hyprland/src/managers/AnimationManager.cpp

519 lines
20 KiB
C++

#include "AnimationManager.hpp"
#include "../Compositor.hpp"
#include "HookSystemManager.hpp"
#include "../config/ConfigManager.hpp"
#include "../desktop/DesktopTypes.hpp"
#include "../helpers/AnimatedVariable.hpp"
#include "../macros.hpp"
#include "../config/ConfigValue.hpp"
#include "../desktop/Window.hpp"
#include "../desktop/LayerSurface.hpp"
#include "eventLoop/EventLoopManager.hpp"
#include "../helpers/varlist/VarList.hpp"
#include "../render/Renderer.hpp"
#include <hyprgraphics/color/Color.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/animation/AnimationManager.hpp>
static int wlTick(SP<CEventLoopTimer> self, void* data) {
if (g_pAnimationManager)
g_pAnimationManager->onTicked();
if (g_pCompositor->m_sessionActive && g_pAnimationManager && g_pHookSystem && !g_pCompositor->m_unsafeState &&
std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; })) {
g_pAnimationManager->tick();
EMIT_HOOK_EVENT("tick", nullptr);
}
if (g_pAnimationManager && g_pAnimationManager->shouldTickForNext())
g_pAnimationManager->scheduleTick();
return 0;
}
CHyprAnimationManager::CHyprAnimationManager() {
m_animationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
if (g_pEventLoopManager) // null in --verify-config mode
g_pEventLoopManager->addTimer(m_animationTimer);
addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
}
template <Animable VarType>
static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
if (warp || av.value() == av.goal()) {
av.warp(true, false);
return;
}
const auto DELTA = av.goal() - av.begun();
av.value() = av.begun() + DELTA * POINTY;
}
static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
if (warp || av.value() == av.goal()) {
av.warp(true, false);
return;
}
// convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise...
// Use the CHyprColor cache for OkLab
const auto& L1 = av.begun().asOkLab();
const auto& L2 = av.goal().asOkLab();
static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
.l = lerp(L1.l, L2.l, POINTY),
.a = lerp(L1.a, L2.a, POINTY),
.b = lerp(L1.b, L2.b, POINTY),
};
av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
}
template <Animable VarType>
static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
PHLLS PLAYER = av.m_Context.pLayer.lock();
PHLMONITOR PMONITOR = nullptr;
bool animationsDisabled = warp;
if (PWINDOW) {
if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
g_pHyprRenderer->damageWindow(PWINDOW);
else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
}
PMONITOR = PWINDOW->m_monitor.lock();
if (!PMONITOR)
return;
animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
} else if (PWORKSPACE) {
PMONITOR = PWORKSPACE->m_monitor.lock();
if (!PMONITOR)
return;
// dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
if (PWORKSPACE->m_isSpecialWorkspace)
g_pHyprRenderer->damageMonitor(PMONITOR);
// TODO: just make this into a damn callback already vax...
for (auto const& w : g_pCompositor->m_windows) {
if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
continue;
if (w->m_isFloating && !w->m_pinned) {
// still doing the full damage hack for floating because sometimes when the window
// goes through multiple monitors the last rendered frame is missing damage somehow??
const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
g_pHyprRenderer->damageWindow(w, true);
}
if (PWORKSPACE->m_isSpecialWorkspace)
g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
}
// damage any workspace window that is on any monitor
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
continue;
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
// "some fucking layers miss 1 pixel???" -- vaxry
CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(expandBox);
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
if (!PMONITOR)
return;
animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
}
const auto SPENT = av.getPercent();
const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
const auto POINTY = PBEZIER->getYForPoint(SPENT);
const bool WARP = animationsDisabled || SPENT >= 1.f;
if constexpr (std::same_as<VarType, CHyprColor>)
updateColorVariable(av, POINTY, WARP);
else
updateVariable<VarType>(av, POINTY, WARP);
av.onUpdate();
switch (av.m_Context.eDamagePolicy) {
case AVARDAMAGE_ENTIRE: {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->m_workspace != PWORKSPACE)
continue;
w->updateWindowDecos();
// damage any workspace window that is on any monitor
if (!w->m_pinned)
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
if (PLAYER->m_layer <= 1)
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
// some fucking layers miss 1 pixel???
CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(expandBox);
}
break;
}
case AVARDAMAGE_BORDER: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
break;
}
case AVARDAMAGE_SHADOW: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
break;
}
default: {
break;
}
}
// manually schedule a frame
if (PMONITOR)
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
}
void CHyprAnimationManager::tick() {
static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
lastTick = std::chrono::high_resolution_clock::now();
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) {
const auto PAV = m_vActiveAnimatedVariables[i].lock();
if (!PAV)
continue;
// for disabled anims just warp
bool warp = !*PANIMENABLED || !PAV->enabled();
switch (PAV->m_Type) {
case AVARTYPE_FLOAT: {
auto pTypedAV = dynamic_cast<CAnimatedVariable<float>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated float");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_VECTOR: {
auto pTypedAV = dynamic_cast<CAnimatedVariable<Vector2D>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_COLOR: {
auto pTypedAV = dynamic_cast<CAnimatedVariable<CHyprColor>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
handleUpdate(*pTypedAV, warp);
} break;
default: UNREACHABLE();
}
}
tickDone();
}
void CHyprAnimationManager::scheduleTick() {
if (m_tickScheduled)
return;
m_tickScheduled = true;
const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
if (!PMOSTHZ) {
m_animationTimer->updateTimeout(std::chrono::milliseconds(16));
return;
}
float refreshDelayMs = std::floor(1000.f / PMOSTHZ->m_refreshRate);
const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(Time::steadyNow() - PMOSTHZ->m_lastPresentationTimer.chrono()).count() / 1000.F;
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
m_animationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
}
void CHyprAnimationManager::onTicked() {
m_tickScheduled = false;
}
//
// Anims
//
//
void CHyprAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
if (!close) {
pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
} else {
*pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
*pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
}
}
void CHyprAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
pWindow->m_realSize->warp(false); // size we preserve in slide
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR)
return; // unsafe state most likely
Vector2D posOffset;
if (force != "") {
if (force == "bottom")
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
else if (force == "left")
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
else if (force == "right")
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
else
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
if (!close)
pWindow->m_realPosition->setValue(posOffset);
else
*pWindow->m_realPosition = posOffset;
return;
}
const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
// check sides it touches
const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
if (DISPLAYBOTTOM && DISPLAYTOP) {
if (DISPLAYLEFT && DISPLAYRIGHT) {
posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
} else if (DISPLAYLEFT) {
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
} else {
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
}
} else if (DISPLAYTOP) {
posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
} else if (DISPLAYBOTTOM) {
posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
} else {
if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
else
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
}
if (!close)
pWindow->m_realPosition->setValue(posOffset);
else
*pWindow->m_realPosition = posOffset;
}
void CHyprAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
if (close) {
*pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
*pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
} else {
pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
*pWindow->m_realPosition = GOALPOS;
*pWindow->m_realSize = GOALSIZE;
}
}
void CHyprAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
if (!close) {
pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
} else {
pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
}
std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
CVarList animList(ANIMSTYLE, 0, 's');
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated())
return;
// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
if (!pWindow->m_realPosition->enabled())
return;
if (pWindow->m_windowData.animationStyle.hasValue()) {
const auto STYLE = pWindow->m_windowData.animationStyle.value();
// the window has config'd special anim
if (STYLE.starts_with("slide")) {
CVarList animList2(STYLE, 0, 's');
animationSlide(pWindow, animList2[1], close);
} else if (STYLE == "gnomed" || STYLE == "gnome")
animationGnomed(pWindow, close);
else {
// anim popin, fallback
float minPerc = 0.f;
if (STYLE.find("%") != std::string::npos) {
try {
auto percstr = STYLE.substr(STYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
animationPopin(pWindow, close, minPerc / 100.f);
}
} else {
if (animList[0] == "slide")
animationSlide(pWindow, animList[1], close);
else if (animList[0] == "gnomed" || animList[0] == "gnome")
animationGnomed(pWindow, close);
else {
// anim popin, fallback
float minPerc = 0.f;
if (!ANIMSTYLE.starts_with("%")) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
animationPopin(pWindow, close, minPerc / 100.f);
}
}
}
std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
if (config.starts_with("window")) {
if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
return "";
else if (style.starts_with("popin")) {
// try parsing
float minPerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid minperc"; }
return "";
}
minPerc; // fix warning
return "";
}
return "unknown style";
} else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
if (style == "slide" || style == "slidevert" || style == "fade")
return "";
else if (style.starts_with("slidefade")) {
// try parsing
float movePerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' ') + 1);
movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid movePerc"; }
return "";
}
movePerc; // fix warning
return "";
}
return "unknown style";
} else if (config == "borderangle") {
if (style == "loop" || style == "once")
return "";
return "unknown style";
} else if (config.starts_with("layers")) {
if (style == "fade" || style == "" || style == "slide")
return "";
else if (style.starts_with("popin")) {
// try parsing
float minPerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid minperc"; }
return "";
}
minPerc; // fix warning
return "";
}
return "";
return "unknown style";
} else {
return "animation has no styles";
}
return "";
}