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49 lines
1.3 KiB
Rust
49 lines
1.3 KiB
Rust
use minecraft_protocol::version::{v1_16_3, v1_17};
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use tokio::net::tcp::WriteHalf;
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use crate::proto::client::{Client, ClientInfo};
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use crate::proto::packet;
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/// Move player to world origin.
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pub async fn send(
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client: &Client,
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client_info: &ClientInfo,
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writer: &mut WriteHalf<'_>,
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) -> Result<(), ()> {
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match client_info.protocol() {
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Some(p) if p < v1_17::PROTOCOL => {
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packet::write_packet(
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v1_16_3::game::PlayerPositionAndLook {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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yaw: 0.0,
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pitch: 90.0,
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flags: 0b00000000,
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teleport_id: 0,
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},
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client,
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writer,
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)
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.await
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}
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_ => {
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packet::write_packet(
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v1_17::game::PlayerPositionAndLook {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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yaw: 0.0,
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pitch: 90.0,
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flags: 0b00000000,
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teleport_id: 0,
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dismount_vehicle: true,
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},
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client,
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writer,
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)
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.await
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}
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}
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}
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