hyprland/src/render/Renderer.cpp
davc0n 997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00

2590 lines
105 KiB
C++

#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../helpers/math/Math.hpp"
#include <algorithm>
#include <aquamarine/output/Output.hpp>
#include <filesystem>
#include "../config/ConfigValue.hpp"
#include "../config/ConfigManager.hpp"
#include "../managers/CursorManager.hpp"
#include "../managers/PointerManager.hpp"
#include "../managers/input/InputManager.hpp"
#include "../managers/HookSystemManager.hpp"
#include "../managers/AnimationManager.hpp"
#include "../managers/LayoutManager.hpp"
#include "../desktop/Window.hpp"
#include "../desktop/LayerSurface.hpp"
#include "../protocols/SessionLock.hpp"
#include "../protocols/LayerShell.hpp"
#include "../protocols/XDGShell.hpp"
#include "../protocols/PresentationTime.hpp"
#include "../protocols/core/DataDevice.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../protocols/DRMSyncobj.hpp"
#include "../protocols/LinuxDMABUF.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include "../hyprerror/HyprError.hpp"
#include "../debug/HyprDebugOverlay.hpp"
#include "../debug/HyprNotificationOverlay.hpp"
#include "pass/TexPassElement.hpp"
#include "pass/ClearPassElement.hpp"
#include "pass/RectPassElement.hpp"
#include "pass/RendererHintsPassElement.hpp"
#include "pass/SurfacePassElement.hpp"
#include "debug/Log.hpp"
#include "../protocols/ColorManagement.hpp"
#include "../protocols/types/ContentType.hpp"
#include "../helpers/MiscFunctions.hpp"
#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
using namespace Hyprutils::OS;
using enum NContentType::eContentType;
using namespace NColorManagement;
extern "C" {
#include <xf86drm.h>
}
static int cursorTicker(void* data) {
g_pHyprRenderer->ensureCursorRenderingMode();
wl_event_source_timer_update(g_pHyprRenderer->m_cursorTicker, 500);
return 0;
}
CHyprRenderer::CHyprRenderer() {
if (g_pCompositor->m_aqBackend->hasSession()) {
for (auto const& dev : g_pCompositor->m_aqBackend->session->sessionDevices) {
const auto DRMV = drmGetVersion(dev->fd);
if (!DRMV)
continue;
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_nvidia = true;
Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
} else {
Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks");
const auto DRMV = drmGetVersion(g_pCompositor->m_drmFD);
if (DRMV) {
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_nvidia = true;
Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
} else {
Debug::log(LOG, "No primary DRM driver information found");
}
drmFreeVersion(DRMV);
}
if (m_nvidia)
Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki");
// cursor hiding stuff
static auto P = g_pHookSystem->hookDynamic("keyPress", [&](void* self, SCallbackInfo& info, std::any param) {
if (m_cursorHiddenConditions.hiddenOnKeyboard)
return;
m_cursorHiddenConditions.hiddenOnKeyboard = true;
ensureCursorRenderingMode();
});
static auto P2 = g_pHookSystem->hookDynamic("mouseMove", [&](void* self, SCallbackInfo& info, std::any param) {
if (!m_cursorHiddenConditions.hiddenOnKeyboard && m_cursorHiddenConditions.hiddenOnTouch == g_pInputManager->m_lastInputTouch && !m_cursorHiddenConditions.hiddenOnTimeout)
return;
m_cursorHiddenConditions.hiddenOnKeyboard = false;
m_cursorHiddenConditions.hiddenOnTimeout = false;
m_cursorHiddenConditions.hiddenOnTouch = g_pInputManager->m_lastInputTouch;
ensureCursorRenderingMode();
});
static auto P3 = g_pHookSystem->hookDynamic("focusedMon", [&](void* self, SCallbackInfo& info, std::any param) {
g_pEventLoopManager->doLater([this]() {
if (!g_pHyprError->active())
return;
for (auto& m : g_pCompositor->m_monitors) {
arrangeLayersForMonitor(m->m_id);
}
});
});
m_cursorTicker = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, cursorTicker, nullptr);
wl_event_source_timer_update(m_cursorTicker, 500);
m_renderUnfocusedTimer = makeShared<CEventLoopTimer>(
std::nullopt,
[this](SP<CEventLoopTimer> self, void* data) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (m_renderUnfocused.empty())
return;
bool dirty = false;
for (auto& w : m_renderUnfocused) {
if (!w) {
dirty = true;
continue;
}
if (!w->m_wlSurface || !w->m_wlSurface->resource() || shouldRenderWindow(w.lock()))
continue;
w->m_wlSurface->resource()->frame(Time::steadyNow());
auto FEEDBACK = makeShared<CQueuedPresentationData>(w->m_wlSurface->resource());
FEEDBACK->attachMonitor(g_pCompositor->m_lastMonitor.lock());
FEEDBACK->discarded();
PROTO::presentation->queueData(FEEDBACK);
}
if (dirty)
std::erase_if(m_renderUnfocused, [](const auto& e) { return !e || !e->m_windowData.renderUnfocused.valueOr(false); });
if (!m_renderUnfocused.empty())
m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
},
nullptr);
g_pEventLoopManager->addTimer(m_renderUnfocusedTimer);
}
CHyprRenderer::~CHyprRenderer() {
if (m_cursorTicker)
wl_event_source_remove(m_cursorTicker);
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) {
if (!pWindow->visibleOnMonitor(pMonitor))
return false;
if (!pWindow->m_workspace && !pWindow->m_fadingOut)
return false;
if (!pWindow->m_workspace && pWindow->m_fadingOut)
return pWindow->workspaceID() == pMonitor->activeWorkspaceID();
if (pWindow->m_pinned)
return true;
// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
if (pWindow->m_monitorMovedFrom != -1 && pWindow->m_movingToWorkspaceAlpha->isBeingAnimated() && pWindow->m_movingToWorkspaceAlpha->value() > 0.F && pWindow->m_workspace &&
!pWindow->m_workspace->isVisible())
return true;
const auto PWINDOWWORKSPACE = pWindow->m_workspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_monitor == pMonitor) {
if (PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() || PWINDOWWORKSPACE->m_alpha->isBeingAnimated() || PWINDOWWORKSPACE->m_forceRendering)
return true;
// if hidden behind fullscreen
if (PWINDOWWORKSPACE->m_hasFullscreenWindow && !pWindow->isFullscreen() && (!pWindow->m_isFloating || !pWindow->m_createdOverFullscreen) && pWindow->m_alpha->value() == 0)
return false;
if (!PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOWWORKSPACE->m_alpha->isBeingAnimated() && !PWINDOWWORKSPACE->isVisible())
return false;
}
if (pWindow->m_monitor == pMonitor)
return true;
if ((!pWindow->m_workspace || !pWindow->m_workspace->isVisible()) && pWindow->m_monitor != pMonitor)
return false;
// if not, check if it maybe is active on a different monitor.
