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This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright.
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
#include "XDGDialog.hpp"
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#include "XDGShell.hpp"
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#include "../desktop/WLSurface.hpp"
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#include "../Compositor.hpp"
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#include <algorithm>
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CXDGDialogV1Resource::CXDGDialogV1Resource(SP<CXdgDialogV1> resource_, SP<CXDGToplevelResource> toplevel_) : resource(resource_), toplevel(toplevel_) {
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if (!good())
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return;
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resource->setDestroy([this](CXdgDialogV1* r) { PROTO::xdgDialog->destroyResource(this); });
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resource->setOnDestroy([this](CXdgDialogV1* r) { PROTO::xdgDialog->destroyResource(this); });
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resource->setSetModal([this](CXdgDialogV1* r) {
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modal = true;
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updateWindow();
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});
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resource->setUnsetModal([this](CXdgDialogV1* r) {
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modal = false;
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updateWindow();
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});
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}
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void CXDGDialogV1Resource::updateWindow() {
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if (!toplevel || !toplevel->parent || !toplevel->parent->owner)
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return;
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auto HLSurface = CWLSurface::fromResource(toplevel->parent->owner->surface.lock());
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if (!HLSurface || !HLSurface->getWindow())
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return;
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g_pCompositor->updateWindowAnimatedDecorationValues(HLSurface->getWindow());
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}
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bool CXDGDialogV1Resource::good() {
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return resource->resource();
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}
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CXDGWmDialogManagerResource::CXDGWmDialogManagerResource(SP<CXdgWmDialogV1> resource_) : resource(resource_) {
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if (!good())
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return;
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resource->setDestroy([this](CXdgWmDialogV1* r) { PROTO::xdgDialog->destroyResource(this); });
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resource->setOnDestroy([this](CXdgWmDialogV1* r) { PROTO::xdgDialog->destroyResource(this); });
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resource->setGetXdgDialog([](CXdgWmDialogV1* r, uint32_t id, wl_resource* toplevel) {
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auto tl = CXDGToplevelResource::fromResource(toplevel);
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if (!tl) {
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r->error(-1, "Toplevel inert");
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return;
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}
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const auto RESOURCE = PROTO::xdgDialog->m_vDialogs.emplace_back(makeShared<CXDGDialogV1Resource>(makeShared<CXdgDialogV1>(r->client(), r->version(), id), tl));
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if (!RESOURCE->good()) {
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r->noMemory();
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return;
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}
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tl->dialog = RESOURCE;
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});
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}
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bool CXDGWmDialogManagerResource::good() {
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return resource->resource();
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}
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CXDGDialogProtocol::CXDGDialogProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {
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;
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}
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void CXDGDialogProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) {
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const auto RESOURCE = m_vManagers.emplace_back(makeShared<CXDGWmDialogManagerResource>(makeShared<CXdgWmDialogV1>(client, ver, id)));
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if (!RESOURCE->good()) {
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wl_client_post_no_memory(client);
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return;
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}
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}
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void CXDGDialogProtocol::destroyResource(CXDGWmDialogManagerResource* res) {
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std::erase_if(m_vManagers, [&](const auto& other) { return other.get() == res; });
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}
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void CXDGDialogProtocol::destroyResource(CXDGDialogV1Resource* res) {
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std::erase_if(m_vDialogs, [&](const auto& other) { return other.get() == res; });
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}
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