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Add option to use Minecraft server MOTD
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@ -60,6 +60,9 @@ command = "java -Xmx1G -Xms1G -jar server.jar --nogui"
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#motd_starting = "§2☻ Server is starting...\n§7⌛ Please wait..."
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#motd_starting = "§2☻ Server is starting...\n§7⌛ Please wait..."
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#motd_stopping = "☠ Server going to sleep...\n⌛ Please wait..."
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#motd_stopping = "☠ Server going to sleep...\n⌛ Please wait..."
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# Use MOTD from Minecraft server once known.
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#use_server_motd = false
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# Login messages, when user tries to connect.
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# Login messages, when user tries to connect.
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#login_starting = "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute."
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#login_starting = "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute."
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#login_stopping = "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again."
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#login_stopping = "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again."
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@ -193,6 +193,9 @@ pub struct Messages {
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/// MOTD when server is stopping.
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/// MOTD when server is stopping.
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pub motd_stopping: String,
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pub motd_stopping: String,
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/// Use MOTD from Minecraft server once known.
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pub use_server_motd: bool,
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/// Login message when server is starting.
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/// Login message when server is starting.
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pub login_starting: String,
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pub login_starting: String,
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@ -206,6 +209,7 @@ impl Default for Messages {
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motd_sleeping: "☠ Server is sleeping\n§2☻ Join to start it up".into(),
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motd_sleeping: "☠ Server is sleeping\n§2☻ Join to start it up".into(),
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motd_starting: "§2☻ Server is starting...\n§7⌛ Please wait...".into(),
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motd_starting: "§2☻ Server is starting...\n§7⌛ Please wait...".into(),
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motd_stopping: "☠ Server going to sleep...\n⌛ Please wait...".into(),
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motd_stopping: "☠ Server going to sleep...\n⌛ Please wait...".into(),
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use_server_motd: false,
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login_starting: "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute.".into(),
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login_starting: "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute.".into(),
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login_stopping: "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again.".into(),
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login_stopping: "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again.".into(),
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}
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}
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@ -76,35 +76,7 @@ pub async fn serve(
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// Hijack server status packet
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// Hijack server status packet
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if client_state == ClientState::Status && packet.id == proto::STATUS_PACKET_ID_STATUS {
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if client_state == ClientState::Status && packet.id == proto::STATUS_PACKET_ID_STATUS {
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// Select version and player max from last known server status
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let server_status = server_status(&config, &server);
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let (version, max) = match server.status().as_ref() {
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Some(status) => (status.version.clone(), status.players.max),
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None => (
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ServerVersion {
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name: config.public.version.clone(),
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protocol: config.public.protocol,
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},
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0,
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),
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};
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// Select description
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let description = match server.state() {
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server::State::Stopped | server::State::Started => &config.messages.motd_sleeping,
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server::State::Starting => &config.messages.motd_starting,
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server::State::Stopping => &config.messages.motd_stopping,
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};
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// Build status resposne
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let server_status = ServerStatus {
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version,
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description: Message::new(Payload::text(description)),
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players: OnlinePlayers {
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online: 0,
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max,
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sample: vec![],
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},
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};
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let packet = StatusResponse { server_status };
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let packet = StatusResponse { server_status };
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let mut data = Vec::new();
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let mut data = Vec::new();
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@ -259,3 +231,44 @@ async fn kick<'a>(msg: &str, writer: &mut WriteHalf<'a>) -> Result<(), ()> {
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let response = RawPacket::new(0, data).encode()?;
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let response = RawPacket::new(0, data).encode()?;
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writer.write_all(&response).await.map_err(|_| ())
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writer.write_all(&response).await.map_err(|_| ())
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}
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}
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/// Build server status object to respond to client with.
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fn server_status(config: &Config, server: &Server) -> ServerStatus {
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let status = server.status();
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// Select version and player max from last known server status
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let (version, max) = match status.as_ref() {
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Some(status) => (status.version.clone(), status.players.max),
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None => (
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ServerVersion {
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name: config.public.version.clone(),
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protocol: config.public.protocol,
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},
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0,
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),
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};
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// Select description, use server MOTD if enabled, or use configured
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let description = {
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if config.messages.use_server_motd && status.is_some() {
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status.as_ref().unwrap().description.clone()
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} else {
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Message::new(Payload::text(match server.state() {
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server::State::Stopped | server::State::Started => &config.messages.motd_sleeping,
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server::State::Starting => &config.messages.motd_starting,
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server::State::Stopping => &config.messages.motd_stopping,
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}))
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}
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};
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// Build status resposne
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ServerStatus {
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version,
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description,
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players: OnlinePlayers {
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online: 0,
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max,
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sample: vec![],
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},
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}
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}
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