if (pWindow->m_workspace && pWindow->m_workspace->isVisible() && pWindow->m_isFloating /* tiled windows can't be multi-ws */)
return !pWindow->isFullscreen(); // Do not draw fullscreen windows on other monitors
if (pMonitor->m_activeSpecialWorkspace == pWindow->m_workspace)
return true;
// if window is tiled and it's flying in, don't render on other mons (for slide)
if (!pWindow->m_isFloating && pWindow->m_realPosition->isBeingAnimated() && pWindow->m_animatingIn && pWindow->m_monitor != pMonitor)
return false;
if (pWindow->m_realPosition->isBeingAnimated()) {
if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_isSpecialWorkspace && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated())
return false;
// render window if window and monitor intersect
// (when moving out of or through a monitor)
CBox windowBox = pWindow->getFullWindowBoundingBox();
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated())
windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value());
windowBox.translate(pWindow->m_floatingOffset);
const CBox monitorBox = {pMonitor->m_position, pMonitor->m_size};
if (!windowBox.intersection(monitorBox).empty() && (pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->m_monitorMovedFrom != -1))
return true;
}
return false;
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow) {
if (!validMapped(pWindow))
return false;
const auto PWORKSPACE = pWindow->m_workspace;
if (!pWindow->m_workspace)
return false;
if (pWindow->m_pinned || PWORKSPACE->m_forceRendering)
return true;
if (PWORKSPACE && PWORKSPACE->isVisible())
return true;
for (auto const& m : g_pCompositor->m_monitors) {
if (PWORKSPACE && PWORKSPACE->m_monitor == m && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated()))
return true;
if (m->m_activeSpecialWorkspace && pWindow->onSpecialWorkspace())
return true;
}
return false;
}
void CHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) {
PHLWINDOW pWorkspaceWindow = nullptr;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto const& w : g_pCompositor->m_windows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_alpha->value() == 0.f)
continue;
if (w->isFullscreen() || w->m_isFloating)
continue;
if (pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto const& w : g_pCompositor->m_windows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_alpha->value() == 0.f)
continue;
if (w->isFullscreen() || !w->m_isFloating)
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// TODO: this pass sucks
for (auto const& w : g_pCompositor->m_windows) {
const auto PWORKSPACE = w->m_workspace;
if (w->m_workspace != pWorkspace || !w->isFullscreen()) {
if (!(PWORKSPACE && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated() || PWORKSPACE->m_forceRendering)))
continue;
if (w->m_monitor != pMonitor)
continue;
}
if (!w->isFullscreen())
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (shouldRenderWindow(w, pMonitor))
renderWindow(w, pMonitor, time, pWorkspace->m_fullscreenMode != FSMODE_FULLSCREEN, RENDER_PASS_ALL);
if (w->m_workspace != pWorkspace)
continue;
pWorkspaceWindow = w;
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_hasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
for (auto const& w : g_pCompositor->m_windows) {
if (w->workspaceID() != pWorkspaceWindow->workspaceID() || !w->m_isFloating || (!w->m_createdOverFullscreen && !w->m_pinned) || (!w->m_isMapped && !w->m_fadingOut) ||
w->isFullscreen())
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
}
void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) {
PHLWINDOW lastWindow;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
std::vector<PHLWINDOWREF> windows, tiledFadingOut;
windows.reserve(g_pCompositor->m_windows.size());
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() || (!w->m_isMapped && !w->m_fadingOut))
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
windows.emplace_back(w);
}
// Non-floating main
for (auto& w : windows) {
if (w->m_isFloating)
continue; // floating are in the second pass
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render active window after all others of this pass
if (w == g_pCompositor->m_lastWindow) {
lastWindow = w.lock();
continue;
}
// render tiled fading out after others
if (w->m_fadingOut) {
tiledFadingOut.emplace_back(w);
w.reset();
continue;
}
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
w.reset();
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
lastWindow.reset();
// render tiled windows that are fading out after other tiled to not hide them behind
for (auto& w : tiledFadingOut) {
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
}
// Non-floating popup
for (auto& w : windows) {
if (!w)
continue;
if (w->m_isFloating)
continue; // floating are in the second pass
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP);
w.reset();
}
// floating on top
for (auto& w : windows) {
if (!w)
continue;
if (!w->m_isFloating || w->m_pinned)
continue;
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL);
}
}
void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const Time::steady_tp& time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool standalone) {
if (pWindow->isHidden() && !standalone)
return;
if (pWindow->m_fadingOut) {
if (pMonitor == pWindow->m_monitor) // TODO: fix this
renderSnapshot(pWindow);
return;
}
if (!pWindow->m_isMapped)
return;
TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = pWindow->m_workspace;
const auto REALPOS = pWindow->m_realPosition->value() + (pWindow->m_pinned ? Vector2D{} : PWORKSPACE->m_renderOffset->value());
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
CSurfacePassElement::SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_realSize->value().x, 5.0), std::max(pWindow->m_realSize->value().y, 5.0)};
renderdata.pos.x = textureBox.x;
renderdata.pos.y = textureBox.y;
renderdata.w = textureBox.w;
renderdata.h = textureBox.h;
if (ignorePosition) {
renderdata.pos.x = pMonitor->m_position.x;
renderdata.pos.y = pMonitor->m_position.y;
} else {
const bool ANR = pWindow->isNotResponding();
if (ANR && pWindow->m_notRespondingTint->goal() != 0.2F)
*pWindow->m_notRespondingTint = 0.2F;
else if (!ANR && pWindow->m_notRespondingTint->goal() != 0.F)
*pWindow->m_notRespondingTint = 0.F;
}
if (standalone)
decorate = false;
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_monitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible());
const bool DONT_BLUR = pWindow->m_windowData.noBlur.valueOrDefault() || pWindow->m_windowData.RGBX.valueOrDefault() || pWindow->opaque();
renderdata.surface = pWindow->m_wlSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_windowData.noRounding.valueOrDefault();
renderdata.fadeAlpha = pWindow->m_alpha->value() * (pWindow->m_pinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_alpha->value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_movingToWorkspaceAlpha->value() : 1.F) * pWindow->m_movingFromWorkspaceAlpha->value();
renderdata.alpha = pWindow->m_activeInactiveAlpha->value();
renderdata.decorate = decorate && !pWindow->m_X11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->m_scale;
renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower();
renderdata.blur = !standalone && *PBLUR && !DONT_BLUR;
renderdata.pWindow = pWindow;
if (standalone) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
}
// apply opaque
if (pWindow->m_windowData.opaque.valueOrDefault())
renderdata.alpha = 1.f;
renderdata.pWindow = pWindow;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW);
if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault() && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y};
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha);
data.box = monbox;
m_renderPass.add(makeShared<CRectPassElement>(data));
}
renderdata.pos.x += pWindow->m_floatingOffset.x;
renderdata.pos.y += pWindow->m_floatingOffset.y;
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_isFloating && !pWindow->isFullscreen() && PWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned) {
CRegion rg =
pWindow->getFullWindowBoundingBox().translate(-pMonitor->m_position + PWORKSPACE->m_renderOffset->value() + pWindow->m_floatingOffset).scale(pMonitor->m_scale);
renderdata.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
const bool TRANSFORMERSPRESENT = !pWindow->m_transformers.empty();
if (TRANSFORMERSPRESENT) {
g_pHyprOpenGL->bindOffMain();
for (auto const& t : pWindow->m_transformers) {
t->preWindowRender(&renderdata);
}
}
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
static auto PXWLUSENN = CConfigValue<Hyprlang::INT>("xwayland:use_nearest_neighbor");
if ((pWindow->m_isX11 && *PXWLUSENN) || pWindow->m_windowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
if (!pWindow->m_windowData.noBlur.valueOrDefault() && pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur && *PBLUR) {
CBox wb = {renderdata.pos.x - pMonitor->m_position.x, renderdata.pos.y - pMonitor->m_position.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->m_scale).round();
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, 0);
data.box = wb;
data.round = renderdata.dontRound ? 0 : renderdata.rounding - 1;
data.blur = true;
data.blurA = renderdata.fadeAlpha;
data.xray = g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow);
m_renderPass.add(makeShared<CRectPassElement>(data));
renderdata.blur = false;
}
renderdata.surfaceCounter = 0;
pWindow->m_wlSurface->resource()->breadthfirst(
[this, &renderdata, &pWindow](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pWindow->m_wlSurface->resource();
m_renderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
nullptr);
renderdata.useNearestNeighbor = false;
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
if (TRANSFORMERSPRESENT) {
CFramebuffer* last = g_pHyprOpenGL->m_renderData.currentFB;
for (auto const& t : pWindow->m_transformers) {
last = t->transform(last);
}
g_pHyprOpenGL->bindBackOnMain();
g_pHyprOpenGL->renderOffToMain(last);
}
}
g_pHyprOpenGL->m_renderData.clipBox = CBox();
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_isX11) {
CBox geom = pWindow->m_xdgSurface->m_current.geometry;
renderdata.pos -= geom.pos();
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
static CConfigValue PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
renderdata.blur = *PBLURPOPUPS && *PBLUR;
if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
}
if (pWindow->m_windowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
renderdata.surfaceCounter = 0;
pWindow->m_popupHead->breadthfirst(
