mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-03 13:41:59 -07:00
231 lines
7.1 KiB
C++
231 lines
7.1 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include "../managers/input/InputManager.hpp"
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#include <any>
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class CWindow;
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class CGradientValueData;
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struct SWindowRenderLayoutHints {
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bool isBorderGradient = false;
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CGradientValueData* borderGradient = nullptr;
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};
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struct SLayoutMessageHeader {
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PHLWINDOW pWindow;
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};
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enum eFullscreenMode : int8_t;
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enum eRectCorner : uint8_t {
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CORNER_NONE = 0,
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CORNER_TOPLEFT = (1 << 0),
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CORNER_TOPRIGHT = (1 << 1),
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CORNER_BOTTOMRIGHT = (1 << 2),
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CORNER_BOTTOMLEFT = (1 << 3),
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};
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enum eSnapEdge : uint8_t {
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SNAP_INVALID = 0,
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SNAP_UP = (1 << 0),
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SNAP_DOWN = (1 << 1),
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SNAP_LEFT = (1 << 2),
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SNAP_RIGHT = (1 << 3),
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};
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enum eDirection : int8_t {
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DIRECTION_DEFAULT = -1,
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DIRECTION_UP = 0,
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DIRECTION_RIGHT,
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DIRECTION_DOWN,
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DIRECTION_LEFT
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};
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class IHyprLayout {
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public:
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virtual ~IHyprLayout() = default;
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virtual void onEnable() = 0;
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virtual void onDisable() = 0;
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/*
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Called when a window is created (mapped)
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The layout HAS TO set the goal pos and size (anim mgr will use it)
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If !animationinprogress, then the anim mgr will not apply an anim.
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*/
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virtual void onWindowCreated(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT);
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virtual void onWindowCreatedTiling(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT) = 0;
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virtual void onWindowCreatedFloating(PHLWINDOW);
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virtual bool onWindowCreatedAutoGroup(PHLWINDOW);
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/*
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Return tiled status
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*/
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virtual bool isWindowTiled(PHLWINDOW) = 0;
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/*
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Called when a window is removed (unmapped)
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*/
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virtual void onWindowRemoved(PHLWINDOW);
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virtual void onWindowRemovedTiling(PHLWINDOW) = 0;
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virtual void onWindowRemovedFloating(PHLWINDOW);
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/*
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Called when the monitor requires a layout recalculation
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this usually means reserved area changes
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*/
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virtual void recalculateMonitor(const MONITORID&) = 0;
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/*
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Called when the compositor requests a window
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to be recalculated, e.g. when pseudo is toggled.
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*/
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virtual void recalculateWindow(PHLWINDOW) = 0;
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/*
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Called when a window is requested to be floated
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*/
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virtual void changeWindowFloatingMode(PHLWINDOW);
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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as.
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*/
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virtual void onBeginDragWindow();
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/*
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Called when a user requests a resize of the current window by a vec
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, PHLWINDOW pWindow = nullptr) = 0;
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/*
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Called when a user requests a move of the current window by a vec
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void moveActiveWindow(const Vector2D&, PHLWINDOW pWindow = nullptr);
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/*
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Called when a window is ended being dragged
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(mouse up)
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*/
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virtual void onEndDragWindow();
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/*
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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Useful for dragging.
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*/
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virtual void onMouseMove(const Vector2D&);
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/*
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Called when a window / the user requests to toggle the fullscreen state of a window
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(PHLWINDOW pWindow, const eFullscreenMode CURRENT_EFFECTIVE_MODE, const eFullscreenMode EFFECTIVE_MODE) = 0;
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/*
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Called when a dispatcher requests a custom message
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The layout is free to ignore.
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std::any is the reply. Can be empty.
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*/
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virtual std::any layoutMessage(SLayoutMessageHeader, std::string) = 0;
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/*
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Required to be handled, but may return just SWindowRenderLayoutHints()
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Called when the renderer requests any special draw flags for
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a specific window, e.g. border color for groups.
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*/
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virtual SWindowRenderLayoutHints requestRenderHints(PHLWINDOW) = 0;
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/*
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Called when the user requests two windows to be swapped places.
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The layout is free to ignore.
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*/
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virtual void switchWindows(PHLWINDOW, PHLWINDOW) = 0;
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/*
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Called when the user requests a window move in a direction.
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The layout is free to ignore.
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*/
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virtual void moveWindowTo(PHLWINDOW, const std::string& direction, bool silent = false) = 0;
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/*
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Called when the user requests to change the splitratio by or to X
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on a window
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*/
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virtual void alterSplitRatio(PHLWINDOW, float, bool exact = false) = 0;
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/*
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Called when something wants the current layout's name
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*/
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virtual std::string getLayoutName() = 0;
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/*
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Called for getting the next candidate for a focus
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*/
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virtual PHLWINDOW getNextWindowCandidate(PHLWINDOW);
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/*
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Internal: called when window focus changes
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*/
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virtual void onWindowFocusChange(PHLWINDOW);
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/*
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Called for replacing any data a layout has for a new window
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*/
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virtual void replaceWindowDataWith(PHLWINDOW from, PHLWINDOW to) = 0;
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/*
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Determines if a window can be focused. If hidden this usually means the window is part of a group.
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*/
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virtual bool isWindowReachable(PHLWINDOW);
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/*
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Called before an attempt is made to focus a window.
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Brings the window to the top of any groups and ensures it is not hidden.
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If the window is unmapped following this call, the focus attempt will fail.
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*/
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virtual void bringWindowToTop(PHLWINDOW);
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/*
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Called via the foreign toplevel activation protocol.
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Focuses a window, bringing it to the top of its group if applicable.
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May be ignored.
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*/
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virtual void requestFocusForWindow(PHLWINDOW);
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/*
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Called to predict the size of a newly opened window to send it a configure.
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Return 0,0 if unpredictable
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*/
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virtual Vector2D predictSizeForNewWindowTiled() = 0;
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/*
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Prefer not overriding, use predictSizeForNewWindowTiled.
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*/
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virtual Vector2D predictSizeForNewWindow(PHLWINDOW pWindow);
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virtual Vector2D predictSizeForNewWindowFloating(PHLWINDOW pWindow);
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/*
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Called to try to pick up window for dragging.
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Updates drag related variables and floats window if threshold reached.
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Return true to reject
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*/
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virtual bool updateDragWindow();
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/*
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Triggers a window snap event
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*/
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virtual void performSnap(Vector2D& sourcePos, Vector2D& sourceSize, PHLWINDOW DRAGGINGWINDOW, const eMouseBindMode MODE, const int CORNER, const Vector2D& BEGINSIZE);
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private:
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int m_mouseMoveEventCount;
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Vector2D m_beginDragXY;
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Vector2D m_lastDragXY;
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Vector2D m_beginDragPositionXY;
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Vector2D m_beginDragSizeXY;
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Vector2D m_draggingWindowOriginalFloatSize;
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eRectCorner m_grabbedCorner = CORNER_TOPLEFT;
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PHLWINDOWREF m_lastTiledWindow;
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};
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