Files
hyprland/src/protocols/DRMLease.hpp
Tom Englund 32c0fa2f2f core: begin using CFileDescriptor from hyprutils (#9122)
* config: make fd use CFileDescriptor

make use of the new hyprutils CFileDescriptor instead of manual FD
handling.

* hyprctl: make fd use CFileDescriptor

make use of the new hyprutils CFileDescriptor instead of manual FD
handling.

* ikeyboard: make fd use CFileDescriptor

make use of the new CFileDescriptor instead of manual FD handling, also
in sendKeymap remove dead code, it already early returns if keyboard
isnt valid, and dont try to close the FD that ikeyboard owns.

* core: make SHMFile functions use CFileDescriptor

make SHMFile misc functions use CFileDescriptor and its associated usage
in dmabuf and keyboard.

* core: make explicit sync use CFileDescriptor

begin using CFileDescriptor in explicit sync and its timelines and
eglsync usage in opengl, there is still a bit left with manual handling
that requires future aquamarine change aswell.

* eventmgr: make fd and sockets use CFileDescriptor

make use of the hyprutils CFileDescriptor instead of manual FD and
socket handling and closing.

* eventloopmgr: make timerfd use CFileDescriptor

make the timerfd use CFileDescriptor instead of manual fd handling

* opengl: make gbm fd use CFileDescriptor

make the gbm rendernode fd use CFileDescriptor instead of manual fd
handling

* core: make selection source/offer use CFileDescriptor

make data selection source and offers use CFileDescriptor and its
associated use in xwm and protocols

* protocols: convert protocols fd to CFileDescriptor

make most fd handling use CFileDescriptor in protocols

* shm: make SHMPool use CfileDescriptor

make SHMPool use CFileDescriptor instead of manual fd handling.

* opengl: duplicate fd with CFileDescriptor

duplicate fenceFD with CFileDescriptor duplicate instead.

* xwayland: make sockets and fds use CFileDescriptor

instead of manual opening/closing make sockets and fds use
CFileDescriptor

* keybindmgr: make sockets and fds use CFileDescriptor

make sockets and fds use CFileDescriptor instead of manual handling.
2025-01-30 11:30:12 +00:00

139 lines
3.9 KiB
C++

#pragma once
#include <vector>
#include <unordered_map>
#include "WaylandProtocol.hpp"
#include "drm-lease-v1.hpp"
#include "../helpers/signal/Signal.hpp"
#include <hyprutils/os/FileDescriptor.hpp>
/*
TODO: this protocol is not made for systems with multiple DRM nodes (e.g. multigpu)
*/
AQUAMARINE_FORWARD(CDRMBackend);
AQUAMARINE_FORWARD(CDRMLease);
class CDRMLeaseDeviceResource;
class CMonitor;
class CDRMLeaseProtocol;
class CDRMLeaseConnectorResource;
class CDRMLeaseRequestResource;
class CDRMLeaseResource {
public:
CDRMLeaseResource(SP<CWpDrmLeaseV1> resource_, SP<CDRMLeaseRequestResource> request);
~CDRMLeaseResource();
bool good();
WP<CDRMLeaseDeviceResource> parent;
std::vector<WP<CDRMLeaseConnectorResource>> requested;
SP<Aquamarine::CDRMLease> lease;
int leaseFD = -1;
struct {
CHyprSignalListener destroyLease;
} listeners;
private:
SP<CWpDrmLeaseV1> resource;
};
class CDRMLeaseRequestResource {
public:
CDRMLeaseRequestResource(SP<CWpDrmLeaseRequestV1> resource_);
bool good();
WP<CDRMLeaseDeviceResource> parent;
WP<CDRMLeaseRequestResource> self;
std::vector<WP<CDRMLeaseConnectorResource>> requested;
private:
SP<CWpDrmLeaseRequestV1> resource;
};
class CDRMLeaseConnectorResource {
public:
CDRMLeaseConnectorResource(SP<CWpDrmLeaseConnectorV1> resource_, PHLMONITOR monitor_);
static SP<CDRMLeaseConnectorResource> fromResource(wl_resource*);
bool good();
void sendData();
WP<CDRMLeaseConnectorResource> self;
WP<CDRMLeaseDeviceResource> parent;
PHLMONITORREF monitor;
bool dead = false;
private:
SP<CWpDrmLeaseConnectorV1> resource;
struct {
CHyprSignalListener destroyMonitor;
} listeners;
friend class CDRMLeaseDeviceResource;
};
class CDRMLeaseDeviceResource {
public:
CDRMLeaseDeviceResource(SP<CWpDrmLeaseDeviceV1> resource_);
bool good();
void sendConnector(PHLMONITOR monitor);
std::vector<WP<CDRMLeaseConnectorResource>> connectorsSent;
WP<CDRMLeaseDeviceResource> self;
private:
SP<CWpDrmLeaseDeviceV1> resource;
friend class CDRMLeaseProtocol;
};
class CDRMLeaseDevice {
public:
CDRMLeaseDevice(SP<Aquamarine::CDRMBackend> drmBackend);
std::string name = "";
bool success = false;
SP<Aquamarine::CDRMBackend> backend;
std::vector<PHLMONITORREF> offeredOutputs;
};
class CDRMLeaseProtocol : public IWaylandProtocol {
public:
CDRMLeaseProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void offer(PHLMONITOR monitor);
private:
void destroyResource(CDRMLeaseDeviceResource* resource);
void destroyResource(CDRMLeaseConnectorResource* resource);
void destroyResource(CDRMLeaseRequestResource* resource);
void destroyResource(CDRMLeaseResource* resource);
//
std::vector<SP<CDRMLeaseDeviceResource>> m_vManagers;
std::vector<SP<CDRMLeaseConnectorResource>> m_vConnectors;
std::vector<SP<CDRMLeaseRequestResource>> m_vRequests;
std::vector<SP<CDRMLeaseResource>> m_vLeases;
SP<CDRMLeaseDevice> primaryDevice;
friend class CDRMLeaseDeviceResource;
friend class CDRMLeaseConnectorResource;
friend class CDRMLeaseRequestResource;
friend class CDRMLeaseResource;
};
namespace PROTO {
inline UP<CDRMLeaseProtocol> lease;
};