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* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include "../../helpers/WLListener.hpp"
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#include "../../desktop/WLSurface.hpp"
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#include "../../macros.hpp"
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#include "../../helpers/math/Math.hpp"
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#include "../../helpers/signal/Signal.hpp"
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class CInputMethodPopupV2;
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class CInputPopup {
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public:
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CInputPopup(SP<CInputMethodPopupV2> popup);
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void damageEntire();
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void damageSurface();
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bool isVecInPopup(const Vector2D& point);
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CBox globalBox();
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SP<CWLSurfaceResource> getSurface();
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void onCommit();
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private:
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SP<CWLSurface> queryOwner();
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void updateBox();
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void onDestroy();
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void onMap();
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void onUnmap();
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WP<CInputMethodPopupV2> popup;
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SP<CWLSurface> surface;
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CBox lastBoxLocal;
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MONITORID lastMonitor = MONITOR_INVALID;
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struct {
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CHyprSignalListener map;
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CHyprSignalListener unmap;
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CHyprSignalListener destroy;
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CHyprSignalListener commit;
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} listeners;
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};
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