = pLayer->m_surface->resource(); renderdata.decorate = false; renderdata.w = REALSIZ.x; renderdata.h = REALSIZ.y; renderdata.pLS = pLayer; renderdata.blockBlurOptimization = pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; renderdata.clipBox = CBox{0, 0, pMonitor->m_size.x, pMonitor->m_size.y}.scale(pMonitor->m_scale); if (renderdata.blur && pLayer->m_ignoreAlpha) { renderdata.discardMode |= DISCARD_ALPHA; renderdata.discardOpacity = pLayer->m_ignoreAlphaValue; } if (!popups) pLayer->m_surface->resource()->breadthfirst( [this, &renderdata, &pLayer](SP s, const Vector2D& offset, void* data) { renderdata.localPos = offset; renderdata.texture = s->m_current.texture; renderdata.surface = s; renderdata.mainSurface = s == pLayer->m_surface->resource(); m_renderPass.add(makeShared(renderdata)); renderdata.surfaceCounter++; }, &renderdata); renderdata.squishOversized = false; // don't squish popups renderdata.dontRound = true; renderdata.popup = true; renderdata.blur = pLayer->m_forceBlurPopups; renderdata.surfaceCounter = 0; if (popups) { pLayer->m_popupHead->breadthfirst( [this, &renderdata](WP popup, void* data) { if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped) return; Vector2D pos = popup->coordsRelativeToParent(); renderdata.localPos = pos; renderdata.texture = popup->m_wlSurface->resource()->m_current.texture; renderdata.surface = popup->m_wlSurface->resource(); renderdata.mainSurface = false; m_renderPass.add(makeShared(renderdata)); renderdata.surfaceCounter++; }, &renderdata); } } void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, const Time::steady_tp& time) { const auto POS = pPopup->globalBox().pos(); CSurfacePassElement::SRenderData renderdata = {pMonitor, time, POS}; const auto SURF = pPopup->getSurface(); renderdata.surface = SURF; renderdata.decorate = false; renderdata.w = SURF->m_current.size.x; renderdata.h = SURF->m_current.size.y; static auto PBLUR = CConfigValue("decoration:blur:enabled"); static auto PBLURIMES = CConfigValue("decoration:blur:input_methods"); static auto PBLURIGNOREA = CConfigValue("decoration:blur:input_methods_ignorealpha"); renderdata.blur = *PBLURIMES && *PBLUR; if (renderdata.blur) { renderdata.discardMode |= DISCARD_ALPHA; renderdata.discardOpacity = *PBLURIGNOREA; } SURF->breadthfirst( [this, &renderdata, &SURF](SP s, const Vector2D& offset, void* data) { renderdata.localPos = offset; renderdata.texture = s->m_current.texture; renderdata.surface = s; renderdata.mainSurface = s == SURF; m_renderPass.add(makeShared(renderdata)); renderdata.surfaceCounter++; }, &renderdata); } void CHyprRenderer::renderSessionLockSurface(WP pSurface, PHLMONITOR pMonitor, const Time::steady_tp& time) { CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->m_position, pMonitor->m_position}; renderdata.blur = false; renderdata.surface = pSurface->surface->surface(); renderdata.decorate = false; renderdata.w = pMonitor->m_size.x; renderdata.h = pMonitor->m_size.y; renderdata.surface->breadthfirst( [this, &renderdata, &pSurface](SP s, const Vector2D& offset, void* data) { renderdata.localPos = offset; renderdata.texture = s->m_current.texture; renderdata.surface = s; renderdata.mainSurface = s == pSurface->surface->surface(); m_renderPass.add(makeShared(renderdata)); renderdata.surfaceCounter++; }, &renderdata); } void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time, const Vector2D& translate, const float& scale) { static auto PDIMSPECIAL = CConfigValue("decoration:dim_special"); static auto PBLURSPECIAL = CConfigValue("decoration:blur:special"); static auto PBLUR = CConfigValue("decoration:blur:enabled"); static auto PRENDERTEX = CConfigValue("misc:disable_hyprland_logo"); static auto PBACKGROUNDCOLOR = CConfigValue("misc:background_color"); static auto PXPMODE = CConfigValue("render:xp_mode"); if (!pMonitor) return; if (g_pSessionLockManager->isSessionLocked() && !g_pSessionLockManager->isSessionLockPresent()) { // do not render anything. We will render a lockscreen anyways later. return; } // todo: matrices are buggy atm for some reason, but probably would be preferable in the long run // g_pHyprOpenGL->saveMatrix(); // g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale); SRenderModifData RENDERMODIFDATA; if (translate != Vector2D{0, 0}) RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate)); if (scale != 1.f) RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale)); if (!RENDERMODIFDATA.modifs.empty()) g_pHyprRenderer->m_renderPass.add(makeShared(CRendererHintsPassElement::SData{RENDERMODIFDATA})); CScopeGuard x([&RENDERMODIFDATA] { if (!RENDERMODIFDATA.modifs.empty()) { g_pHyprRenderer->m_renderPass.add(makeShared(CRendererHintsPassElement::SData{SRenderModifData{}})); } }); if (!pWorkspace) { // allow rendering without a workspace. In this case, just render layers. if (*PRENDERTEX /* inverted cfg flag */) m_renderPass.add(makeShared(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)})); else g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper" for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { renderLayer(ls.lock(), pMonitor, time); } for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { renderLayer(ls.lock(), pMonitor, time); } for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { renderLayer(ls.lock(), pMonitor, time); } for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { renderLayer(ls.lock(), pMonitor, time); } return; } if (!*PXPMODE) { if (*PRENDERTEX /* inverted cfg flag */) m_renderPass.add(makeShared(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)})); else g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper" for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { renderLayer(ls.lock(), pMonitor, time); } for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { renderLayer(ls.lock(), pMonitor, time); } } // pre window pass g_pHyprOpenGL->preWindowPass(); if (pWorkspace->m_hasFullscreenWindow) renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time); else renderWorkspaceWindows(pMonitor, pWorkspace, time); // and then special if (pMonitor->m_specialFade->value() != 0.F) { const auto SPECIALANIMPROGRS = pMonitor->m_specialFade->getCurveValue(); const bool ANIMOUT = !pMonitor->m_activeSpecialWorkspace; if (*PDIMSPECIAL != 0.f) { CRectPassElement::SRectData data; data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale}; data.color = CHyprColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)); g_pHyprRenderer->m_renderPass.add(makeShared(data)); } if (*PBLURSPECIAL && *PBLUR) { CRectPassElement::SRectData data; data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale}; data.color = CHyprColor(0, 0, 0, 0); data.blur = true; data.blurA = (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS); g_pHyprRenderer->m_renderPass.add(makeShared(data)); } } // special for (auto const& ws : g_pCompositor->m_workspaces) { if (ws->m_alpha->value() <= 0.F || !ws->m_isSpecialWorkspace) continue; if (ws->m_hasFullscreenWindow) renderWorkspaceWindowsFullscreen(pMonitor, ws, time); else renderWorkspaceWindows(pMonitor, ws, time); } // pinned always above for (auto const& w : g_pCompositor->m_windows) { if (w->isHidden() && !w->m_isMapped && !w->m_fadingOut) continue; if (!w->m_pinned || !w->m_isFloating) continue; if (!shouldRenderWindow(w, pMonitor)) continue; // render the bad boy renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL); } EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS); // Render surfaces above windows for monitor for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { renderLayer(ls.lock(), pMonitor, time); } // Render IME popups for (auto const& imep : g_pInputManager->m_relay.m_inputMethodPopups) { renderIMEPopup(imep.get(), pMonitor, time); } for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { renderLayer(ls.lock(), pMonitor, time); } for (auto const& lsl : pMonitor->m_layerSurfaceLayers) { for (auto const& ls : lsl) { renderLayer(ls.lock(), pMonitor, time, true); } } renderDragIcon(pMonitor, time); //g_pHyprOpenGL->restoreMatrix(); } void CHyprRenderer::renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry) { TRACY_GPU_ZONE("RenderLockscreen"); const bool LOCKED = g_pSessionLockManager->isSessionLocked(); g_pHyprOpenGL->ensureLockTexturesRendered( // LOCKED && // session is locked AND !g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->m_id) && // no session lock surface AND (g_pSessionLockManager->shallConsiderLockMissing() || !g_pSessionLockManager->isSessionLockPresent()) // we can consider rendering the lockMissing texture OR there is no client altogether ); if (LOCKED) { Vector2D translate = {geometry.x, geometry.y}; const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->m_id); if (!PSLS) { if (g_pSessionLockManager->shallConsiderLockMissing() || !g_pSessionLockManager->isSessionLockPresent()) renderSessionLockMissing(pMonitor); } else { renderSessionLockSurface(PSLS, pMonitor, now); // render layers and then their popups for abovelock rule for (auto const& lsl : pMonitor->m_layerSurfaceLayers) { for (auto const& ls : lsl) { renderLayer(ls.lock(), pMonitor, now, false, true); } } for (auto const& lsl : pMonitor->m_layerSurfaceLayers) { for (auto const& ls : lsl) { renderLayer(ls.lock(), pMonitor, now, true, true); } } g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->m_id); } } } void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) { const auto ALPHA = g_pSessionLockManager->getRedScreenAlphaForMonitor(pMonitor->m_id); CBox monbox = {{}, pMonitor->m_pixelSize}; const bool ANY_PRESENT = g_pSessionLockManager->anySessionLockSurfacesPresent(); if (ANY_PRESENT) { // render image2, without instructions. Lock still "alive", unless texture dead g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockDead2Texture, monbox, ALPHA); } else { // render image, with instructions. Lock is gone. g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockDeadTexture, monbox, ALPHA); // also render text for the tty number if (g_pHyprOpenGL->m_lockTtyTextTexture) { CBox texbox = {{}, g_pHyprOpenGL->m_lockTtyTextTexture->m_size}; g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockTtyTextTexture, texbox, ALPHA); } } if (ALPHA < 1.f) /* animate */ damageMonitor(pMonitor); else g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->m_id); } void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize, const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) { if (!pWindow || !pWindow->m_isX11) { static auto PEXPANDEDGES = CConfigValue("render:expand_undersized_textures"); Vector2D uvTL; Vector2D uvBR = Vector2D(1, 1); if (pSurface->m_current.viewport.hasSource) { // we stretch it to dest. if no dest, to 1,1 Vector2D const& bufferSize = pSurface->m_current.bufferSize; auto const& bufferSource = pSurface->m_current.viewport.source; // calculate UV for the basic src_box. Assume dest == size. Scale to dest later uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y); uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y); if (uvBR.x < 0.01f || uvBR.y < 0.01f) { uvTL = Vector2D(); uvBR = Vector2D(1, 1); } } if (projSize != Vector2D{} && fixMisalignedFSV1) { // instead of nearest_neighbor (we will repeat / skip) // just cut off / expand surface const Vector2D PIXELASUV = Vector2D{1, 1} / pSurface->m_current.bufferSize; const Vector2D MISALIGNMENT = pSurface->m_current.bufferSize - projSize; if (MISALIGNMENT != Vector2D{}) uvBR -= MISALIGNMENT * PIXELASUV; } // if the surface is smaller than our viewport, extend its edges. // this will break if later on xdg geometry is hit, but we really try // to let the apps know to NOT add CSD. Also if source is there. // there is no way to fix this if that's the case if (*PEXPANDEDGES) { const auto MONITOR_WL_SCALE = std::ceil(pMonitor->m_scale); const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->m_current.scale && !pSurface->m_current.viewport.hasDestination; const auto EXPECTED_SIZE = ((pSurface->m_current.viewport.hasDestination ? pSurface->m_current.viewport.destination : pSurface->m_current.bufferSize / pSurface->m_current.scale) * pMonitor->m_scale) .round(); if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) { // this will not work with shm AFAIK, idk why. // NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much const auto FIX = projSize / EXPECTED_SIZE; uvBR = uvBR * FIX; } } g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = uvBR; if (g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { // No special UV mods needed g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } if (!main || !pWindow) return; CBox geom = pWindow->m_xdgSurface->m_current.geometry; // ignore X and Y, adjust uv if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) { const auto XPERC = (double)geom.x / (double)pSurface->m_current.size.x; const auto YPERC = (double)geom.y / (double)pSurface->m_current.size.y; const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->m_current.size.x; const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->m_current.size.y; const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y)); uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y)); uvTL = uvTL + TOADDTL; auto maxSize = projSizeUnscaled; if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall) maxSize = pWindow->m_wlSurface->getViewporterCorrectedSize(); if (geom.width > maxSize.x) uvBR.x = uvBR.x * (maxSize.x / geom.width); if (geom.height > maxSize.y) uvBR.y = uvBR.y * (maxSize.y / geom.height); } g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = uvBR; if (g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { // No special UV mods needed g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } } else { g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } } void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor) { static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now(); static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now(); static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now(); static auto PDEBUGOVERLAY = CConfigValue("debug:overlay"); static auto PDAMAGETRACKINGMODE = CConfigValue("debug:damage_tracking"); static auto PDAMAGEBLINK = CConfigValue("debug:damage_blink"); static auto PDIRECTSCANOUT = CConfigValue("render:direct_scanout"); static auto PVFR = CConfigValue("misc:vfr"); static auto PANIMENABLED = CConfigValue("animations:enabled"); static auto PFIRSTLAUNCHANIM = CConfigValue("animations:first_launch_animation"); static auto PTEARINGENABLED = CConfigValue("general:allow_tearing"); static int damageBlinkCleanup = 0; // because double-buffered const float ZOOMFACTOR = pMonitor->m_cursorZoom->value(); if (pMonitor->m_pixelSize.x < 1 || pMonitor->m_pixelSize.y < 1) { Debug::log(ERR, "Refusing to render a monitor because of an invalid pixel size: {}", pMonitor->m_pixelSize); return; } if (!