hyprland/src/protocols/ToplevelMapping.hpp

46 lines
1.3 KiB
C++

#pragma once
#include <vector>
#include "WaylandProtocol.hpp"
#include "hyprland-toplevel-mapping-v1.hpp"
class CToplevelWindowMappingHandle {
public:
CToplevelWindowMappingHandle(SP<CHyprlandToplevelWindowMappingHandleV1> resource_);
private:
SP<CHyprlandToplevelWindowMappingHandleV1> resource;
friend class CToplevelMappingManager;
friend class CToplevelMappingProtocol;
};
class CToplevelMappingManager {
public:
CToplevelMappingManager(SP<CHyprlandToplevelMappingManagerV1> resource_);
bool good() const;
private:
SP<CHyprlandToplevelMappingManagerV1> resource;
};
class CToplevelMappingProtocol : IWaylandProtocol {
public:
CToplevelMappingProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(CToplevelMappingManager* mgr);
void destroyHandle(CHyprlandToplevelWindowMappingHandleV1* handle);
std::vector<UP<CToplevelMappingManager>> m_vManagers;
std::vector<SP<CToplevelWindowMappingHandle>> m_vHandles;
friend class CToplevelMappingManager;
};
namespace PROTO {
inline UP<CToplevelMappingProtocol> toplevelMapping;
};