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Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include "WaylandProtocol.hpp"
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#include "virtual-keyboard-unstable-v1.hpp"
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#include "../helpers/signal/Signal.hpp"
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class CVirtualKeyboardV1Resource {
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public:
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CVirtualKeyboardV1Resource(SP<CZwpVirtualKeyboardV1> resource_);
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~CVirtualKeyboardV1Resource();
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struct {
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CSignal destroy;
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} events;
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bool good();
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wlr_keyboard* wlr();
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wl_client* client();
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private:
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SP<CZwpVirtualKeyboardV1> resource;
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wlr_keyboard keyboard;
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bool hasKeymap = false;
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};
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class CVirtualKeyboardProtocol : public IWaylandProtocol {
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public:
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CVirtualKeyboardProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newKeyboard; // SP<CVirtualKeyboard>
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} events;
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyResource(CVirtualKeyboardV1Resource* keeb);
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void onCreateKeeb(CZwpVirtualKeyboardManagerV1* pMgr, wl_resource* seat, uint32_t id);
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//
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std::vector<UP<CZwpVirtualKeyboardManagerV1>> m_vManagers;
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std::vector<SP<CVirtualKeyboardV1Resource>> m_vKeyboards;
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friend class CVirtualKeyboardV1Resource;
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};
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namespace PROTO {
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inline UP<CVirtualKeyboardProtocol> virtualKeyboard;
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};
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