*PDAMAGEBLINK) damageBlinkCleanup = 0; static bool firstLaunch = true; static bool firstLaunchAnimActive = *PFIRSTLAUNCHANIM; float zoomInFactorFirstLaunch = 1.f; if (firstLaunch) { firstLaunch = false; m_renderTimer.reset(); } if (m_renderTimer.getSeconds() < 1.5f && firstLaunchAnimActive) { // TODO: make the animation system more damage-flexible so that this can be migrated to there if (!*PANIMENABLED) { zoomInFactorFirstLaunch = 1.f; firstLaunchAnimActive = false; } else { zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_renderTimer.getSeconds() / 1.5); damageMonitor(pMonitor); } } else { firstLaunchAnimActive = false; } renderStart = std::chrono::high_resolution_clock::now(); if (*PDEBUGOVERLAY == 1) g_pDebugOverlay->frameData(pMonitor); if (!g_pCompositor->m_sessionActive) return; if (pMonitor->m_id == m_mostHzMonitor->m_id || *PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that g_pCompositor->sanityCheckWorkspaces(); g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd if (g_pConfigManager->m_wantsMonitorReload) g_pConfigManager->performMonitorReload(); } if (pMonitor->m_scheduledRecalc) { pMonitor->m_scheduledRecalc = false; g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->m_id); } if (!pMonitor->m_output->needsFrame && pMonitor->m_forceFullFrames == 0) return; // tearing and DS first bool shouldTear = false; if (pMonitor->m_tearingState.nextRenderTorn) { pMonitor->m_tearingState.nextRenderTorn = false; if (!*PTEARINGENABLED) { Debug::log(WARN, "Tearing commit requested but the master switch general:allow_tearing is off, ignoring"); return; } if (g_pHyprOpenGL->m_renderData.mouseZoomFactor != 1.0) { Debug::log(WARN, "Tearing commit requested but scale factor is not 1, ignoring"); return; } if (!pMonitor->m_tearingState.canTear) { Debug::log(WARN, "Tearing commit requested but monitor doesn't support it, ignoring"); return; } if (!pMonitor->m_solitaryClient.expired()) shouldTear = true; } pMonitor->m_tearingState.activelyTearing = shouldTear; if ((*PDIRECTSCANOUT == 1 || (*PDIRECTSCANOUT == 2 && pMonitor->m_activeWorkspace && pMonitor->m_activeWorkspace->m_hasFullscreenWindow && pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN && pMonitor->m_activeWorkspace->getFullscreenWindow()->getContentType() == CONTENT_TYPE_GAME)) && !shouldTear) { if (pMonitor->attemptDirectScanout()) { return; } else if (!pMonitor->m_lastScanout.expired()) { Debug::log(LOG, "Left a direct scanout."); pMonitor->m_lastScanout.reset(); // reset DRM format, but only if needed since it might modeset if (pMonitor->m_output->state->state().drmFormat != pMonitor->m_prevDrmFormat) pMonitor->m_output->state->setFormat(pMonitor->m_prevDrmFormat); pMonitor->m_drmFormat = pMonitor->m_prevDrmFormat; } } EMIT_HOOK_EVENT("preRender", pMonitor); const auto NOW = Time::steadyNow(); // check the damage bool hasChanged = pMonitor->m_output->needsFrame || pMonitor->m_damage.hasChanged(); if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->m_forceFullFrames == 0 && damageBlinkCleanup == 0) return; if (*PDAMAGETRACKINGMODE == -1) { Debug::log(CRIT, "Damage tracking mode -1 ????"); return; } EMIT_HOOK_EVENT("render", RENDER_PRE); pMonitor->m_renderingActive = true; // we need to cleanup fading out when rendering the appropriate context g_pCompositor->cleanupFadingOut(pMonitor->m_id); // TODO: this is getting called with extents being 0,0,0,0 should it be? // potentially can save on resources. TRACY_GPU_ZONE("Render"); static bool zoomLock = false; if (zoomLock && ZOOMFACTOR == 1.f) { g_pPointerManager->unlockSoftwareAll(); zoomLock = false; } else if (!zoomLock && ZOOMFACTOR != 1.f) { g_pPointerManager->lockSoftwareAll(); zoomLock = true; } if (pMonitor == g_pCompositor->getMonitorFromCursor()) g_pHyprOpenGL->m_renderData.mouseZoomFactor = std::clamp(ZOOMFACTOR, 1.f, INFINITY); else g_pHyprOpenGL->m_renderData.mouseZoomFactor = 1.f; if (zoomInFactorFirstLaunch > 1.f) { g_pHyprOpenGL->m_renderData.mouseZoomFactor = zoomInFactorFirstLaunch; g_pHyprOpenGL->m_renderData.mouseZoomUseMouse = false; g_pHyprOpenGL->m_renderData.useNearestNeighbor = false; pMonitor->m_forceFullFrames = 10; } CRegion damage, finalDamage; if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) { Debug::log(ERR, "renderer: couldn't beginRender()!"); return; } // if we have no tracking or full tracking, invalidate the entire monitor if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->m_forceFullFrames > 0 || damageBlinkCleanup > 0) damage = {0, 0, (int)pMonitor->m_transformedSize.x * 10, (int)pMonitor->m_transformedSize.y * 10}; finalDamage = damage; // update damage in renderdata as we modified it g_pHyprOpenGL->setDamage(damage, finalDamage); if (pMonitor->m_forceFullFrames > 0) { pMonitor->m_forceFullFrames -= 1; if (pMonitor->m_forceFullFrames > 10) pMonitor->m_forceFullFrames = 0; } EMIT_HOOK_EVENT("render", RENDER_BEGIN); bool renderCursor = true; if (!finalDamage.empty()) { if (pMonitor->m_solitaryClient.expired()) { if (pMonitor->isMirror()) { g_pHyprOpenGL->blend(false); g_pHyprOpenGL->renderMirrored(); g_pHyprOpenGL->blend(true); EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR); renderCursor = false; } else { CBox renderBox = {0, 0, (int)pMonitor->m_pixelSize.x, (int)pMonitor->m_pixelSize.y}; renderWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW, renderBox); renderLockscreen(pMonitor, NOW, renderBox); if (pMonitor == g_pCompositor->m_lastMonitor) { g_pHyprNotificationOverlay->draw(pMonitor); g_pHyprError->draw(); } // for drawing the debug overlay if (pMonitor == g_pCompositor->m_monitors.front() && *PDEBUGOVERLAY == 1) { renderStartOverlay = std::chrono::high_resolution_clock::now(); g_pDebugOverlay->draw(); endRenderOverlay = std::chrono::high_resolution_clock::now(); } if (*PDAMAGEBLINK && damageBlinkCleanup == 0) { CRectPassElement::SRectData data; data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y}; data.color = CHyprColor(1.0, 0.0, 1.0, 100.0 / 255.0); m_renderPass.add(makeShared(data)); damageBlinkCleanup = 1; } else if (*PDAMAGEBLINK) { damageBlinkCleanup++; if (damageBlinkCleanup > 3) damageBlinkCleanup = 0; } } } else renderWindow(pMonitor->m_solitaryClient.lock(), pMonitor, NOW, false, RENDER_PASS_MAIN /* solitary = no popups */); } else if (!pMonitor->isMirror()) { sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW); if (pMonitor->m_activeSpecialWorkspace) sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeSpecialWorkspace, NOW); } renderCursor = renderCursor && shouldRenderCursor(); if (renderCursor) { TRACY_GPU_ZONE("RenderCursor"); g_pPointerManager->renderSoftwareCursorsFor(pMonitor->m_self.lock(), NOW, g_pHyprOpenGL->m_renderData.damage); } EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT); endRender(); TRACY_GPU_COLLECT; CRegion