[this, &renderdata](WP<CPopup> popup, void* data) {
if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped)
return;
const auto pos = popup->coordsRelativeToParent();
const Vector2D oldPos = renderdata.pos;
renderdata.pos += pos;
popup->m_wlSurface->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = false;
m_renderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
data);
renderdata.pos = oldPos;
},
&renderdata);
}
if (decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
}
// for plugins
g_pHyprOpenGL->m_renderData.currentWindow = pWindow;
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW);
g_pHyprOpenGL->m_renderData.currentWindow.reset();
}
void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::steady_tp& time, bool popups, bool lockscreen) {
if (!pLayer)
return;
// skip rendering based on abovelock rule and make sure to not render abovelock layers twice
if ((pLayer->m_aboveLockscreen && !lockscreen && g_pSessionLockManager->isSessionLocked()) || (lockscreen && !pLayer->m_aboveLockscreen))
return;
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
if (*PDIMAROUND && pLayer->m_dimAround && !m_bRenderingSnapshot && !popups) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pLayer->m_alpha->value());
m_renderPass.add(makeShared<CRectPassElement>(data));
}
if (pLayer->m_fadingOut) {
if (!popups)
renderSnapshot(pLayer);
return;
}
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->m_realPosition->value();
const auto REALSIZ = pLayer->m_realSize->value();
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS};
renderdata.fadeAlpha = pLayer->m_alpha->value();
renderdata.blur = pLayer->m_forceBlur && *PBLUR;
renderdata.surface = pLayer->m_surface->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
renderdata.h = REALSIZ.y;
renderdata.pLS = pLayer;
renderdata.blockBlurOptimization = pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
renderdata.clipBox = CBox{0, 0, pMonitor->m_size.x, pMonitor->m_size.y}.scale(pMonitor->m_scale);
if (renderdata.blur && pLayer->m_ignoreAlpha) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = pLayer->m_ignoreAlphaValue;
}
if (!popups)
pLayer->m_surface->resource()->breadthfirst(
[this, &renderdata, &pLayer](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pLayer->m_surface->resource();
m_renderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.popup = true;
renderdata.blur = pLayer->m_forceBlurPopups;
renderdata.surfaceCounter = 0;
if (popups) {
pLayer->m_popupHead->breadthfirst(
[this, &renderdata](WP<CPopup> popup, void* data) {
if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped)
return;
Vector2D pos = popup->coordsRelativeToParent();
renderdata.localPos = pos;
renderdata.texture = popup->m_wlSurface->resource()->m_current.texture;
renderdata.surface = popup->m_wlSurface->resource();
renderdata.mainSurface = false;
m_renderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
}
void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, const Time::steady_tp& time) {
const auto POS = pPopup->globalBox().pos();
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, POS};
const auto SURF = pPopup->getSurface();
renderdata.surface = SURF;
renderdata.decorate = false;
renderdata.w = SURF->m_current.size.x;
renderdata.h = SURF->m_current.size.y;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PBLURIMES = CConfigValue<Hyprlang::INT>("decoration:blur:input_methods");
static auto PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:input_methods_ignorealpha");
renderdata.blur = *PBLURIMES && *PBLUR;
if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
}
SURF->breadthfirst(
[this, &renderdata, &SURF](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == SURF;
m_renderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
void CHyprRenderer::renderSessionLockSurface(WP<SSessionLockSurface> pSurface, PHLMONITOR pMonitor, const Time::steady_tp& time) {
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->m_position, pMonitor->m_position};
renderdata.blur = false;
renderdata.surface = pSurface->surface->surface();
renderdata.decorate = false;
renderdata.w = pMonitor->m_size.x;
renderdata.h = pMonitor->m_size.y;
renderdata.surface->breadthfirst(
[this, &renderdata, &pSurface](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pSurface->surface->surface();
m_renderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time, const Vector2D& translate, const float& scale) {
static auto PDIMSPECIAL = CConfigValue<Hyprlang::FLOAT>("decoration:dim_special");
static auto PBLURSPECIAL = CConfigValue<Hyprlang::INT>("decoration:blur:special");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
static auto PBACKGROUNDCOLOR = CConfigValue<Hyprlang::INT>("misc:background_color");
static auto PXPMODE = CConfigValue<Hyprlang::INT>("render:xp_mode");
if (!pMonitor)
return;
if (g_pSessionLockManager->isSessionLocked() && !g_pSessionLockManager->isSessionLockPresent()) {
// locked with no exclusive, draw only red
renderSessionLockMissing(pMonitor);
return;
}
// todo: matrices are buggy atm for some reason, but probably would be preferable in the long run
// g_pHyprOpenGL->saveMatrix();
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
SRenderModifData RENDERMODIFDATA;
if (translate != Vector2D{0, 0})
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate));
if (scale != 1.f)
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale));
if (!RENDERMODIFDATA.modifs.empty()) {
g_pHyprRenderer->m_renderPass.add(makeShared<CRendererHintsPassElement>(CRendererHintsPassElement::SData{RENDERMODIFDATA}));
}
CScopeGuard x([&RENDERMODIFDATA] {
if (!RENDERMODIFDATA.modifs.empty()) {
g_pHyprRenderer->m_renderPass.add(makeShared<CRendererHintsPassElement>(CRendererHintsPassElement::SData{SRenderModifData{}}));
}
});
if (!pWorkspace) {
// allow rendering without a workspace. In this case, just render layers.
if (*PRENDERTEX /* inverted cfg flag */)
m_renderPass.add(makeShared<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
return;
}
if (!*PXPMODE) {
if (*PRENDERTEX /* inverted cfg flag */)
m_renderPass.add(makeShared<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
}
// pre window pass
g_pHyprOpenGL->preWindowPass();
if (pWorkspace->m_hasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
else
renderWorkspaceWindows(pMonitor, pWorkspace, time);
// and then special
for (auto const& ws : g_pCompositor->m_workspaces) {
if (ws->m_monitor == pMonitor && ws->m_alpha->value() > 0.f && ws->m_isSpecialWorkspace) {
const auto SPECIALANIMPROGRS = ws->m_renderOffset->isBeingAnimated() ? ws->m_renderOffset->getCurveValue() : ws->m_alpha->getCurveValue();
const bool ANIMOUT = !pMonitor->m_activeSpecialWorkspace;
if (*PDIMSPECIAL != 0.f) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
g_pHyprRenderer->m_renderPass.add(makeShared<CRectPassElement>(data));
}
if (*PBLURSPECIAL && *PBLUR) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, 0);
data.blur = true;
data.blurA = (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS);
g_pHyprRenderer->m_renderPass.add(makeShared<CRectPassElement>(data));
}
break;
}
}
// special
for (auto const& ws : g_pCompositor->m_workspaces) {
if (ws->m_alpha->value() > 0.f && ws->m_isSpecialWorkspace) {
if (ws->m_hasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, ws, time);
else
renderWorkspaceWindows(pMonitor, ws, time);
}
}
// pinned always above
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() && !w->m_isMapped && !w->m_fadingOut)
continue;
if (!w->m_pinned || !w->m_isFloating)
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
// Render surfaces above windows for monitor
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
// Render IME popups
for (auto const& imep : g_pInputManager->m_relay.m_inputMethodPopups) {
renderIMEPopup(imep.get(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, time, true);
}
}
renderDragIcon(pMonitor, time);
//g_pHyprOpenGL->restoreMatrix();
}
void CHyprRenderer::renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry) {
TRACY_GPU_ZONE("RenderLockscreen");
if (g_pSessionLockManager->isSessionLocked()) {
Vector2D translate = {geometry.x, geometry.y};
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->m_id);
if (!PSLS) {
if (g_pSessionLockManager->shallConsiderLockMissing())
renderSessionLockMissing(pMonitor);
} else {
renderSessionLockSurface(PSLS, pMonitor, now);
// render layers and then their popups for abovelock rule
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, now, false, true);
}
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, now, true, true);
}
}
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->m_id);
}
}
}
void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
const auto ALPHA = g_pSessionLockManager->getRedScreenAlphaForMonitor(pMonitor->m_id);
CBox monbox = {{}, pMonitor->m_pixelSize};
const bool ANY_PRESENT = g_pSessionLockManager->anySessionLockSurfacesPresent();
if (ANY_PRESENT) {
// render image2, without instructions. Lock still "alive", unless texture dead
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockDead2Texture, monbox, ALPHA);
} else {
// render image, with instructions. Lock is gone.
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockDeadTexture, monbox, ALPHA);
// also render text for the tty number
if (g_pHyprOpenGL->m_lockTtyTextTexture) {
CBox texbox = {{}, g_pHyprOpenGL->m_lockTtyTextTexture->m_size};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockTtyTextTexture, texbox, 1.F);
}
}
if (ALPHA < 1.f) /* animate */
damageMonitor(pMonitor);
else
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->m_id);
}
void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_isX11) {
static auto PEXPANDEDGES = CConfigValue<Hyprlang::INT>("render:expand_undersized_textures");
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->m_current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1
Vector2D const& bufferSize = pSurface->m_current.bufferSize;
auto const& bufferSource = pSurface->m_current.viewport.source;
// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
}
}
if (projSize != Vector2D{} && fixMisalignedFSV1) {
// instead of nearest_neighbor (we will repeat / skip)
// just cut off / expand surface
const Vector2D PIXELASUV = Vector2D{1, 1} / pSurface->m_current.bufferSize;
const Vector2D MISALIGNMENT = pSurface->m_current.bufferSize - projSize;
if (MISALIGNMENT != Vector2D{})
uvBR -= MISALIGNMENT * PIXELASUV;
}
// if the surface is smaller than our viewport, extend its edges.
