hyprland/src/layout/IHyprLayout.hpp
Vaxry bca7804bb6
internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00

209 lines
6.2 KiB
C++

#pragma once
#include "../defines.hpp"
#include <any>
class CWindow;
class CGradientValueData;
struct SWindowRenderLayoutHints {
bool isBorderGradient = false;
CGradientValueData* borderGradient;
};
struct SLayoutMessageHeader {
PHLWINDOW pWindow;
};
enum eFullscreenMode : int8_t;
enum eRectCorner {
CORNER_NONE = 0,
CORNER_TOPLEFT,
CORNER_TOPRIGHT,
CORNER_BOTTOMRIGHT,
CORNER_BOTTOMLEFT
};
enum eDirection {
DIRECTION_DEFAULT = -1,
DIRECTION_UP = 0,
DIRECTION_RIGHT,
DIRECTION_DOWN,
DIRECTION_LEFT
};
class IHyprLayout {
public:
virtual ~IHyprLayout() = 0;
virtual void onEnable() = 0;
virtual void onDisable() = 0;
/*
Called when a window is created (mapped)
The layout HAS TO set the goal pos and size (anim mgr will use it)
If !animationinprogress, then the anim mgr will not apply an anim.
*/
virtual void onWindowCreated(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT);
virtual void onWindowCreatedTiling(PHLWINDOW, eDirection direction = DIRECTION_DEFAULT) = 0;
virtual void onWindowCreatedFloating(PHLWINDOW);
/*
Return tiled status
*/
virtual bool isWindowTiled(PHLWINDOW) = 0;
/*
Called when a window is removed (unmapped)
*/
virtual void onWindowRemoved(PHLWINDOW);
virtual void onWindowRemovedTiling(PHLWINDOW) = 0;
virtual void onWindowRemovedFloating(PHLWINDOW);
/*
Called when the monitor requires a layout recalculation
this usually means reserved area changes
*/
virtual void recalculateMonitor(const int&) = 0;
/*
Called when the compositor requests a window
to be recalculated, e.g. when pseudo is toggled.
*/
virtual void recalculateWindow(PHLWINDOW) = 0;
/*
Called when a window is requested to be floated
*/
virtual void changeWindowFloatingMode(PHLWINDOW);
/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
as.
*/
virtual void onBeginDragWindow();
/*
Called when a user requests a resize of the current window by a vec
Vector2D holds pixel values
Optional pWindow for a specific window
*/
virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, PHLWINDOW pWindow = nullptr) = 0;
/*
Called when a user requests a move of the current window by a vec
Vector2D holds pixel values
Optional pWindow for a specific window
*/
virtual void moveActiveWindow(const Vector2D&, PHLWINDOW pWindow = nullptr);
/*
Called when a window is ended being dragged
(mouse up)
*/
virtual void onEndDragWindow();
/*
Called whenever the mouse moves, should the layout want to
do anything with it.
Useful for dragging.
*/
virtual void onMouseMove(const Vector2D&);
/*
Called when a window / the user requests to toggle the fullscreen state of a window
The layout sets all the fullscreen flags.
It can either accept or ignore.
*/
virtual void fullscreenRequestForWindow(PHLWINDOW, eFullscreenMode, bool) = 0;
/*
Called when a dispatcher requests a custom message
The layout is free to ignore.
std::any is the reply. Can be empty.
*/
virtual std::any layoutMessage(SLayoutMessageHeader, std::string) = 0;
/*
Required to be handled, but may return just SWindowRenderLayoutHints()
Called when the renderer requests any special draw flags for
a specific window, e.g. border color for groups.
*/
virtual SWindowRenderLayoutHints requestRenderHints(PHLWINDOW) = 0;
/*
Called when the user requests two windows to be swapped places.
The layout is free to ignore.
*/
virtual void switchWindows(PHLWINDOW, PHLWINDOW) = 0;
/*
Called when the user requests a window move in a direction.
The layout is free to ignore.
*/
virtual void moveWindowTo(PHLWINDOW, const std::string& direction, bool silent = false) = 0;
/*
Called when the user requests to change the splitratio by or to X
on a window
*/
virtual void alterSplitRatio(PHLWINDOW, float, bool exact = false) = 0;
/*
Called when something wants the current layout's name
*/
virtual std::string getLayoutName() = 0;
/*
Called for getting the next candidate for a focus
*/
virtual PHLWINDOW getNextWindowCandidate(PHLWINDOW);
/*
Internal: called when window focus changes
*/
virtual void onWindowFocusChange(PHLWINDOW);
/*
Called for replacing any data a layout has for a new window
*/
virtual void replaceWindowDataWith(PHLWINDOW from, PHLWINDOW to) = 0;
/*
Determines if a window can be focused. If hidden this usually means the window is part of a group.
*/
virtual bool isWindowReachable(PHLWINDOW);
/*
Called before an attempt is made to focus a window.
Brings the window to the top of any groups and ensures it is not hidden.
If the window is unmapped following this call, the focus attempt will fail.
*/
virtual void bringWindowToTop(PHLWINDOW);
/*
Called via the foreign toplevel activation protocol.
Focuses a window, bringing it to the top of its group if applicable.
May be ignored.
*/
virtual void requestFocusForWindow(PHLWINDOW);
/*
Called to predict the size of a newly opened window to send it a configure.
Return 0,0 if unpredictable
*/
virtual Vector2D predictSizeForNewWindowTiled() = 0;
/*
Prefer not overriding, use predictSizeForNewWindowTiled.
*/
virtual Vector2D predictSizeForNewWindow(PHLWINDOW pWindow);
virtual Vector2D predictSizeForNewWindowFloating(PHLWINDOW pWindow);
private:
int m_iMouseMoveEventCount;
Vector2D m_vBeginDragXY;
Vector2D m_vLastDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
Vector2D m_vDraggingWindowOriginalFloatSize;
eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
PHLWINDOWREF m_pLastTiledWindow;
};