frameDamage{g_pHyprOpenGL->m_renderData.damage}; const auto TRANSFORM = invertTransform(pMonitor->m_transform); frameDamage.transform(wlTransformToHyprutils(TRANSFORM), pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y); if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR) frameDamage.add(0, 0, (int)pMonitor->m_transformedSize.x, (int)pMonitor->m_transformedSize.y); if (*PDAMAGEBLINK) frameDamage.add(damage); if (!pMonitor->m_mirrors.empty()) damageMirrorsWith(pMonitor, frameDamage); pMonitor->m_renderingActive = false; EMIT_HOOK_EVENT("render", RENDER_POST); pMonitor->m_output->state->addDamage(frameDamage); pMonitor->m_output->state->setPresentationMode(shouldTear ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE : Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC); commitPendingAndDoExplicitSync(pMonitor); if (shouldTear) pMonitor->m_tearingState.busy = true; if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->m_pendingFrame) g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR); pMonitor->m_pendingFrame = false; const float durationUs = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f; g_pDebugOverlay->renderData(pMonitor, durationUs); if (*PDEBUGOVERLAY == 1) { if (pMonitor == g_pCompositor->m_monitors.front()) { const float noOverlayUs = durationUs - std::chrono::duration_cast(endRenderOverlay - renderStartOverlay).count() / 1000.f; g_pDebugOverlay->renderDataNoOverlay(pMonitor, noOverlayUs); } else g_pDebugOverlay->renderDataNoOverlay(pMonitor, durationUs); } } static const hdr_output_metadata NO_HDR_METADATA = {.hdmi_metadata_type1 = hdr_metadata_infoframe{.eotf = 0}}; static hdr_output_metadata createHDRMetadata(SImageDescription settings, Aquamarine::IOutput::SParsedEDID edid) { uint8_t eotf = 0; switch (settings.transferFunction) { case CM_TRANSFER_FUNCTION_SRGB: eotf = 0; break; // used to send primaries and luminances to AQ. ignored for now case CM_TRANSFER_FUNCTION_ST2084_PQ: eotf = 2; break; // case CM_TRANSFER_FUNCTION_HLG: eotf = 3; break; TODO check display capabilities first default: return NO_HDR_METADATA; // empty metadata for SDR } const auto toNits = [](uint32_t value) { return uint16_t(std::round(value)); }; const auto to16Bit = [](float value) { return uint16_t(std::round(value * 50000)); }; auto colorimetry = settings.primariesNameSet || settings.primaries == SPCPRimaries{} ? getPrimaries(settings.primariesNamed) : settings.primaries; auto luminances = settings.masteringLuminances.max > 0 ? settings.masteringLuminances : SImageDescription::SPCMasteringLuminances{.min = edid.hdrMetadata->desiredContentMinLuminance, .max = edid.hdrMetadata->desiredContentMaxLuminance}; Debug::log(TRACE, "ColorManagement primaries {},{} {},{} {},{} {},{}", colorimetry.red.x, colorimetry.red.y, colorimetry.green.x, colorimetry.green.y, colorimetry.blue.x, colorimetry.blue.y, colorimetry.white.x, colorimetry.white.y); Debug::log(TRACE, "ColorManagement min {}, max {}, cll {}, fall {}", luminances.min, luminances.max, settings.maxCLL, settings.maxFALL); return hdr_output_metadata{ .metadata_type = 0, .hdmi_metadata_type1 = hdr_metadata_infoframe{ .eotf = eotf, .metadata_type = 0, .display_primaries = { {.x = to16Bit(colorimetry.red.x), .y = to16Bit(colorimetry.red.y)}, {.x = to16Bit(colorimetry.green.x), .y = to16Bit(colorimetry.green.y)}, {.x = to16Bit(colorimetry.blue.x), .y = to16Bit(colorimetry.blue.y)}, }, .white_point = {.x = to16Bit(colorimetry.white.x), .y = to16Bit(colorimetry.white.y)}, .max_display_mastering_luminance = toNits(luminances.max), .min_display_mastering_luminance = toNits(luminances.min * 10000), .max_cll = toNits(settings.maxCLL), .max_fall = toNits(settings.maxFALL), }, }; } bool CHyprRenderer::commitPendingAndDoExplicitSync(PHLMONITOR pMonitor) { static auto PCT = CConfigValue("render:send_content_type"); static auto PPASS = CConfigValue("render:cm_fs_passthrough"); static auto PAUTOHDR = CConfigValue("render:cm_auto_hdr"); const bool configuredHDR = (pMonitor->m_cmType == CM_HDR_EDID || pMonitor->m_cmType == CM_HDR); const bool hdsIsActive = pMonitor->m_output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2; bool wantHDR = configuredHDR; if (pMonitor->supportsHDR()) { // HDR metadata determined by // PPASS = 0 monitor settings // PPASS = 1 // windowed: monitor settings // fullscreen surface: surface settings FIXME: fullscreen SDR surface passthrough - pass degamma, ctm, gamma if needed // PPASS = 2 // windowed: monitor settings // fullscreen SDR surface: monitor settings // fullscreen HDR surface: surface settings bool hdrIsHandled = false; if (pMonitor->m_activeWorkspace && pMonitor->m_activeWorkspace->m_hasFullscreenWindow && pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN) { const auto WINDOW = pMonitor->m_activeWorkspace->getFullscreenWindow(); const auto ROOT_SURF = WINDOW->m_wlSurface->resource(); const auto SURF = ROOT_SURF->findFirstPreorder([ROOT_SURF](SP surf) { return surf->m_colorManagement.valid() && surf->extends() == ROOT_SURF->extends(); }); // we have a surface with image description if (SURF && SURF->m_colorManagement.valid() && SURF->m_colorManagement->hasImageDescription()) { const bool surfaceIsHDR = SURF->m_colorManagement->imageDescription().transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ; if (*PPASS == 1 || (*PPASS == 2 && surfaceIsHDR)) { // passthrough bool needsHdrMetadataUpdate = SURF->m_colorManagement->needsHdrMetadataUpdate() || pMonitor->m_previousFSWindow != WINDOW; if (SURF->m_colorManagement->needsHdrMetadataUpdate()) SURF->m_colorManagement->setHDRMetadata(createHDRMetadata(SURF->m_colorManagement->imageDescription(), pMonitor->m_output->parsedEDID)); if (needsHdrMetadataUpdate) pMonitor->m_output->state->setHDRMetadata(SURF->m_colorManagement->hdrMetadata()); hdrIsHandled = true; } else if (*PAUTOHDR && surfaceIsHDR) wantHDR = true; // auto-hdr: hdr on } pMonitor->m_previousFSWindow = WINDOW; } if (!hdrIsHandled) { if (hdsIsActive != wantHDR) { if (*PAUTOHDR && !(hdsIsActive && configuredHDR)) { // modify or restore monitor image description for auto-hdr // FIXME ok for now, will need some other logic if monitor image description can be modified some other way pMonitor->applyCMType(wantHDR ? (*PAUTOHDR == 2 ? CM_HDR_EDID : CM_HDR) : pMonitor->m_cmType); } pMonitor->m_output->state->setHDRMetadata(wantHDR ? createHDRMetadata(pMonitor->m_imageDescription, pMonitor->m_output->parsedEDID) : NO_HDR_METADATA); } pMonitor->m_previousFSWindow.reset(); } } const bool needsWCG = pMonitor->m_output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2 || pMonitor->m_imageDescription.primariesNamed == CM_PRIMARIES_BT2020; if (pMonitor->m_output->state->state().wideColorGamut != needsWCG) { Debug::log(TRACE, "Setting wide color gamut {}", needsWCG ? "on" : "off"); pMonitor->m_output->state->setWideColorGamut(needsWCG); // FIXME do not trust enabled10bit, auto switch to 10bit and back if needed if (needsWCG && !pMonitor->m_enabled10bit) { Debug::log(WARN, "Wide color gamut is enabled but the display is not in 10bit mode"); static bool shown = false; if (!shown) { g_pHyprNotificationOverlay->addNotification("Wide color gamut is enabled but the display is not in 10bit mode", CHyprColor{}, 