mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-05-19 08:30:22 -07:00
519 lines
20 KiB
C++
519 lines
20 KiB
C++
#include "AnimationManager.hpp"
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#include "../Compositor.hpp"
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#include "HookSystemManager.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../desktop/DesktopTypes.hpp"
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#include "../helpers/AnimatedVariable.hpp"
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#include "../macros.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../desktop/Window.hpp"
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#include "../desktop/LayerSurface.hpp"
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#include "eventLoop/EventLoopManager.hpp"
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#include "../helpers/varlist/VarList.hpp"
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#include "../render/Renderer.hpp"
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#include <hyprgraphics/color/Color.hpp>
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#include <hyprutils/animation/AnimatedVariable.hpp>
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#include <hyprutils/animation/AnimationManager.hpp>
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static int wlTick(SP<CEventLoopTimer> self, void* data) {
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if (g_pAnimationManager)
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g_pAnimationManager->onTicked();
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if (g_pCompositor->m_sessionActive && g_pAnimationManager && g_pHookSystem && !g_pCompositor->m_unsafeState &&
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std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; })) {
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g_pAnimationManager->tick();
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EMIT_HOOK_EVENT("tick", nullptr);
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}
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if (g_pAnimationManager && g_pAnimationManager->shouldTickForNext())
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g_pAnimationManager->scheduleTick();
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return 0;
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}
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CHyprAnimationManager::CHyprAnimationManager() {
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m_animationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
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if (g_pEventLoopManager) // null in --verify-config mode
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g_pEventLoopManager->addTimer(m_animationTimer);
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addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
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}
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template <Animable VarType>
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static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
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if (warp || av.value() == av.goal()) {
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av.warp(true, false);
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return;
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}
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const auto DELTA = av.goal() - av.begun();
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av.value() = av.begun() + DELTA * POINTY;
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}
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static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
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if (warp || av.value() == av.goal()) {
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av.warp(true, false);
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return;
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}
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// convert both to OkLab, then lerp that, and convert back.
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// This is not as fast as just lerping rgb, but it's WAY more precise...
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// Use the CHyprColor cache for OkLab
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const auto& L1 = av.begun().asOkLab();
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const auto& L2 = av.goal().asOkLab();
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static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
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const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
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.l = lerp(L1.l, L2.l, POINTY),
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.a = lerp(L1.a, L2.a, POINTY),
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.b = lerp(L1.b, L2.b, POINTY),
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};
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av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
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}
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template <Animable VarType>
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static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
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PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
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PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
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PHLLS PLAYER = av.m_Context.pLayer.lock();
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PHLMONITOR PMONITOR = nullptr;
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bool animationsDisabled = warp;
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if (PWINDOW) {
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if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
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g_pHyprRenderer->damageWindow(PWINDOW);
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else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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}
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PMONITOR = PWINDOW->m_monitor.lock();
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if (!PMONITOR)
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return;
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animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
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} else if (PWORKSPACE) {
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PMONITOR = PWORKSPACE->m_monitor.lock();
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if (!PMONITOR)
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return;
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// dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
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if (PWORKSPACE->m_isSpecialWorkspace)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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// TODO: just make this into a damn callback already vax...
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for (auto const& w : g_pCompositor->m_windows) {
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if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
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continue;
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if (w->m_isFloating && !w->m_pinned) {
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// still doing the full damage hack for floating because sometimes when the window
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// goes through multiple monitors the last rendered frame is missing damage somehow??
