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* config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
#pragma once
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#include <vector>
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#include <cstdint>
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#include "WaylandProtocol.hpp"
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#include "security-context-v1.hpp"
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#include <hyprutils/os/FileDescriptor.hpp>
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class CSecurityContext {
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public:
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CSecurityContext(SP<CWpSecurityContextV1> resource_, int listenFD_, int closeFD_);
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~CSecurityContext();
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bool good();
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std::string sandboxEngine, appID, instanceID;
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Hyprutils::OS::CFileDescriptor listenFD, closeFD;
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void onListen(uint32_t mask);
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void onClose(uint32_t mask);
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private:
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SP<CWpSecurityContextV1> resource;
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wl_event_source * listenSource = nullptr, *closeSource = nullptr;
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bool committed = false;
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};
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class CSecurityContextManagerResource {
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public:
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CSecurityContextManagerResource(SP<CWpSecurityContextManagerV1> resource_);
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bool good();
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private:
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SP<CWpSecurityContextManagerV1> resource;
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};
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class CSecurityContextSandboxedClient;
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struct SCSecurityContextSandboxedClientDestroyWrapper {
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wl_listener listener;
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CSecurityContextSandboxedClient* parent = nullptr;
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};
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class CSecurityContextSandboxedClient {
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public:
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static SP<CSecurityContextSandboxedClient> create(Hyprutils::OS::CFileDescriptor clientFD);
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~CSecurityContextSandboxedClient();
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void onDestroy();
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SCSecurityContextSandboxedClientDestroyWrapper destroyListener;
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private:
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CSecurityContextSandboxedClient(Hyprutils::OS::CFileDescriptor clientFD_);
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wl_client* client = nullptr;
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Hyprutils::OS::CFileDescriptor clientFD;
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friend class CSecurityContextProtocol;
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friend class CSecurityContext;
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};
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class CSecurityContextProtocol : public IWaylandProtocol {
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public:
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CSecurityContextProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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bool isClientSandboxed(const wl_client* client);
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private:
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void destroyResource(CSecurityContextManagerResource* resource);
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void destroyContext(CSecurityContext* context);
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//
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std::vector<SP<CSecurityContextManagerResource>> m_vManagers;
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std::vector<SP<CSecurityContext>> m_vContexts;
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std::vector<SP<CSecurityContextSandboxedClient>> m_vSandboxedClients;
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friend class CSecurityContextManagerResource;
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friend class CSecurityContext;
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friend class CSecurityContextSandboxedClient;
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};
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namespace PROTO {
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inline UP<CSecurityContextProtocol> securityContext;
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};
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