15000, ICON_WARNING); shown = true; } } } if (*PCT) { if (pMonitor->m_activeWorkspace && pMonitor->m_activeWorkspace->m_hasFullscreenWindow && pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN) { const auto WINDOW = pMonitor->m_activeWorkspace->getFullscreenWindow(); pMonitor->m_output->state->setContentType(NContentType::toDRM(WINDOW->getContentType())); } else pMonitor->m_output->state->setContentType(NContentType::toDRM(CONTENT_TYPE_NONE)); } if (pMonitor->m_ctmUpdated) { pMonitor->m_ctmUpdated = false; pMonitor->m_output->state->setCTM(pMonitor->m_ctm); } bool ok = pMonitor->m_state.commit(); if (!ok) { if (pMonitor->m_inFence.isValid()) { Debug::log(TRACE, "Monitor state commit failed, retrying without a fence"); pMonitor->m_output->state->resetExplicitFences(); ok = pMonitor->m_state.commit(); } if (!ok) { Debug::log(TRACE, "Monitor state commit failed"); // rollback the buffer to avoid writing to the front buffer that is being // displayed pMonitor->m_output->swapchain->rollback(); pMonitor->m_damage.damageEntire(); } } return ok; } void CHyprRenderer::renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry) { Vector2D translate = {geometry.x, geometry.y}; float scale = (float)geometry.width / pMonitor->m_pixelSize.x; TRACY_GPU_ZONE("RenderWorkspace"); if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->m_pixelSize.x / pMonitor->m_pixelSize.y, 0.01)) { Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch"); scale = 1.f; translate = Vector2D{}; } renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale); } void CHyprRenderer::sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now) { for (auto const& w : g_pCompositor->m_windows) { if (w->isHidden() || !w->m_isMapped || w->m_fadingOut || !w->m_wlSurface->resource()) continue; if (!shouldRenderWindow(w, pMonitor)) continue; w->m_wlSurface->resource()->breadthfirst([now](SP r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr); } for (auto const& lsl : pMonitor->m_layerSurfaceLayers) { for (auto const& ls : lsl) { if (ls->m_fadingOut || !ls->m_surface->resource()) continue; ls->m_surface->resource()->breadthfirst([now](SP r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr); } } } void CHyprRenderer::setSurfaceScanoutMode(SP surface, PHLMONITOR monitor) { if (!PROTO::linuxDma) return; PROTO::linuxDma->updateScanoutTranche(surface, monitor); } // taken from Sway. // this is just too much of a spaghetti for me to understand static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom, int32_t marginLeft) { if (exclusive <= 0) { return; } struct { uint32_t singular_anchor; uint32_t anchor_triplet; double* positive_axis; double* negative_axis; int margin; } edges[] = { // Top { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usableArea.y, .negative_axis = &usableArea.height, .margin = marginTop, }, // Bottom { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = nullptr, .negative_axis = &usableArea.height, .margin = marginBottom, }, // Left { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usableArea.x, .negative_axis = &usableArea.width, .margin = marginLeft, }, // Right { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = nullptr, .negative_axis = &usableArea.width, .margin = marginRight, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } break; } } } void CHyprRenderer::arrangeLayerArray(PHLMONITOR pMonitor, const std::vector& layerSurfaces, bool exclusiveZone, CBox* usableArea) { CBox full_area = {pMonitor->m_position.x, pMonitor->m_position.y, pMonitor->m_size.x, pMonitor->m_size.y}; for (auto const& ls : layerSurfaces) { if (!ls || ls->m_fadingOut || ls->m_readyToDelete || !ls->m_layerSurface || ls->m_noProcess) continue; const auto PLAYER = ls->m_layerSurface; const auto PSTATE = &PLAYER->m_current; if (exclusiveZone != (PSTATE->exclusive > 0)) continue; CBox bounds; if (PSTATE->exclusive == -1) bounds = full_area; else bounds = *usableArea; const Vector2D OLDSIZE = {ls->m_geometry.width, ls->m_geometry.height}; CBox box = {{}, PSTATE->desiredSize}; // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if (box.width == 0) box.x = bounds.x; else if ((PSTATE->anchor & both_horiz) == both_horiz) box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) box.x = bounds.x; else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) box.x = bounds.x + (bounds.width - box.width); else box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if (box.height == 0) box.y = bounds.y; else if ((PSTATE->anchor & both_vert) == both_vert) box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) box.y = bounds.y; else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) box.y = bounds.y + (bounds.height - box.height); else box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); // Margin if (box.width == 0) { box.x += PSTATE->margin.left; box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right); } else if ((PSTATE->anchor & both_horiz) == both_horiz) ; // don't apply margins else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) box.x += PSTATE->margin.left; else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) box.x -= PSTATE->margin.right; if (box.height == 0) { box.y += PSTATE->margin.top; box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom); } else if ((PSTATE->anchor & both_vert) == both_vert) ; // don't apply margins else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) box.y += PSTATE->margin.top; else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) box.y -= PSTATE->margin.bottom; if (box.width <= 0 || box.height <= 0) { Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", (uintptr_t)ls.get()); continue; } box.round(); // fix rounding errors ls->m_geometry = box; applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left); if (Vector2D{box.width, box.height} != OLDSIZE) ls->m_layerSurface->configure(box.size()); *ls->m_realPosition = box.pos(); *ls->m_realSize = box.size(); } } void CHyprRenderer::arrangeLayersForMonitor(const MONITORID& monitor) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor); static auto BAR_POSITION = CConfigValue("debug:error_position"); if (!PMONITOR) return; // Reset the reserved PMONITOR->m_reservedBottomRight = Vector2D(); PMONITOR->m_reservedTopLeft = Vector2D(); CBox usableArea = {PMONITOR->m_position.x, PMONITOR->m_position.y, PMONITOR->m_size.x, PMONITOR->m_size.y}; if (g_pHyprError->active() && g_pCompositor->m_lastMonitor == PMONITOR->m_self) { const auto HEIGHT = g_pHyprError->height(); if (*BAR_POSITION == 0) { PMONITOR->m_reservedTopLeft.y = HEIGHT; usableArea.y += HEIGHT; usableArea.h -= HEIGHT; } else { PMONITOR->m_reservedBottomRight.y = HEIGHT; usableArea.h -= HEIGHT; } } for (auto& la : PMONITOR->m_layerSurfaceLayers) { std::ranges::stable_sort(la, [](const PHLLSREF& a, const PHLLSREF& b) { return a->m_order > b->m_order; }); } for (auto const& la : PMONITOR->m_layerSurfaceLayers) arrangeLayerArray(PMONITOR, la, true, &usableArea); for (auto const& la : PMONITOR->m_layerSurfaceLayers) arrangeLayerArray(PMONITOR, la, false, &usableArea); PMONITOR->m_reservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->m_position; PMONITOR->m_reservedBottomRight = PMONITOR->m_size - Vector2D(usableArea.width, usableArea.height) - PMONITOR->m_reservedTopLeft; auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->m_name); if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) { ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard } if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) { PMONITOR->m_reservedTopLeft = PMONITOR->m_reservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top); PMONITOR->m_reservedBottomRight = PMONITOR->m_reservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom); } // damage the monitor if can damageMonitor(PMONITOR); g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor); } void CHyprRenderer::damageSurface(SP pSurface, double x, double y, double scale) { if (!pSurface) return; // wut? if (g_pCompositor->m_unsafeState) return; const auto WLSURF = CWLSurface::fromResource(pSurface); CRegion damageBox = WLSURF ? WLSURF->computeDamage() : CRegion{}; if (!WLSURF) { Debug::log(ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!"); return; } if (scale != 1.0) damageBox.scale(scale); // schedule frame events g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE); if (damageBox.empty()) return; damageBox.translate({x, y}); CRegion damageBoxForEach; for (auto const& m : g_pCompositor->m_monitors) { if (!m->m_output) continue; damageBoxForEach.set(damageBox); damageBoxForEach.translate({-m->m_position.x, -m->m_position.y}).scale(m->m_scale); m->addDamage(damageBoxForEach); } static auto PLOGDAMAGE = CConfigValue("debug:log_damage"); if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1, damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1); } void CHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) { if (g_pCompositor->m_unsafeState) return; CBox windowBox = pWindow->getFullWindowBoundingBox(); const auto PWINDOWWORKSPACE = pWindow->m_workspace; if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned) windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value()); windowBox.translate(pWindow->m_floatingOffset); for (auto const& m : g_pCompositor->m_monitors) { if (forceFull || shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor CBox fixedDamageBox = {windowBox.x - m->m_position.x, windowBox.y - m->m_position.y, windowBox.width, windowBox.height}; fixedDamageBox.scale(m->m_scale); m->addDamage(fixedDamageBox); } } for (auto const& wd : pWindow->m_windowDecorations) wd->damageEntire(); static auto PLOGDAMAGE = CConfigValue("debug:log_damage"); if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_title, windowBox.x, windowBox.y, windowBox.width, windowBox.height); } void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) { if (g_pCompositor->m_unsafeState || pMonitor->isMirror()) return; CBox damageBox = {0, 0, INT16_MAX, INT16_MAX}; pMonitor->addDamage(damageBox); static auto PLOGDAMAGE = CConfigValue("debug:log_damage"); if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Monitor {}", pMonitor->m_name); } void CHyprRenderer::damageBox(const CBox& box, bool skipFrameSchedule) { if (g_pCompositor->m_unsafeState) return; for (auto const& m : g_pCompositor->m_monitors) { if (m->isMirror()) continue; // don't damage mirrors traditionally if (!skipFrameSchedule) { CBox damageBox = box.copy().translate(-m->m_position).scale(m->m_scale); m->addDamage(damageBox); } } static auto PLOGDAMAGE = CConfigValue("debug:log_damage"); if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", box.x, box.y, box.w, box.h); } void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) { CBox box = {x, y, w, h}; damageBox(box); } void CHyprRenderer::damageRegion(const CRegion& rg) { for (auto const& RECT : rg.getRects()) { damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1); } } void CHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegion) { for (auto const& mirror : pMonitor->m_mirrors) { // transform the damage here, so it won't get clipped by the monitor damage ring auto monitor = mirror; CRegion transformed{pRegion}; // we want to transform to the same box as in CHyprOpenGLImpl::renderMirrored double scale = std::min(monitor->m_transformedSize.x / pMonitor->m_transformedSize.x, monitor->m_transformedSize.y / pMonitor->m_transformedSize.y); CBox monbox = {0, 0, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale}; monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2; monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2; transformed.scale(scale); transformed.transform(wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize.x * scale, pMonitor->m_pixelSize.y * scale); transformed.translate(Vector2D(monbox.x, monbox.y)); mirror->addDamage(transformed); g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE); } } void CHyprRenderer::renderDragIcon(PHLMONITOR pMonitor, const Time::steady_tp& time) { PROTO::data->renderDND(pMonitor, time); } void CHyprRenderer::setCursorSurface(SP surf, int hotspotX, int hotspotY, bool force) { m_cursorHasSurface = surf; m_lastCursorData.name = ""; m_lastCursorData.surf = surf; m_lastCursorData.hotspotX = hotspotX; m_lastCursorData.hotspotY = hotspotY; if (m_cursorHidden && !force) return; g_pCursorManager->setCursorSurface(surf, {hotspotX, hotspotY}); } void CHyprRenderer::setCursorFromName(const std::string& name, bool force) { m_cursorHasSurface = true; if (name == m_lastCursorData.name && !force) return; m_lastCursorData.name = name; m_lastCursorData.surf.reset(); if (m_cursorHidden && !force) return; g_pCursorManager->setCursorFromName(name); } void CHyprRenderer::ensureCursorRenderingMode() { static auto PCURSORTIMEOUT = CConfigValue("cursor:inactive_timeout"); static auto PHIDEONTOUCH = CConfigValue("cursor:hide_on_touch"); static auto PHIDEONKEY = CConfigValue("cursor:hide_on_key_press"); if (*PCURSORTIMEOUT <= 0) m_cursorHiddenConditions.hiddenOnTimeout = false; if (*PHIDEONTOUCH == 0) m_cursorHiddenConditions.hiddenOnTouch = false; if (*PHIDEONKEY == 0) m_cursorHiddenConditions.hiddenOnKeyboard = false; if (*PCURSORTIMEOUT > 0) m_cursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_lastCursorMovement.getSeconds(); const bool HIDE = m_cursorHiddenConditions.hiddenOnTimeout || m_cursorHiddenConditions.hiddenOnTouch || m_cursorHiddenConditions.hiddenOnKeyboard; if (HIDE == m_cursorHidden) return; if (HIDE) { Debug::log(LOG, "Hiding the cursor (hl-mandated)"); for (auto const& m : g_pCompositor->m_monitors) { if (!g_pPointerManager->softwareLockedFor(m)) continue; damageMonitor(m); // TODO: maybe just damage the cursor area? } setCursorHidden(true); } else { Debug::log(LOG, "Showing the cursor (hl-mandated)"); for (auto const& m : g_pCompositor->m_monitors) { if (!g_pPointerManager->softwareLockedFor(m)) continue; damageMonitor(m); // TODO: maybe just damage the cursor area? } setCursorHidden(false); } } void CHyprRenderer::setCursorHidden(bool hide) { if (hide == m_cursorHidden) return; m_cursorHidden = hide; if (hide) { g_pPointerManager->resetCursorImage(); return; } if (m_lastCursorData.surf.has_value()) setCursorSurface(m_lastCursorData.surf.value(), m_lastCursorData.hotspotX, m_lastCursorData.hotspotY, true); else if (!m_lastCursorData.name.empty()) setCursorFromName(m_lastCursorData.name, true); else setCursorFromName("left_ptr", true); } bool CHyprRenderer::shouldRenderCursor() { return !m_cursorHidden && m_cursorHasSurface; } std::tuple CHyprRenderer::getRenderTimes(PHLMONITOR pMonitor) { const auto POVERLAY = &g_pDebugOverlay->m_monitorOverlays[pMonitor]; float avgRenderTime = 0; float maxRenderTime = 0; float minRenderTime = 9999; for (auto const& rt : POVERLAY->m_lastRenderTimes) { if (rt > maxRenderTime) maxRenderTime = rt; if (rt < minRenderTime) minRenderTime = rt; avgRenderTime += rt; } avgRenderTime /= POVERLAY->m_lastRenderTimes.empty() ? 