// this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case
if (*PEXPANDEDGES) {
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->m_scale);
const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->m_current.scale && !pSurface->m_current.viewport.hasDestination;
const auto EXPECTED_SIZE =
((pSurface->m_current.viewport.hasDestination ? pSurface->m_current.viewport.destination : pSurface->m_current.bufferSize / pSurface->m_current.scale) *
pMonitor->m_scale)
.round();
if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
// this will not work with shm AFAIK, idk why.
// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
const auto FIX = projSize / EXPECTED_SIZE;
uvBR = uvBR * FIX;
}
}
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
if (!main || !pWindow)
return;
CBox geom = pWindow->m_xdgSurface->m_current.geometry;
// ignore X and Y, adjust uv
if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) {
const auto XPERC = (double)geom.x / (double)pSurface->m_current.size.x;
const auto YPERC = (double)geom.y / (double)pSurface->m_current.size.y;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->m_current.size.x;
const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->m_current.size.y;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
auto maxSize = projSizeUnscaled;
if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall)
maxSize = pWindow->m_wlSurface->getViewporterCorrectedSize();
if (geom.width > maxSize.x)
uvBR.x = uvBR.x * (maxSize.x / geom.width);
if (geom.height > maxSize.y)
uvBR.y = uvBR.y * (maxSize.y / geom.height);
}
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor) {
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto PDEBUGOVERLAY = CConfigValue<Hyprlang::INT>("debug:overlay");
static auto PDAMAGETRACKINGMODE = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
static auto PDAMAGEBLINK = CConfigValue<Hyprlang::INT>("debug:damage_blink");
static auto PDIRECTSCANOUT = CConfigValue<Hyprlang::INT>("render:direct_scanout");
static auto PVFR = CConfigValue<Hyprlang::INT>("misc:vfr");
static auto PZOOMFACTOR = CConfigValue<Hyprlang::FLOAT>("cursor:zoom_factor");
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
static auto PFIRSTLAUNCHANIM = CConfigValue<Hyprlang::INT>("animations:first_launch_animation");
static auto PTEARINGENABLED = CConfigValue<Hyprlang::INT>("general:allow_tearing");
static int damageBlinkCleanup = 0; // because double-buffered
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
static bool firstLaunch = true;
static bool firstLaunchAnimActive = *PFIRSTLAUNCHANIM;
float zoomInFactorFirstLaunch = 1.f;
if (firstLaunch) {
firstLaunch = false;
m_renderTimer.reset();
}
if (m_renderTimer.getSeconds() < 1.5f && firstLaunchAnimActive) { // TODO: make the animation system more damage-flexible so that this can be migrated to there
if (!*PANIMENABLED) {
zoomInFactorFirstLaunch = 1.f;
firstLaunchAnimActive = false;
} else {
zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_renderTimer.getSeconds() / 1.5);
damageMonitor(pMonitor);
}
} else {
firstLaunchAnimActive = false;
}
renderStart = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1)
g_pDebugOverlay->frameData(pMonitor);
if (!g_pCompositor->m_sessionActive)
return;
if (pMonitor->m_id == m_mostHzMonitor->m_id ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_wantsMonitorReload)
g_pConfigManager->performMonitorReload();
}
if (pMonitor->m_scheduledRecalc) {
pMonitor->m_scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->m_id);
}
if (!pMonitor->m_output->needsFrame && pMonitor->m_forceFullFrames == 0)
return;
// tearing and DS first
bool shouldTear = false;
if (pMonitor->m_tearingState.nextRenderTorn) {
pMonitor->m_tearingState.nextRenderTorn = false;
if (!*PTEARINGENABLED) {
Debug::log(WARN, "Tearing commit requested but the master switch general:allow_tearing is off, ignoring");
return;
}
if (g_pHyprOpenGL->m_renderData.mouseZoomFactor != 1.0) {
Debug::log(WARN, "Tearing commit requested but scale factor is not 1, ignoring");
return;
}
if (!pMonitor->m_tearingState.canTear) {
Debug::log(WARN, "Tearing commit requested but monitor doesn't support it, ignoring");
return;
}
if (!pMonitor->m_solitaryClient.expired())
shouldTear = true;
}
pMonitor->m_tearingState.activelyTearing = shouldTear;
if ((*PDIRECTSCANOUT == 1 ||
(*PDIRECTSCANOUT == 2 && pMonitor->m_activeWorkspace && pMonitor->m_activeWorkspace->m_hasFullscreenWindow &&
pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN && pMonitor->m_activeWorkspace->getFullscreenWindow()->getContentType() == CONTENT_TYPE_GAME)) &&
!shouldTear) {
if (pMonitor->attemptDirectScanout()) {
return;
} else if (!pMonitor->m_lastScanout.expired()) {
Debug::log(LOG, "Left a direct scanout.");
pMonitor->m_lastScanout.reset();
// reset DRM format, but only if needed since it might modeset
if (pMonitor->m_output->state->state().drmFormat != pMonitor->m_prevDrmFormat)
pMonitor->m_output->state->setFormat(pMonitor->m_prevDrmFormat);
pMonitor->m_drmFormat = pMonitor->m_prevDrmFormat;
}
}
EMIT_HOOK_EVENT("preRender", pMonitor);
const auto NOW = Time::steadyNow();
// check the damage
bool hasChanged = pMonitor->m_output->needsFrame || pMonitor->m_damage.hasChanged();
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->m_forceFullFrames == 0 && damageBlinkCleanup == 0)
return;
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
EMIT_HOOK_EVENT("render", RENDER_PRE);
pMonitor->m_renderingActive = true;
// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->m_id);
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
TRACY_GPU_ZONE("Render");
static bool zoomLock = false;
if (zoomLock && *PZOOMFACTOR == 1.f) {
g_pPointerManager->unlockSoftwareAll();
zoomLock = false;
} else if (!zoomLock && *PZOOMFACTOR != 1.f) {
g_pPointerManager->lockSoftwareAll();
zoomLock = true;
}
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_renderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_renderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_renderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_renderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_renderData.useNearestNeighbor = false;
pMonitor->m_forceFullFrames = 10;
}
CRegion damage, finalDamage;
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
Debug::log(ERR, "renderer: couldn't beginRender()!");
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->m_forceFullFrames > 0 || damageBlinkCleanup > 0)
damage = {0, 0, (int)pMonitor->m_transformedSize.x * 10, (int)pMonitor->m_transformedSize.y * 10};
finalDamage = damage;
// update damage in renderdata as we modified it
g_pHyprOpenGL->setDamage(damage, finalDamage);
if (pMonitor->m_forceFullFrames > 0) {
pMonitor->m_forceFullFrames -= 1;
if (pMonitor->m_forceFullFrames > 10)
pMonitor->m_forceFullFrames = 0;
}
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
bool renderCursor = true;
if (!finalDamage.empty()) {
if (pMonitor->m_solitaryClient.expired()) {
if (pMonitor->isMirror()) {
g_pHyprOpenGL->blend(false);
g_pHyprOpenGL->renderMirrored();
g_pHyprOpenGL->blend(true);
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
renderCursor = false;
} else {
CBox renderBox = {0, 0, (int)pMonitor->m_pixelSize.x, (int)pMonitor->m_pixelSize.y};
renderWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW, renderBox);
renderLockscreen(pMonitor, NOW, renderBox);
if (pMonitor == g_pCompositor->m_lastMonitor) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_monitors.front() && *PDEBUGOVERLAY == 1) {
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
data.color = CHyprColor(1.0, 0.0, 1.0, 100.0 / 255.0);
m_renderPass.add(makeShared<CRectPassElement>(data));
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
}
} else
renderWindow(pMonitor->m_solitaryClient.lock(), pMonitor, NOW, false, RENDER_PASS_MAIN /* solitary = no popups */);
} else if (!pMonitor->isMirror()) {
sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW);
if (pMonitor->m_activeSpecialWorkspace)
sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeSpecialWorkspace, NOW);
}
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
g_pPointerManager->renderSoftwareCursorsFor(pMonitor->m_self.lock(), NOW, g_pHyprOpenGL->m_renderData.damage);
}
EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
endRender();
TRACY_GPU_COLLECT;
CRegion frameDamage{g_pHyprOpenGL->m_renderData.damage};
const auto TRANSFORM = invertTransform(pMonitor->m_transform);
frameDamage.transform(wlTransformToHyprutils(TRANSFORM), pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
frameDamage.add(0, 0, (int)pMonitor->m_transformedSize.x, (int)pMonitor->m_transformedSize.y);
if (*PDAMAGEBLINK)
frameDamage.add(damage);
if (!pMonitor->m_mirrors.empty())
damageMirrorsWith(pMonitor, frameDamage);
pMonitor->m_renderingActive = false;
EMIT_HOOK_EVENT("render", RENDER_POST);
pMonitor->m_output->state->addDamage(frameDamage);
pMonitor->m_output->state->setPresentationMode(shouldTear ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE :
Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC);
commitPendingAndDoExplicitSync(pMonitor);
if (shouldTear)
pMonitor->m_tearingState.busy = true;
if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->m_pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR);
pMonitor->m_pendingFrame = false;
const float durationUs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, durationUs);
if (*PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_monitors.front()) {
const float noOverlayUs = durationUs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, noOverlayUs);
} else
g_pDebugOverlay->renderDataNoOverlay(pMonitor, durationUs);
}
}
static const hdr_output_metadata NO_HDR_METADATA = {.hdmi_metadata_type1 = hdr_metadata_infoframe{.eotf = 0}};
static hdr_output_metadata createHDRMetadata(SImageDescription settings, Aquamarine::IOutput::SParsedEDID edid) {
uint8_t eotf = 0;
switch (settings.transferFunction) {
case CM_TRANSFER_FUNCTION_SRGB: eotf = 0; break; // used to send primaries and luminances to AQ. ignored for now
case CM_TRANSFER_FUNCTION_ST2084_PQ: eotf = 2; break;
// case CM_TRANSFER_FUNCTION_HLG: eotf = 3; break; TODO check display capabilities first
default: return NO_HDR_METADATA; // empty metadata for SDR
}
const auto toNits = [](uint32_t value) { return uint16_t(std::round(value)); };
const auto to16Bit = [](float value) { return uint16_t(std::round(value * 50000)); };
auto colorimetry = settings.primariesNameSet || settings.primaries == SPCPRimaries{} ? getPrimaries(settings.primariesNamed) : settings.primaries;
auto luminances = settings.masteringLuminances.max > 0 ?
