#pragma once #include <vector> #include <unordered_map> #include "WaylandProtocol.hpp" #include "desktop/DesktopTypes.hpp" #include "ext-foreign-toplevel-list-v1.hpp" class CForeignToplevelHandle { public: CForeignToplevelHandle(SP<CExtForeignToplevelHandleV1> resource_, PHLWINDOW pWindow); bool good(); PHLWINDOW window(); private: SP<CExtForeignToplevelHandleV1> resource; PHLWINDOWREF pWindow; bool closed = false; friend class CForeignToplevelList; friend class CForeignToplevelProtocol; }; class CForeignToplevelList { public: CForeignToplevelList(SP<CExtForeignToplevelListV1> resource_); void onMap(PHLWINDOW pWindow); void onTitle(PHLWINDOW pWindow); void onClass(PHLWINDOW pWindow); void onUnmap(PHLWINDOW pWindow); bool good(); private: SP<CExtForeignToplevelListV1> resource; bool finished = false; SP<CForeignToplevelHandle> handleForWindow(PHLWINDOW pWindow); std::vector<WP<CForeignToplevelHandle>> handles; }; class CForeignToplevelProtocol : public IWaylandProtocol { public: CForeignToplevelProtocol(const wl_interface* iface, const int& ver, const std::string& name); PHLWINDOW windowFromHandleResource(wl_resource* res); virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id); private: void onManagerResourceDestroy(CForeignToplevelList* mgr); void destroyHandle(CForeignToplevelHandle* handle); bool windowValidForForeign(PHLWINDOW pWindow); // std::vector<UP<CForeignToplevelList>> m_vManagers; std::vector<SP<CForeignToplevelHandle>> m_vHandles; friend class CForeignToplevelList; friend class CForeignToplevelHandle; }; namespace PROTO { inline UP<CForeignToplevelProtocol> foreignToplevel; };