1 : POVERLAY->m_lastRenderTimes.size(); return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime); } static int handleCrashLoop(void* data) { g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_crashingDistort * 2.f)) + "s.", CHyprColor(0), 5000, ICON_INFO); g_pHyprRenderer->m_crashingDistort += 0.5f; if (g_pHyprRenderer->m_crashingDistort >= 5.5f) raise(SIGABRT); wl_event_source_timer_update(g_pHyprRenderer->m_crashingLoop, 1000); return 1; } void CHyprRenderer::initiateManualCrash() { g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CHyprColor(0), 5000, ICON_INFO); m_crashingLoop = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, handleCrashLoop, nullptr); wl_event_source_timer_update(m_crashingLoop, 1000); m_crashingInProgress = true; m_crashingDistort = 0.5; g_pHyprOpenGL->m_globalTimer.reset(); static auto PDT = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("debug:damage_tracking")); **PDT = 0; } void CHyprRenderer::recheckSolitaryForMonitor(PHLMONITOR pMonitor) { pMonitor->m_solitaryClient.reset(); // reset it, if we find one it will be set. if (g_pHyprNotificationOverlay->hasAny() || g_pSessionLockManager->isSessionLocked()) return; const auto PWORKSPACE = pMonitor->m_activeWorkspace; if (!PWORKSPACE || !PWORKSPACE->m_hasFullscreenWindow || PROTO::data->dndActive() || pMonitor->m_activeSpecialWorkspace || PWORKSPACE->m_alpha->value() != 1.f || PWORKSPACE->m_renderOffset->value() != Vector2D{}) return; const auto PCANDIDATE = PWORKSPACE->getFullscreenWindow(); if (!PCANDIDATE) return; // ???? if (!PCANDIDATE->opaque()) return; if (PCANDIDATE->m_realSize->value() != pMonitor->m_size || PCANDIDATE->m_realPosition->value() != pMonitor->m_position || PCANDIDATE->m_realPosition->isBeingAnimated() || PCANDIDATE->m_realSize->isBeingAnimated()) return; if (!pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty()) return; for (auto const& topls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { if (topls->m_alpha->value() != 0.f) return; } for (auto const& w : g_pCompositor->m_windows) { if (w == PCANDIDATE || (!w->m_isMapped && !w->m_fadingOut) || w->isHidden()) continue; if (w->workspaceID() == PCANDIDATE->workspaceID() && w->m_isFloating && w->m_createdOverFullscreen && w->visibleOnMonitor(pMonitor)) return; } if (pMonitor->m_activeSpecialWorkspace) return; for (auto const& ws : g_pCompositor->m_workspaces) { if (ws->m_alpha->value() <= 0.F || !ws->m_isSpecialWorkspace || ws->m_monitor != pMonitor) continue; return; } // check if it did not open any subsurfaces or shit int surfaceCount = 0; if (PCANDIDATE->m_isX11) surfaceCount = 1; else surfaceCount = PCANDIDATE->popupsCount() + PCANDIDATE->surfacesCount(); if (surfaceCount > 1) return; // found one! pMonitor->m_solitaryClient = PCANDIDATE; } SP CHyprRenderer::getOrCreateRenderbuffer(SP buffer, uint32_t fmt) { auto it = std::ranges::find_if(m_renderbuffers, [&](const auto& other) { return other->m_hlBuffer == buffer; }); if (it != m_renderbuffers.end()) return *it; auto buf = makeShared(buffer, fmt); if (!buf->good()) return nullptr; m_renderbuffers.emplace_back(buf); return buf; } void CHyprRenderer::makeEGLCurrent() { if (!g_pCompositor || !g_pHyprOpenGL) return; if (eglGetCurrentContext() != g_pHyprOpenGL->m_eglContext) eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pHyprOpenGL->m_eglContext); } void CHyprRenderer::unsetEGL() { if (!g_pHyprOpenGL) return; eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } bool CHyprRenderer::beginRender(PHLMONITOR pMonitor, CRegion& damage, eRenderMode mode, SP buffer, CFramebuffer* fb, bool simple) { makeEGLCurrent(); m_renderPass.clear(); m_renderMode = mode; g_pHyprOpenGL->m_renderData.pMonitor = pMonitor; // has to be set cuz allocs if (mode == RENDER_MODE_FULL_FAKE) { RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!"); fb->bind(); if (simple) g_pHyprOpenGL->beginSimple(pMonitor, damage, nullptr, fb); else g_pHyprOpenGL->begin(pMonitor, damage, fb); return true; } /* This is a constant expression, as we always use double-buffering in our swapchain TODO: Rewrite the CDamageRing to take advantage of that maybe? It's made to support longer swapchains atm because we used to do wlroots */ static constexpr const int HL_BUFFER_AGE = 2; if (!buffer) { m_currentBuffer = pMonitor->m_output->swapchain->next(nullptr); if (!m_currentBuffer) { Debug::log(ERR, "Failed to acquire swapchain buffer for {}", pMonitor->m_name); return false; } } else m_currentBuffer = buffer; try { m_currentRenderbuffer = getOrCreateRenderbuffer(m_currentBuffer, pMonitor->m_output->state->state().drmFormat); } catch (std::exception& e) { Debug::log(ERR, "getOrCreateRenderbuffer failed for {}", pMonitor->m_name); return false; } if (!m_currentRenderbuffer) { Debug::log(ERR, "failed to start a render pass for output {}, no RBO could be obtained", pMonitor->m_name); return false; } if (mode == RENDER_MODE_NORMAL) { damage = pMonitor->m_damage.getBufferDamage(HL_BUFFER_AGE); pMonitor->m_damage.rotate(); } m_currentRenderbuffer->bind(); if (simple) g_pHyprOpenGL->beginSimple(pMonitor, damage, m_currentRenderbuffer); else g_pHyprOpenGL->begin(pMonitor, damage); return true; } void CHyprRenderer::endRender(const std::function& renderingDoneCallback) { const auto PMONITOR = g_pHyprOpenGL->m_renderData.pMonitor; static auto PNVIDIAANTIFLICKER = CConfigValue("opengl:nvidia_anti_flicker"); g_pHyprOpenGL->m_renderData.damage = m_renderPass.render(g_pHyprOpenGL->m_renderData.damage); auto cleanup = CScopeGuard([this]() { if (m_currentRenderbuffer) m_currentRenderbuffer->unbind(); m_currentRenderbuffer = nullptr; m_currentBuffer = nullptr; }); if (m_renderMode != RENDER_MODE_TO_BUFFER_READ_ONLY) g_pHyprOpenGL->end(); else { g_pHyprOpenGL->m_renderData.pMonitor.reset(); g_pHyprOpenGL->m_renderData.mouseZoomFactor = 1.f; g_pHyprOpenGL->m_renderData.mouseZoomUseMouse = true; } if (m_renderMode == RENDER_MODE_FULL_FAKE) return; if (m_renderMode == RENDER_MODE_NORMAL) PMONITOR->m_output->state->setBuffer(m_currentBuffer); UP eglSync = CEGLSync::create(); if (eglSync && eglSync->isValid()) { for (auto const& buf : m_usedAsyncBuffers) { for (const auto& releaser : buf->m_syncReleasers) { releaser->addSyncFileFd(eglSync->fd()); } } // release buffer refs with release points now, since syncReleaser handles actual buffer release based on EGLSync std::erase_if(m_usedAsyncBuffers, [](const auto& buf) { return !buf->m_syncReleasers.empty(); }); // release buffer refs without release points when EGLSync sync_file/fence is signalled g_pEventLoopManager->doOnReadable(eglSync->fd().duplicate(), [renderingDoneCallback, prevbfs = std::move(m_usedAsyncBuffers)]() mutable { prevbfs.clear(); if (renderingDoneCallback) renderingDoneCallback(); }); m_usedAsyncBuffers.clear(); if (m_renderMode == RENDER_MODE_NORMAL) { PMONITOR->m_inFence = eglSync->takeFd(); PMONITOR->m_output->state->setExplicitInFence(PMONITOR->m_inFence.get()); } } else { Debug::log(ERR, "renderer: couldn't use EGLSync for explicit gpu synchronization"); // nvidia doesn't have implicit sync, so we have to explicitly wait here if (isNvidia() && *PNVIDIAANTIFLICKER) glFinish(); m_usedAsyncBuffers.clear(); // release all buffer refs and hope implicit sync works if (renderingDoneCallback) renderingDoneCallback(); } } void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) { std::erase_if(m_renderbuffers, [&](const auto& rbo) { return rbo.get() == rb; }); } SP CHyprRenderer::getCurrentRBO() { return m_currentRenderbuffer; } bool CHyprRenderer::isNvidia() { return m_nvidia; } void CHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) { static auto PFPS = CConfigValue("misc:render_unfocused_fps"); if (std::ranges::find(m_renderUnfocused, window) != m_renderUnfocused.end()) return; m_renderUnfocused.emplace_back(window); if (!m_renderUnfocusedTimer->armed()) m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS)); } void CHyprRenderer::makeSnapshot(PHLWINDOW pWindow) { // we trust the window is valid. const auto PMONITOR = pWindow->m_monitor.lock(); if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0) return; if (!shouldRenderWindow(pWindow)) return; // ignore, window is not being rendered // we need to "damage" the entire monitor // so that we render the entire window // this is temporary, doesnt mess with the actual damage CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y}; PHLWINDOWREF ref{pWindow}; makeEGLCurrent(); const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_windowFramebuffers[ref]; PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888); beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER); m_bRenderingSnapshot = true; g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC renderWindow(pWindow, PMONITOR, Time::steadyNow(), !pWindow->m_X11DoesntWantBorders, RENDER_PASS_ALL); endRender(); m_bRenderingSnapshot = false; } void CHyprRenderer::makeSnapshot(PHLLS pLayer) { // we trust the window is valid. const auto PMONITOR = pLayer->m_monitor.lock(); if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0) return; // we need to "damage" the entire monitor // so that we render the entire window // this is temporary, doesnt mess with the actual damage CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y}; makeEGLCurrent(); const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_layerFramebuffers[pLayer]; PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888); beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER); m_bRenderingSnapshot = true; g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC // draw the layer renderLayer(pLayer, PMONITOR, Time::steadyNow()); endRender(); m_bRenderingSnapshot = false; } void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) { static auto PDIMAROUND = CConfigValue("decoration:dim_around"); PHLWINDOWREF ref{pWindow}; if (!g_pHyprOpenGL->m_windowFramebuffers.contains(ref)) return; const auto FBDATA = &g_pHyprOpenGL->m_windowFramebuffers.at(ref); if (!FBDATA->getTexture()) return; const auto PMONITOR = pWindow->m_monitor.lock(); CBox windowBox; // some mafs to figure out the correct box // the originalClosedPos is relative to the monitor's pos Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pWindow->m_realSize->value().x / (pWindow->m_originalClosedSize.x * PMONITOR->m_scale)), (PMONITOR->m_scale * pWindow->m_realSize->value().y / (pWindow->m_originalClosedSize.y * PMONITOR->m_scale))); windowBox.width = PMONITOR->m_transformedSize.x * scaleXY.x; windowBox.height = PMONITOR->m_transformedSize.y * scaleXY.y; windowBox.x = ((pWindow->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.x * PMONITOR->m_scale) * scaleXY.x); windowBox.y = ((pWindow->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.y * PMONITOR->m_scale) * scaleXY.y); CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y}; if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault()) { CRectPassElement::SRectData data; data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y}; data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pWindow->m_alpha->value()); m_renderPass.add(makeShared(data)); } if (shouldBlur(pWindow)) { CRectPassElement::SRectData data; data.box = CBox{pWindow->m_realPosition->value(), pWindow->m_realSize->value()}.translate(-PMONITOR->m_position).scale(PMONITOR->m_scale).round(); data.color = CHyprColor{0, 0, 0, 0}; data.blur = true; data.blurA = sqrt(pWindow->m_alpha->value()); // sqrt makes the blur fadeout more realistic. data.round = pWindow->rounding(); data.roundingPower = pWindow->roundingPower(); data.xray = pWindow->m_windowData.xray.valueOr(false); m_renderPass.add(makeShared(data)); } CTexPassElement::SRenderData data; data.flipEndFrame = true; data.tex = FBDATA->getTexture(); data.box = windowBox; data.a = pWindow->m_alpha->value(); data.damage = fakeDamage; m_renderPass.add(makeShared(data)); } void CHyprRenderer::renderSnapshot(PHLLS pLayer) { if (!g_pHyprOpenGL->m_layerFramebuffers.contains(pLayer)) return; const auto FBDATA = &g_pHyprOpenGL->m_layerFramebuffers.at(pLayer); if (!FBDATA->getTexture()) return; const auto PMONITOR = pLayer->m_monitor.lock(); CBox layerBox; // some mafs to figure out the correct box // the originalClosedPos is relative to the monitor's pos Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pLayer->m_realSize->value().x / (pLayer->m_geometry.w * PMONITOR->m_scale)), (PMONITOR->m_scale * pLayer->m_realSize->value().y / (pLayer->m_geometry.h * PMONITOR->m_scale))); layerBox.width = PMONITOR->m_transformedSize.x * scaleXY.x; layerBox.height = PMONITOR->m_transformedSize.y * scaleXY.y; layerBox.x = ((pLayer->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - (((pLayer->m_geometry.x - PMONITOR->m_position.x) * PMONITOR->m_scale) * scaleXY.x); layerBox.y = ((pLayer->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - (((pLayer->m_geometry.y - PMONITOR->m_position.y) * PMONITOR->m_scale) * scaleXY.y); CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y}; const bool SHOULD_BLUR = shouldBlur(pLayer); CTexPassElement::SRenderData data; data.flipEndFrame = true; data.tex = FBDATA->getTexture(); data.box = layerBox; data.a = pLayer->m_alpha->value(); data.damage = fakeDamage; data.blur = SHOULD_BLUR; data.blurA = sqrt(pLayer->m_alpha->value()); // sqrt makes the blur fadeout more realistic. if (SHOULD_BLUR) data.ignoreAlpha = pLayer->m_ignoreAlpha ? pLayer->m_ignoreAlphaValue : 0.01F /* ignore the alpha 0 regions */; m_renderPass.add(makeShared(data)); } bool CHyprRenderer::shouldBlur(PHLLS ls) { if (m_bRenderingSnapshot) return false; static auto PBLUR = CConfigValue("decoration:blur:enabled"); return *PBLUR && ls->m_forceBlur; } bool CHyprRenderer::shouldBlur(PHLWINDOW w) { if (m_bRenderingSnapshot) return false; static auto PBLUR = CConfigValue("decoration:blur:enabled"); const bool DONT_BLUR = w->m_windowData.noBlur.valueOrDefault() || w->m_windowData.RGBX.valueOrDefault() || w->opaque(); return *PBLUR && !DONT_BLUR; }