settings.masteringLuminances :
SImageDescription::SPCMasteringLuminances{.min = edid.hdrMetadata->desiredContentMinLuminance, .max = edid.hdrMetadata->desiredContentMaxLuminance};
Debug::log(TRACE, "ColorManagement primaries {},{} {},{} {},{} {},{}", colorimetry.red.x, colorimetry.red.y, colorimetry.green.x, colorimetry.green.y, colorimetry.blue.x,
colorimetry.blue.y, colorimetry.white.x, colorimetry.white.y);
Debug::log(TRACE, "ColorManagement min {}, max {}, cll {}, fall {}", luminances.min, luminances.max, settings.maxCLL, settings.maxFALL);
return hdr_output_metadata{
.metadata_type = 0,
.hdmi_metadata_type1 =
hdr_metadata_infoframe{
.eotf = eotf,
.metadata_type = 0,
.display_primaries =
{
{.x = to16Bit(colorimetry.red.x), .y = to16Bit(colorimetry.red.y)},
{.x = to16Bit(colorimetry.green.x), .y = to16Bit(colorimetry.green.y)},
{.x = to16Bit(colorimetry.blue.x), .y = to16Bit(colorimetry.blue.y)},
},
.white_point = {.x = to16Bit(colorimetry.white.x), .y = to16Bit(colorimetry.white.y)},
.max_display_mastering_luminance = toNits(luminances.max),
.min_display_mastering_luminance = toNits(luminances.min * 10000),
.max_cll = toNits(settings.maxCLL),
.max_fall = toNits(settings.maxFALL),
},
};
}
bool CHyprRenderer::commitPendingAndDoExplicitSync(PHLMONITOR pMonitor) {
static auto PCT = CConfigValue<Hyprlang::INT>("render:send_content_type");
static auto PPASS = CConfigValue<Hyprlang::INT>("render:cm_fs_passthrough");
const bool PHDR = pMonitor->m_imageDescription.transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ;
const bool SUPPORTSPQ = pMonitor->m_output->parsedEDID.hdrMetadata.has_value() ? pMonitor->m_output->parsedEDID.hdrMetadata->supportsPQ : false;
Debug::log(TRACE, "ColorManagement supportsBT2020 {}, supportsPQ {}", pMonitor->m_output->parsedEDID.supportsBT2020, SUPPORTSPQ);
if (pMonitor->m_output->parsedEDID.supportsBT2020 && SUPPORTSPQ) {
// HDR metadata determined by
// PPASS = 0 monitor settings
// PPASS = 1
// windowed: monitor settings
// fullscreen surface: surface settings FIXME: fullscreen SDR surface passthrough - pass degamma, ctm, gamma if needed
// PPASS = 2
// windowed: monitor settings
// fullscreen SDR surface: monitor settings
// fullscreen HDR surface: surface settings
bool wantHDR = PHDR;
bool hdrIsHandled = false;
if (*PPASS && pMonitor->m_activeWorkspace && pMonitor->m_activeWorkspace->m_hasFullscreenWindow && pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN) {
const auto WINDOW = pMonitor->m_activeWorkspace->getFullscreenWindow();
const auto ROOT_SURF = WINDOW->m_wlSurface->resource();
const auto SURF =
ROOT_SURF->findFirstPreorder([ROOT_SURF](SP<CWLSurfaceResource> surf) { return surf->m_colorManagement.valid() && surf->extends() == ROOT_SURF->extends(); });
wantHDR = PHDR && *PPASS == 2;
// we have a surface with image description and it's allowed by wantHDR
if (SURF && SURF->m_colorManagement.valid() && SURF->m_colorManagement->hasImageDescription() &&
(!wantHDR || SURF->m_colorManagement->imageDescription().transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ)) {
bool needsHdrMetadataUpdate = SURF->m_colorManagement->needsHdrMetadataUpdate() || pMonitor->m_previousFSWindow != WINDOW;
if (SURF->m_colorManagement->needsHdrMetadataUpdate())
SURF->m_colorManagement->setHDRMetadata(createHDRMetadata(SURF->m_colorManagement->imageDescription(), pMonitor->m_output->parsedEDID));
if (needsHdrMetadataUpdate)
pMonitor->m_output->state->setHDRMetadata(SURF->m_colorManagement->hdrMetadata());
hdrIsHandled = true;
}
pMonitor->m_previousFSWindow = WINDOW;
}
if (!hdrIsHandled) {
if ((pMonitor->m_output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2) != wantHDR)
pMonitor->m_output->state->setHDRMetadata(wantHDR ? createHDRMetadata(pMonitor->m_imageDescription, pMonitor->m_output->parsedEDID) : NO_HDR_METADATA);
pMonitor->m_previousFSWindow.reset();
}
}
const bool needsWCG = pMonitor->m_output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2 || pMonitor->m_imageDescription.primariesNamed == CM_PRIMARIES_BT2020;
if (pMonitor->m_output->state->state().wideColorGamut != needsWCG) {
Debug::log(TRACE, "Setting wide color gamut {}", needsWCG ? "on" : "off");
pMonitor->m_output->state->setWideColorGamut(needsWCG);
// FIXME do not trust enabled10bit, auto switch to 10bit and back if needed
if (needsWCG && !pMonitor->m_enabled10bit) {
Debug::log(WARN, "Wide color gamut is enabled but the display is not in 10bit mode");
static bool shown = false;
if (!shown) {
g_pHyprNotificationOverlay->addNotification("Wide color gamut is enabled but the display is not in 10bit mode", CHyprColor{}, 15000, ICON_WARNING);
shown = true;
}
}
}
if (*PCT) {
if (pMonitor->m_activeWorkspace && pMonitor->m_activeWorkspace->m_hasFullscreenWindow && pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN) {
const auto WINDOW = pMonitor->m_activeWorkspace->getFullscreenWindow();
pMonitor->m_output->state->setContentType(NContentType::toDRM(WINDOW->getContentType()));
} else
pMonitor->m_output->state->setContentType(NContentType::toDRM(CONTENT_TYPE_NONE));
}
if (pMonitor->m_ctmUpdated) {
pMonitor->m_ctmUpdated = false;
pMonitor->m_output->state->setCTM(pMonitor->m_ctm);
}
bool ok = pMonitor->m_state.commit();
if (!ok) {
if (pMonitor->m_inFence.isValid()) {
Debug::log(TRACE, "Monitor state commit failed, retrying without a fence");
pMonitor->m_output->state->resetExplicitFences();
ok = pMonitor->m_state.commit();
}
if (!ok) {
Debug::log(TRACE, "Monitor state commit failed");
// rollback the buffer to avoid writing to the front buffer that is being
// displayed
pMonitor->m_output->swapchain->rollback();
pMonitor->m_damage.damageEntire();
}
}
return ok;
}
void CHyprRenderer::renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = (float)geometry.width / pMonitor->m_pixelSize.x;
TRACY_GPU_ZONE("RenderWorkspace");
if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->m_pixelSize.x / pMonitor->m_pixelSize.y, 0.01)) {
Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
}
void CHyprRenderer::sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now) {
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() || !w->m_isMapped || w->m_fadingOut || !w->m_wlSurface->resource())
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
w->m_wlSurface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
if (ls->m_fadingOut || !ls->m_surface->resource())
continue;
ls->m_surface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
}
}
void CHyprRenderer::setSurfaceScanoutMode(SP<CWLSurfaceResource> surface, PHLMONITOR monitor) {
if (!PROTO::linuxDma)
return;
PROTO::linuxDma->updateScanoutTranche(surface, monitor);
}
// taken from Sway.