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const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
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const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
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if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
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g_pHyprRenderer->damageWindow(w, true);
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}
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if (PWORKSPACE->m_isSpecialWorkspace)
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g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
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}
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// damage any workspace window that is on any monitor
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for (auto const& w : g_pCompositor->m_windows) {
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if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
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continue;
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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// "some fucking layers miss 1 pixel???" -- vaxry
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CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(expandBox);
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PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
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if (!PMONITOR)
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return;
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animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
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}
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const auto SPENT = av.getPercent();
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const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
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const auto POINTY = PBEZIER->getYForPoint(SPENT);
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const bool WARP = animationsDisabled || SPENT >= 1.f;
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if constexpr (std::same_as<VarType, CHyprColor>)
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updateColorVariable(av, POINTY, WARP);
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else
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updateVariable<VarType>(av, POINTY, WARP);
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av.onUpdate();
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switch (av.m_Context.eDamagePolicy) {
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case AVARDAMAGE_ENTIRE: {
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if (PWINDOW) {
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PWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(PWINDOW);
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} else if (PWORKSPACE) {
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for (auto const& w : g_pCompositor->m_windows) {
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if (!validMapped(w) || w->m_workspace != PWORKSPACE)
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continue;
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w->updateWindowDecos();
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// damage any workspace window that is on any monitor
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if (!w->m_pinned)
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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if (PLAYER->m_layer <= 1)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
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// some fucking layers miss 1 pixel???
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CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(expandBox);
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}
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break;
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}
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case AVARDAMAGE_BORDER: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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break;
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}
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case AVARDAMAGE_SHADOW: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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break;
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}
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default: {
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break;
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}
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}
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// manually schedule a frame
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if (PMONITOR)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
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}
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void CHyprAnimationManager::tick() {
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static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
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m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
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lastTick = std::chrono::high_resolution_clock::now();
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static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
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for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) {
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const auto PAV = m_vActiveAnimatedVariables[i].lock();
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if (!PAV)
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continue;
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// for disabled anims just warp
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bool warp = !*PANIMENABLED || !PAV->enabled();
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switch (PAV->m_Type) {
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case AVARTYPE_FLOAT: {
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auto pTypedAV = dynamic_cast<CAnimatedVariable<float>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated float");
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handleUpdate(*pTypedAV, warp);
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} break;
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case AVARTYPE_VECTOR: {
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auto pTypedAV = dynamic_cast<CAnimatedVariable<Vector2D>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
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handleUpdate(*pTypedAV, warp);
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} break;
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case AVARTYPE_COLOR: {
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auto pTypedAV = dynamic_cast<CAnimatedVariable<CHyprColor>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
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handleUpdate(*pTypedAV, warp);
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} break;
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default: UNREACHABLE();
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}
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}
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tickDone();
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}
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void CHyprAnimationManager::scheduleTick() {
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if (m_tickScheduled)
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return;
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m_tickScheduled = true;
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const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
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if (!PMOSTHZ) {
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m_animationTimer->updateTimeout(std::chrono::milliseconds(16));
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return;
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}
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float refreshDelayMs = std::floor(1000.f / PMOSTHZ->m_refreshRate);
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const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(Time::steadyNow() - PMOSTHZ->m_lastPresentationTimer.chrono()).count() / 1000.F;
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const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
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m_animationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
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}
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void CHyprAnimationManager::onTicked() {
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m_tickScheduled = false;
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}
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//
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// Anims
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//
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//
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void CHyprAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
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const auto GOALPOS = pWindow->m_realPosition->goal();
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const auto GOALSIZE = pWindow->m_realSize->goal();
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if (!close) {
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pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
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pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
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} else {
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*pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
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*pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
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}
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}
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void CHyprAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
