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hyprland/src/layout/IHyprLayout.hpp

231 lines
7.1 KiB
C++

#pragma once
#include "../defines.hpp"
#include "../managers/input/InputManager.hpp"
#include <any>
class CWindow;
class CGradientValueData;
struct SWindowRenderLayoutHints {
bool isBorderGradient = false;
CGradientValueData* borderGradient = nullptr;
};
struct SLayoutMessageHeader {
PHLWINDOW pWindow;
};
enum eFullscreenMode : int8_t;
enum eRectCorner : uint8_t {
CORNER_NONE = 0,
CORNER_TOPLEFT = (1 << 0),
CORNER_TOPRIGHT = (1 << 1),
CORNER_BOTTOMRIGHT = (1 << 2),
CORNER_BOTTOMLEFT = (1 << 3),
};
enum eSnapEdge : uint8_t {
SNAP_INVALID = 0,
SNAP_UP = (1 << 0),
SNAP_DOWN = (1 << 1),
SNAP_LEFT = (1 << 2),
SNAP_RIGHT = (1 << 3),
};
enum eDirection : int8_t {
DIRECTION_DEFAULT = -1,
DIRECTION_UP = 0,
DIRECTION_RIGHT,
DIRECTION_DOWN,
DIRECTION_LEFT
};
class IHyprLayout {
public:
virtual ~IHyprLayout() = default;
virtual void onEnable() = 0;
virtual void onDisable() = 0;
/*
Called when a window is created (mapped)
The layout HAS TO set the goal pos and size (anim mgr will use it)
If !animationinprogress, then the anim mgr will not apply an anim.
*/
virtual void onWindowCreated(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT);
virtual void onWindowCreatedTiling(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT) = 0;
virtual void onWindowCreatedFloating(PHLWINDOW);
virtual bool onWindowCreatedAutoGroup(PHLWINDOW);
/*
Return tiled status
*/
virtual bool isWindowTiled(PHLWINDOW) = 0;
/*
Called when a window is removed (unmapped)
*/
virtual void onWindowRemoved(PHLWINDOW);
virtual void onWindowRemovedTiling(PHLWINDOW) = 0;
virtual void onWindowRemovedFloating(PHLWINDOW);
/*
Called when the monitor requires a layout recalculation
this usually means reserved area changes
*/
virtual void recalculateMonitor(const MONITORID&) = 0;
/*
Called when the compositor requests a window
to be recalculated, e.g. when pseudo is toggled.
*/
virtual void recalculateWindow(PHLWINDOW) = 0;
/*
Called when a window is requested to be floated
*/
virtual void changeWindowFloatingMode(PHLWINDOW);
/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
as.
*/
virtual void onBeginDragWindow();
/*
Called when a user requests a resize of the current window by a vec
Vector2D holds pixel values
Optional pWindow for a specific window
*/
virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, PHLWINDOW pWindow = nullptr) = 0;
/*
Called when a user requests a move of the current window by a vec
Vector2D holds pixel values
Optional pWindow for a specific window
*/
virtual void moveActiveWindow(const Vector2D&, PHLWINDOW pWindow = nullptr);
/*
Called when a window is ended being dragged
(mouse up)
*/
virtual void onEndDragWindow();
/*
Called whenever the mouse moves, should the layout want to
do anything with it.
Useful for dragging.
*/
virtual void onMouseMove(const Vector2D&);
/*
Called when a window / the user requests to toggle the fullscreen state of a window
The layout sets all the fullscreen flags.
It can either accept or ignore.
*/
virtual void fullscreenRequestForWindow(PHLWINDOW pWindow, const eFullscreenMode CURRENT_EFFECTIVE_MODE, const eFullscreenMode EFFECTIVE_MODE) = 0;
/*
Called when a dispatcher requests a custom message
The layout is free to ignore.
std::any is the reply. Can be empty.
*/
virtual std::any layoutMessage(SLayoutMessageHeader, std::string) = 0;
/*
Required to be handled, but may return just SWindowRenderLayoutHints()
Called when the renderer requests any special draw flags for
a specific window, e.g. border color for groups.
*/
virtual SWindowRenderLayoutHints requestRenderHints(PHLWINDOW) = 0;
/*
Called when the user requests two windows to be swapped places.
The layout is free to ignore.
*/
virtual void switchWindows(PHLWINDOW, PHLWINDOW) = 0;
/*
Called when the user requests a window move in a direction.
The layout is free to ignore.
*/
virtual void moveWindowTo(PHLWINDOW, const std::string& direction, bool silent = false) = 0;
/*
Called when the user requests to change the splitratio by or to X
on a window
*/
virtual void alterSplitRatio(PHLWINDOW, float, bool exact = false) = 0;
/*
Called when something wants the current layout's name
*/
virtual std::string getLayoutName() = 0;
/*
Called for getting the next candidate for a focus
*/
virtual PHLWINDOW getNextWindowCandidate(PHLWINDOW);
/*
Internal: called when window focus changes
*/
virtual void onWindowFocusChange(PHLWINDOW);
/*
Called for replacing any data a layout has for a new window
*/
virtual void replaceWindowDataWith(PHLWINDOW from, PHLWINDOW to) = 0;
/*
Determines if a window can be focused. If hidden this usually means the window is part of a group.
*/
virtual bool isWindowReachable(PHLWINDOW);
/*
Called before an attempt is made to focus a window.
Brings the window to the top of any groups and ensures it is not hidden.
If the window is unmapped following this call, the focus attempt will fail.
*/
virtual void bringWindowToTop(PHLWINDOW);
/*
Called via the foreign toplevel activation protocol.
Focuses a window, bringing it to the top of its group if applicable.
May be ignored.
*/
virtual void requestFocusForWindow(PHLWINDOW);
/*
Called to predict the size of a newly opened window to send it a configure.
Return 0,0 if unpredictable
*/
virtual Vector2D predictSizeForNewWindowTiled() = 0;
/*
Prefer not overriding, use predictSizeForNewWindowTiled.
*/
virtual Vector2D predictSizeForNewWindow(PHLWINDOW pWindow);
virtual Vector2D predictSizeForNewWindowFloating(PHLWINDOW pWindow);
/*
Called to try to pick up window for dragging.
Updates drag related variables and floats window if threshold reached.
Return true to reject
*/
virtual bool updateDragWindow();
/*
Triggers a window snap event
*/
virtual void performSnap(Vector2D& sourcePos, Vector2D& sourceSize, PHLWINDOW DRAGGINGWINDOW, const eMouseBindMode MODE, const int CORNER, const Vector2D& BEGINSIZE);
private:
int m_mouseMoveEventCount;
Vector2D m_beginDragXY;
Vector2D m_lastDragXY;
Vector2D m_beginDragPositionXY;
Vector2D m_beginDragSizeXY;
Vector2D m_draggingWindowOriginalFloatSize;
eRectCorner m_grabbedCorner = CORNER_TOPLEFT;
PHLWINDOWREF m_lastTiledWindow;
};