// this is just too much of a spaghetti for me to understand
static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom,
int32_t marginLeft) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
double* positive_axis;
double* negative_axis;
int margin;
} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usableArea.y,
.negative_axis = &usableArea.height,
.margin = marginTop,
},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
.negative_axis = &usableArea.height,
.margin = marginBottom,
},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usableArea.x,
.negative_axis = &usableArea.width,
.margin = marginLeft,
},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
.negative_axis = &usableArea.width,
.margin = marginRight,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
void CHyprRenderer::arrangeLayerArray(PHLMONITOR pMonitor, const std::vector<PHLLSREF>& layerSurfaces, bool exclusiveZone, CBox* usableArea) {
CBox full_area = {pMonitor->m_position.x, pMonitor->m_position.y, pMonitor->m_size.x, pMonitor->m_size.y};
for (auto const& ls : layerSurfaces) {
if (!ls || ls->m_fadingOut || ls->m_readyToDelete || !ls->m_layerSurface || ls->m_noProcess)
continue;
const auto PLAYER = ls->m_layerSurface;
const auto PSTATE = &PLAYER->m_current;
if (exclusiveZone != (PSTATE->exclusive > 0))
continue;
CBox bounds;
if (PSTATE->exclusive == -1)
bounds = full_area;
else
bounds = *usableArea;
const Vector2D OLDSIZE = {ls->m_geometry.width, ls->m_geometry.height};
CBox box = {{}, PSTATE->desiredSize};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0)
box.x = bounds.x;
else if ((PSTATE->anchor & both_horiz) == both_horiz)
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
box.x = bounds.x;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
box.x = bounds.x + (bounds.width - box.width);
else
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0)
box.y = bounds.y;
else if ((PSTATE->anchor & both_vert) == both_vert)
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
box.y = bounds.y;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
box.y = bounds.y + (bounds.height - box.height);
else
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
} else if ((PSTATE->anchor & both_horiz) == both_horiz)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
box.x += PSTATE->margin.left;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
box.x -= PSTATE->margin.right;
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
} else if ((PSTATE->anchor & both_vert) == both_vert)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
box.y += PSTATE->margin.top;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
box.y -= PSTATE->margin.bottom;
if (box.width <= 0 || box.height <= 0) {
Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", (uintptr_t)ls.get());
continue;
}
box.round(); // fix rounding errors
ls->m_geometry = box;
applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
if (Vector2D{box.width, box.height} != OLDSIZE)
ls->m_layerSurface->configure(box.size());
*ls->m_realPosition = box.pos();
*ls->m_realSize = box.size();
}
}
void CHyprRenderer::arrangeLayersForMonitor(const MONITORID& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
static auto BAR_POSITION = CConfigValue<Hyprlang::INT>("debug:error_position");
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->m_reservedBottomRight = Vector2D();
PMONITOR->m_reservedTopLeft = Vector2D();
CBox usableArea = {PMONITOR->m_position.x, PMONITOR->m_position.y, PMONITOR->m_size.x, PMONITOR->m_size.y};
if (g_pHyprError->active() && g_pCompositor->m_lastMonitor == PMONITOR->m_self) {
const auto HEIGHT = g_pHyprError->height();
if (*BAR_POSITION == 0) {
PMONITOR->m_reservedTopLeft.y = HEIGHT;
usableArea.y += HEIGHT;
usableArea.h -= HEIGHT;
} else {
PMONITOR->m_reservedBottomRight.y = HEIGHT;
usableArea.h -= HEIGHT;
}
}
for (auto& la : PMONITOR->m_layerSurfaceLayers) {
std::stable_sort(la.begin(), la.end(), [](const PHLLSREF& a, const PHLLSREF& b) { return a->m_order > b->m_order; });
}
for (auto const& la : PMONITOR->m_layerSurfaceLayers)
arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto const& la : PMONITOR->m_layerSurfaceLayers)
arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->m_reservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->m_position;
PMONITOR->m_reservedBottomRight = PMONITOR->m_size - Vector2D(usableArea.width, usableArea.height) - PMONITOR->m_reservedTopLeft;
auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->m_name);
if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->m_reservedTopLeft = PMONITOR->m_reservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
PMONITOR->m_reservedBottomRight = PMONITOR->m_reservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
}
// damage the monitor if can
damageMonitor(PMONITOR);
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
}
void CHyprRenderer::damageSurface(SP<CWLSurfaceResource> pSurface, double x, double y, double scale) {
if (!pSurface)
return; // wut?
if (g_pCompositor->m_unsafeState)
return;
const auto WLSURF = CWLSurface::fromResource(pSurface);
CRegion damageBox = WLSURF ? WLSURF->computeDamage() : CRegion{};
if (!WLSURF) {
Debug::log(ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!");
return;
}
if (scale != 1.0)
damageBox.scale(scale);
// schedule frame events
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
if (damageBox.empty())
return;
damageBox.translate({x, y});
CRegion damageBoxForEach;
for (auto const& m : g_pCompositor->m_monitors) {
if (!m->m_output)
continue;
damageBoxForEach.set(damageBox);
damageBoxForEach.translate({-m->m_position.x, -m->m_position.y}).scale(m->m_scale);
m->addDamage(damageBoxForEach);
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1,
damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1);
}
void CHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) {
if (g_pCompositor->m_unsafeState)
return;
CBox windowBox = pWindow->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = pWindow->m_workspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned)
windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value());
windowBox.translate(pWindow->m_floatingOffset);
for (auto const& m : g_pCompositor->m_monitors) {
if (forceFull || shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor
CBox fixedDamageBox = {windowBox.x - m->m_position.x, windowBox.y - m->m_position.y, windowBox.width, windowBox.height};
fixedDamageBox.scale(m->m_scale);
m->addDamage(fixedDamageBox);
}
}
for (auto const& wd : pWindow->m_windowDecorations)
wd->damageEntire();
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_title, windowBox.x, windowBox.y, windowBox.width, windowBox.height);
}
void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
if (g_pCompositor->m_unsafeState || pMonitor->isMirror())
return;
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
pMonitor->addDamage(damageBox);
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor {}", pMonitor->m_name);
}
void CHyprRenderer::damageBox(const CBox& box, bool skipFrameSchedule) {
if (g_pCompositor->m_unsafeState)
return;
for (auto const& m : g_pCompositor->m_monitors) {
if (m->isMirror())
continue; // don't damage mirrors traditionally
if (!skipFrameSchedule) {
CBox damageBox = box.copy().translate(-m->m_position).scale(m->m_scale);
m->addDamage(damageBox);
}
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", box.x, box.y, box.w, box.h);
}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
CBox box = {x, y, w, h};
damageBox(box);
}
void CHyprRenderer::damageRegion(const CRegion& rg) {
for (auto const& RECT : rg.getRects()) {
damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
}
}
void CHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegion) {
for (auto const& mirror : pMonitor->m_mirrors) {
// transform the damage here, so it won't get clipped by the monitor damage ring
auto monitor = mirror;
CRegion transformed{pRegion};
// we want to transform to the same box as in CHyprOpenGLImpl::renderMirrored
double scale = std::min(monitor->m_transformedSize.x / pMonitor->m_transformedSize.x, monitor->m_transformedSize.y / pMonitor->m_transformedSize.y);
CBox monbox = {0, 0, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2;
monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2;
transformed.scale(scale);
transformed.transform(wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize.x * scale, pMonitor->m_pixelSize.y * scale);
transformed.translate(Vector2D(monbox.x, monbox.y));
mirror->addDamage(transformed);
g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
}
}
void CHyprRenderer::renderDragIcon(PHLMONITOR pMonitor, const Time::steady_tp& time) {
PROTO::data->renderDND(pMonitor, time);
}
void CHyprRenderer::setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force) {
m_cursorHasSurface = surf;
m_lastCursorData.name = "";
m_lastCursorData.surf = surf;
m_lastCursorData.hotspotX = hotspotX;
m_lastCursorData.hotspotY = hotspotY;
if (m_cursorHidden && !force)
return;
g_pCursorManager->setCursorSurface(surf, {hotspotX, hotspotY});
}
void CHyprRenderer::setCursorFromName(const std::string& name, bool force) {
m_cursorHasSurface = true;
if (name == m_lastCursorData.name && !force)
return;
m_lastCursorData.name = name;
m_lastCursorData.surf.reset();
if (m_cursorHidden && !force)
return;
g_pCursorManager->setCursorFromName(name);
}
void CHyprRenderer::ensureCursorRenderingMode() {
static auto PCURSORTIMEOUT = CConfigValue<Hyprlang::FLOAT>("cursor:inactive_timeout");
static auto PHIDEONTOUCH = CConfigValue<Hyprlang::INT>("cursor:hide_on_touch");
static auto PHIDEONKEY = CConfigValue<Hyprlang::INT>("cursor:hide_on_key_press");
if (*PCURSORTIMEOUT <= 0)
m_cursorHiddenConditions.hiddenOnTimeout = false;
if (*PHIDEONTOUCH == 0)
m_cursorHiddenConditions.hiddenOnTouch = false;
if (*PHIDEONKEY == 0)
m_cursorHiddenConditions.hiddenOnKeyboard = false;
if (*PCURSORTIMEOUT > 0)
m_cursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_lastCursorMovement.getSeconds();
const bool HIDE = m_cursorHiddenConditions.hiddenOnTimeout || m_cursorHiddenConditions.hiddenOnTouch || m_cursorHiddenConditions.hiddenOnKeyboard;
if (HIDE == m_cursorHidden)
return;
if (HIDE) {
Debug::log(LOG, "Hiding the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_monitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
damageMonitor(m); // TODO: maybe just damage the cursor area?