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pWindow->m_realSize->warp(false); // size we preserve in slide
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const auto GOALPOS = pWindow->m_realPosition->goal();
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const auto GOALSIZE = pWindow->m_realSize->goal();
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const auto PMONITOR = pWindow->m_monitor.lock();
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if (!PMONITOR)
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return; // unsafe state most likely
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Vector2D posOffset;
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if (force != "") {
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if (force == "bottom")
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
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else if (force == "left")
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
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else if (force == "right")
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
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if (!close)
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pWindow->m_realPosition->setValue(posOffset);
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else
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*pWindow->m_realPosition = posOffset;
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return;
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}
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const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
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// check sides it touches
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const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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if (DISPLAYLEFT && DISPLAYRIGHT) {
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posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
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} else if (DISPLAYLEFT) {
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
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} else {
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
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}
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} else if (DISPLAYTOP) {
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posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
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} else if (DISPLAYBOTTOM) {
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posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
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} else {
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if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
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}
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if (!close)
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pWindow->m_realPosition->setValue(posOffset);
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else
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*pWindow->m_realPosition = posOffset;
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}
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void CHyprAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
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const auto GOALPOS = pWindow->m_realPosition->goal();
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const auto GOALSIZE = pWindow->m_realSize->goal();
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if (close) {
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*pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
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*pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
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} else {
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pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
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pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
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*pWindow->m_realPosition = GOALPOS;
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*pWindow->m_realSize = GOALSIZE;
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}
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}
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void CHyprAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
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if (!close) {
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pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
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pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
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pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
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} else {
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pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
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pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
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pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
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}
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std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
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transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
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CVarList animList(ANIMSTYLE, 0, 's');
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// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
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if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated())
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return;
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// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
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if (!pWindow->m_realPosition->enabled())
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return;
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if (pWindow->m_windowData.animationStyle.hasValue()) {
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const auto STYLE = pWindow->m_windowData.animationStyle.value();
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// the window has config'd special anim
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if (STYLE.starts_with("slide")) {
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CVarList animList2(STYLE, 0, 's');
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animationSlide(pWindow, animList2[1], close);
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} else if (STYLE == "gnomed" || STYLE == "gnome")
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animationGnomed(pWindow, close);
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else {
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// anim popin, fallback
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float minPerc = 0.f;
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if (STYLE.find("%") != std::string::npos) {
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try {
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auto percstr = STYLE.substr(STYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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}
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animationPopin(pWindow, close, minPerc / 100.f);
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}
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} else {
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if (animList[0] == "slide")
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animationSlide(pWindow, animList[1], close);
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else if (animList[0] == "gnomed" || animList[0] == "gnome")
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animationGnomed(pWindow, close);
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else {
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// anim popin, fallback
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float minPerc = 0.f;
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if (!ANIMSTYLE.starts_with("%")) {
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
|
|
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) {
|
|
; // oops
|
|
}
|
|
}
|
|
|
|
animationPopin(pWindow, close, minPerc / 100.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
|
|
if (config.starts_with("window")) {
|
|
if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
|
|
return "";
|
|
else if (style.starts_with("popin")) {
|
|
// try parsing
|
|
float minPerc = 0.f;
|
|
if (style.find('%') != std::string::npos) {
|
|
try {
|
|
auto percstr = style.substr(style.find_last_of(' '));
|
|
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) { return "invalid minperc"; }
|
|
|
|
return "";
|
|
}
|
|
|
|
minPerc; // fix warning
|
|
|
|
return "";
|
|
}
|
|
|
|
return "unknown style";
|
|
} else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
|
|
if (style == "slide" || style == "slidevert" || style == "fade")
|
|
return "";
|
|
else if (style.starts_with("slidefade")) {
|
|
// try parsing
|
|
float movePerc = 0.f;
|
|
if (style.find('%') != std::string::npos) {
|
|
try {
|
|
auto percstr = style.substr(style.find_last_of(' ') + 1);
|
|
movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) { return "invalid movePerc"; }
|
|
|
|
return "";
|
|
}
|
|
|
|
movePerc; // fix warning
|
|
|
|
return "";
|
|
}
|
|
|
|
return "unknown style";
|
|
} else if (config == "borderangle") {
|
|
if (style == "loop" || style == "once")
|
|
return "";
|
|
return "unknown style";
|
|
} else if (config.starts_with("layers")) {
|
|
if (style == "fade" || style == "" || style == "slide")
|
|
return "";
|
|
else if (style.starts_with("popin")) {
|
|
// try parsing
|
|
float minPerc = 0.f;
|
|
if (style.find('%') != std::string::npos) {
|
|
try {
|
|
auto percstr = style.substr(style.find_last_of(' '));
|
|
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) { return "invalid minperc"; }
|
|
|
|
return "";
|
|
}
|
|
|
|
minPerc; // fix warning
|
|
|
|
return "";
|
|
}
|
|
return "";
|
|
return "unknown style";
|
|
} else {
|
|
return "animation has no styles";
|
|
}
|
|
|
|
return "";
|
|
}
|