}
setCursorHidden(true);
} else {
Debug::log(LOG, "Showing the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_monitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
damageMonitor(m); // TODO: maybe just damage the cursor area?
}
setCursorHidden(false);
}
}
void CHyprRenderer::setCursorHidden(bool hide) {
if (hide == m_cursorHidden)
return;
m_cursorHidden = hide;
if (hide) {
g_pPointerManager->resetCursorImage();
return;
}
if (m_lastCursorData.surf.has_value())
setCursorSurface(m_lastCursorData.surf.value(), m_lastCursorData.hotspotX, m_lastCursorData.hotspotY, true);
else if (!m_lastCursorData.name.empty())
setCursorFromName(m_lastCursorData.name, true);
else
setCursorFromName("left_ptr", true);
}
bool CHyprRenderer::shouldRenderCursor() {
return !m_cursorHidden && m_cursorHasSurface;
}
std::tuple<float, float, float> CHyprRenderer::getRenderTimes(PHLMONITOR pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_monitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto const& rt : POVERLAY->m_lastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
minRenderTime = rt;
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_lastRenderTimes.size() == 0 ? 1 : POVERLAY->m_lastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_crashingDistort * 2.f)) + "s.", CHyprColor(0), 5000,
ICON_INFO);
g_pHyprRenderer->m_crashingDistort += 0.5f;
if (g_pHyprRenderer->m_crashingDistort >= 5.5f)
raise(SIGABRT);
wl_event_source_timer_update(g_pHyprRenderer->m_crashingLoop, 1000);
return 1;
}
void CHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CHyprColor(0), 5000, ICON_INFO);
m_crashingLoop = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_crashingLoop, 1000);
m_crashingInProgress = true;
m_crashingDistort = 0.5;
g_pHyprOpenGL->m_globalTimer.reset();
static auto PDT = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("debug:damage_tracking"));
**PDT = 0;
}
void CHyprRenderer::recheckSolitaryForMonitor(PHLMONITOR pMonitor) {
pMonitor->m_solitaryClient.reset(); // reset it, if we find one it will be set.
if (g_pHyprNotificationOverlay->hasAny() || g_pSessionLockManager->isSessionLocked())
return;
const auto PWORKSPACE = pMonitor->m_activeWorkspace;
if (!PWORKSPACE || !PWORKSPACE->m_hasFullscreenWindow || PROTO::data->dndActive() || pMonitor->m_activeSpecialWorkspace || PWORKSPACE->m_alpha->value() != 1.f ||
PWORKSPACE->m_renderOffset->value() != Vector2D{})
return;
const auto PCANDIDATE = PWORKSPACE->getFullscreenWindow();
if (!PCANDIDATE)
return; // ????
if (!PCANDIDATE->opaque())
return;
if (PCANDIDATE->m_realSize->value() != pMonitor->m_size || PCANDIDATE->m_realPosition->value() != pMonitor->m_position || PCANDIDATE->m_realPosition->isBeingAnimated() ||
PCANDIDATE->m_realSize->isBeingAnimated())
return;
if (!pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty())
return;
for (auto const& topls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (topls->m_alpha->value() != 0.f)
return;
}
for (auto const& w : g_pCompositor->m_windows) {
if (w == PCANDIDATE || (!w->m_isMapped && !w->m_fadingOut) || w->isHidden())
continue;
if (w->workspaceID() == PCANDIDATE->workspaceID() && w->m_isFloating && w->m_createdOverFullscreen && w->visibleOnMonitor(pMonitor))
return;
}
if (pMonitor->m_activeSpecialWorkspace)
return;
// check if it did not open any subsurfaces or shit
int surfaceCount = 0;
if (PCANDIDATE->m_isX11)
surfaceCount = 1;
else
surfaceCount = PCANDIDATE->popupsCount() + PCANDIDATE->surfacesCount();
if (surfaceCount > 1)
return;
// found one!
pMonitor->m_solitaryClient = PCANDIDATE;
}
SP<CRenderbuffer> CHyprRenderer::getOrCreateRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t fmt) {
auto it = std::find_if(m_renderbuffers.begin(), m_renderbuffers.end(), [&](const auto& other) { return other->m_hlBuffer == buffer; });
if (it != m_renderbuffers.end())
return *it;
auto buf = makeShared<CRenderbuffer>(buffer, fmt);
if (!buf->good())
return nullptr;
m_renderbuffers.emplace_back(buf);
return buf;
}
void CHyprRenderer::makeEGLCurrent() {
if (!g_pCompositor || !g_pHyprOpenGL)
return;
if (eglGetCurrentContext() != g_pHyprOpenGL->m_eglContext)
eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pHyprOpenGL->m_eglContext);
}
void CHyprRenderer::unsetEGL() {
if (!g_pHyprOpenGL)
return;
eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool CHyprRenderer::beginRender(PHLMONITOR pMonitor, CRegion& damage, eRenderMode mode, SP<IHLBuffer> buffer, CFramebuffer* fb, bool simple) {
makeEGLCurrent();
m_renderPass.clear();
m_renderMode = mode;
g_pHyprOpenGL->m_renderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
fb->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, nullptr, fb);
else
g_pHyprOpenGL->begin(pMonitor, damage, fb);
return true;
}
/* This is a constant expression, as we always use double-buffering in our swapchain
TODO: Rewrite the CDamageRing to take advantage of that maybe? It's made to support longer swapchains atm because we used to do wlroots */
static constexpr const int HL_BUFFER_AGE = 2;
if (!buffer) {
m_currentBuffer = pMonitor->m_output->swapchain->next(nullptr);
if (!m_currentBuffer) {
Debug::log(ERR, "Failed to acquire swapchain buffer for {}", pMonitor->m_name);
return false;
}
} else
m_currentBuffer = buffer;
try {
m_currentRenderbuffer = getOrCreateRenderbuffer(m_currentBuffer, pMonitor->m_output->state->state().drmFormat);
} catch (std::exception& e) {
Debug::log(ERR, "getOrCreateRenderbuffer failed for {}", pMonitor->m_name);
return false;
}
if (!m_currentRenderbuffer) {
Debug::log(ERR, "failed to start a render pass for output {}, no RBO could be obtained", pMonitor->m_name);
return false;
}
if (mode == RENDER_MODE_NORMAL) {
damage = pMonitor->m_damage.getBufferDamage(HL_BUFFER_AGE);
pMonitor->m_damage.rotate();
}
m_currentRenderbuffer->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, m_currentRenderbuffer);
else
g_pHyprOpenGL->begin(pMonitor, damage);
return true;
}
void CHyprRenderer::endRender(const std::function<void()>& renderingDoneCallback) {
const auto PMONITOR = g_pHyprOpenGL->m_renderData.pMonitor;
static auto PNVIDIAANTIFLICKER = CConfigValue<Hyprlang::INT>("opengl:nvidia_anti_flicker");
g_pHyprOpenGL->m_renderData.damage = m_renderPass.render(g_pHyprOpenGL->m_renderData.damage);
auto cleanup = CScopeGuard([this]() {
if (m_currentRenderbuffer)
m_currentRenderbuffer->unbind();
m_currentRenderbuffer = nullptr;
m_currentBuffer = nullptr;
});
if (m_renderMode != RENDER_MODE_TO_BUFFER_READ_ONLY)
g_pHyprOpenGL->end();
else {
g_pHyprOpenGL->m_renderData.pMonitor.reset();
g_pHyprOpenGL->m_renderData.mouseZoomFactor = 1.f;
g_pHyprOpenGL->m_renderData.mouseZoomUseMouse = true;
}
// send all queued opengl commands so rendering starts happening immediately
glFlush();
if (m_renderMode == RENDER_MODE_FULL_FAKE)
return;
if (m_renderMode == RENDER_MODE_NORMAL)
PMONITOR->m_output->state->setBuffer(m_currentBuffer);
UP<CEGLSync> eglSync = CEGLSync::create();
if (eglSync && eglSync->isValid()) {
for (auto const& buf : m_usedAsyncBuffers) {
for (const auto& releaser : buf->m_syncReleasers) {
releaser->addSyncFileFd(eglSync->fd());
}
}
// release buffer refs with release points now, since syncReleaser handles actual buffer release based on EGLSync
std::erase_if(m_usedAsyncBuffers, [](const auto& buf) { return !buf->m_syncReleasers.empty(); });
// release buffer refs without release points when EGLSync sync_file/fence is signalled
g_pEventLoopManager->doOnReadable(eglSync->fd().duplicate(), [renderingDoneCallback, prevbfs = std::move(m_usedAsyncBuffers)]() mutable {
prevbfs.clear();
if (renderingDoneCallback)
renderingDoneCallback();
});
m_usedAsyncBuffers.clear();
if (m_renderMode == RENDER_MODE_NORMAL) {
PMONITOR->m_inFence = eglSync->takeFd();
PMONITOR->m_output->state->setExplicitInFence(PMONITOR->m_inFence.get());
}
} else {
Debug::log(ERR, "renderer: couldn't use EGLSync for explicit gpu synchronization");
// nvidia doesn't have implicit sync, so we have to explicitly wait here
if (isNvidia() && *PNVIDIAANTIFLICKER)
glFinish();
m_usedAsyncBuffers.clear(); // release all buffer refs and hope implicit sync works
if (renderingDoneCallback)
renderingDoneCallback();
}
}
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
std::erase_if(m_renderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
SP<CRenderbuffer> CHyprRenderer::getCurrentRBO() {
return m_currentRenderbuffer;
}
bool CHyprRenderer::isNvidia() {
return m_nvidia;
}
SExplicitSyncSettings CHyprRenderer::getExplicitSyncSettings(SP<Aquamarine::IOutput> output) {
static auto PENABLEEXPLICIT = CConfigValue<Hyprlang::INT>("render:explicit_sync");
static auto PENABLEEXPLICITKMS = CConfigValue<Hyprlang::INT>("render:explicit_sync_kms");
SExplicitSyncSettings settings;
settings.explicitEnabled = *PENABLEEXPLICIT;
settings.explicitKMSEnabled = *PENABLEEXPLICITKMS;
if (!output->supportsExplicit) {
settings.explicitEnabled = false;
settings.explicitKMSEnabled = false;
return settings;
}
if (*PENABLEEXPLICIT == 2 /* auto */)
settings.explicitEnabled = true;
if (*PENABLEEXPLICITKMS == 2 /* auto */) {
if (!m_nvidia)
settings.explicitKMSEnabled = true;
else {
settings.explicitKMSEnabled = isNvidiaDriverVersionAtLeast(560);
}
}
return settings;
}
void CHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (std::find(m_renderUnfocused.begin(), m_renderUnfocused.end(), window) != m_renderUnfocused.end())
return;
m_renderUnfocused.emplace_back(window);
if (!m_renderUnfocusedTimer->armed())
m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
}
void CHyprRenderer::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFramebuffer) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
makeEGLCurrent();
pFramebuffer->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, PMONITOR->m_output->state->state().drmFormat);
pFramebuffer->addStencil(g_pHyprOpenGL->m_renderData.pCurrentMonData->stencilTex);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport(0, 0, PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y);
g_pHyprOpenGL->m_renderData.currentFB = pFramebuffer;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
renderWindow(pWindow, PMONITOR, Time::steadyNow(), false, RENDER_PASS_ALL, true);
**PBLUR = BLURVAL;
endRender();
}
void CHyprRenderer::makeWindowSnapshot(PHLWINDOW pWindow) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
if (!shouldRenderWindow(pWindow))
return; // ignore, window is not being rendered
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
PHLWINDOWREF ref{pWindow};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_windowFramebuffers[ref];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, PMONITOR->m_output->state->state().drmFormat);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
renderWindow(pWindow, PMONITOR, Time::steadyNow(), !pWindow->m_X11DoesntWantBorders, RENDER_PASS_ALL);
**PBLUR = BLURVAL;
endRender();
m_bRenderingSnapshot = false;
}
void CHyprRenderer::makeLayerSnapshot(PHLLS pLayer) {
// we trust the window is valid.
const auto PMONITOR = pLayer->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_layerFramebuffers[pLayer];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, PMONITOR->m_output->state->state().drmFormat);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
const auto BLURLSSTATUS = pLayer->m_forceBlur;
pLayer->m_forceBlur = false;
// draw the layer
renderLayer(pLayer, PMONITOR, Time::steadyNow());
pLayer->m_forceBlur = BLURLSSTATUS;
endRender();
m_bRenderingSnapshot = false;
}
void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
PHLWINDOWREF ref{pWindow};
if (!g_pHyprOpenGL->m_windowFramebuffers.contains(ref))
return;
const auto FBDATA = &g_pHyprOpenGL->m_windowFramebuffers.at(ref);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pWindow->m_monitor.lock();
CBox windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pWindow->m_realSize->value().x / (pWindow->m_originalClosedSize.x * PMONITOR->m_scale)),
(PMONITOR->m_scale * pWindow->m_realSize->value().y / (pWindow->m_originalClosedSize.y * PMONITOR->m_scale)));
windowBox.width = PMONITOR->m_transformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->m_transformedSize.y * scaleXY.y;
windowBox.x = ((pWindow->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.x * PMONITOR->m_scale) * scaleXY.x);
windowBox.y = ((pWindow->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.y * PMONITOR->m_scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault()) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pWindow->m_alpha->value());
m_renderPass.add(makeShared<CRectPassElement>(data));
damageMonitor(PMONITOR);
}
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = windowBox;
data.a = pWindow->m_alpha->value();
data.damage = fakeDamage;
m_renderPass.add(makeShared<CTexPassElement>(data));
}
void CHyprRenderer::renderSnapshot(PHLLS pLayer) {
if (!g_pHyprOpenGL->m_layerFramebuffers.contains(pLayer))
return;
const auto FBDATA = &g_pHyprOpenGL->m_layerFramebuffers.at(pLayer);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pLayer->m_monitor.lock();
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pLayer->m_realSize->value().x / (pLayer->m_geometry.w * PMONITOR->m_scale)),
(PMONITOR->m_scale * pLayer->m_realSize->value().y / (pLayer->m_geometry.h * PMONITOR->m_scale)));
layerBox.width = PMONITOR->m_transformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->m_transformedSize.y * scaleXY.y;
layerBox.x =
((pLayer->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - (((pLayer->m_geometry.x - PMONITOR->m_position.x) * PMONITOR->m_scale) * scaleXY.x);
layerBox.y =
((pLayer->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - (((pLayer->m_geometry.y - PMONITOR->m_position.y) * PMONITOR->m_scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = layerBox;
data.a = pLayer->m_alpha->value();
data.damage = fakeDamage;
m_renderPass.add(makeShared<CTexPassElement>(data));
}