From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Tue, 27 Jun 2023 21:09:11 -0400
Subject: [PATCH] Dont resend blocks on interactions

In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.

It should be noted that this system does not yet support block entities, so those still need to resynced when needed.

diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
                 PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, direction, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
                 if (event.isCancelled()) {
                     // Let the client know the block still exists
-                    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
                     // Update any tile entity data for this block
                     capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
                     return;
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
                 // Spigot start - handle debug stick left click for non-creative
                 if (this.player.getMainHandItem().is(net.minecraft.world.item.Items.DEBUG_STICK)
                         && ((net.minecraft.world.item.DebugStickItem) net.minecraft.world.item.Items.DEBUG_STICK).handleInteraction(this.player, this.level.getBlockState(pos), this.level, pos, false, this.player.getMainHandItem())) {
-                    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
                     return;
                 }
                 // Spigot end
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
                 // CraftBukkit start - Swings at air do *NOT* exist.
                 if (event.useInteractedBlock() == Event.Result.DENY) {
                     // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
-                    BlockState data = this.level.getBlockState(pos);
-                    if (data.getBlock() instanceof DoorBlock) {
-                        // For some reason *BOTH* the bottom/top part have to be marked updated.
-                        boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
-                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
-                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
-                    } else if (data.getBlock() instanceof TrapDoorBlock) {
-                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
-                    }
+                    // Paper start - Don't resync blocks
+                    //BlockState data = this.level.getBlockState(pos);
+                    //if (data.getBlock() instanceof DoorBlock) {
+                    //    // For some reason *BOTH* the bottom/top part have to be marked updated.
+                    //    boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
+                    //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
+                    //} else if (data.getBlock() instanceof TrapDoorBlock) {
+                    //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    //}
+                    // Paper end - Don't resync blocks
                 } else if (!iblockdata.isAir()) {
                     iblockdata.attack(this.level, pos, this.player);
                     f = iblockdata.getDestroyProgress(this.player, this.player.level(), pos);
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
                 if (event.useItemInHand() == Event.Result.DENY) {
                     // If we 'insta destroyed' then the client needs to be informed.
                     if (f > 1.0f) {
-                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                        // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
                     }
                     return;
                 }
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
 
                 if (blockEvent.isCancelled()) {
                     // Let the client know the block still exists
-                    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
                     return;
                 }
 
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
 
             // Tell client the block is gone immediately then process events
             // Don't tell the client if its a creative sword break because its not broken!
-            if (this.level.getBlockEntity(pos) == null && !isSwordNoBreak) {
+            if (false && this.level.getBlockEntity(pos) == null && !isSwordNoBreak) { // Paper - Don't resync block
                 ClientboundBlockUpdatePacket packet = new ClientboundBlockUpdatePacket(pos, Blocks.AIR.defaultBlockState());
                 this.player.connection.send(packet);
             }
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
                 if (isSwordNoBreak) {
                     return false;
                 }
+                // Paper start - Don't resync blocks
                 // Let the client know the block still exists
-                this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                //this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
 
                 // Brute force all possible updates
-                for (Direction dir : Direction.values()) {
-                    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
-                }
+                //for (Direction dir : Direction.values()) {
+                //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
+                //}
+                // Paper end - Don't resync blocks
 
                 // Update any tile entity data for this block
                 if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
         if (event.useInteractedBlock() == Event.Result.DENY) {
             // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
             if (iblockdata.getBlock() instanceof DoorBlock) {
-                boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
-                player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
+                // Paper start - Don't resync blocks
+                // boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
+                // player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
+                // Paper end - Don't resync blocks
             } else if (iblockdata.getBlock() instanceof CakeBlock) {
                 player.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
             } else if (this.interactItemStack.getItem() instanceof DoubleHighBlockItem) {
                 // send a correcting update to the client, as it already placed the upper half of the bisected item
-                player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above()));
+                //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above())); // Paper - Don't resync blocks
 
                 // send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
-                player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
+                //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above())); // Paper - Don't resync blocks
             // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
             } else if (iblockdata.is(Blocks.STRUCTURE_BLOCK) || iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
                 player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
diff --git a/src/main/java/net/minecraft/world/item/BucketItem.java b/src/main/java/net/minecraft/world/item/BucketItem.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/BucketItem.java
+++ b/src/main/java/net/minecraft/world/item/BucketItem.java
@@ -0,0 +0,0 @@ public class BucketItem extends Item implements DispensibleContainerItem {
                         PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent((ServerLevel) world, user, blockposition, blockposition, movingobjectpositionblock.getDirection(), itemstack, dummyFluid.getItem(), hand);
 
                         if (event.isCancelled()) {
-                            ((ServerPlayer) user).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-5163 (see PlayerInteractManager)
+                            // ((ServerPlayer) user).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-5163 (see PlayerInteractManager) // Paper - Don't resend blocks
                             ((ServerPlayer) user).getBukkitEntity().updateInventory(); // SPIGOT-4541
                             return InteractionResultHolder.fail(itemstack);
                         }
@@ -0,0 +0,0 @@ public class BucketItem extends Item implements DispensibleContainerItem {
             if (flag2 && entityhuman != null) {
                 PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent((ServerLevel) world, entityhuman, blockposition, clicked, enumdirection, itemstack, enumhand);
                 if (event.isCancelled()) {
-                    ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-4238: needed when looking through entity
+                    // ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-4238: needed when looking through entity // Paper - Don't resend blocks
                     ((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
                     return false;
                 }
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -0,0 +0,0 @@ public final class ItemStack implements DataComponentHolder {
                     world.preventPoiUpdated = false;
 
                     // Brute force all possible updates
-                    BlockPos placedPos = ((CraftBlock) placeEvent.getBlock()).getPosition();
-                    for (Direction dir : Direction.values()) {
-                        ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, placedPos.relative(dir)));
-                    }
+                    // Paper start - Don't resync blocks
+                    // BlockPos placedPos = ((CraftBlock) placeEvent.getBlock()).getPosition();
+                    // for (Direction dir : Direction.values()) {
+                    //     ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, placedPos.relative(dir)));
+                    // }
+                    // Paper end - Don't resync blocks
                     SignItem.openSign = null; // SPIGOT-6758 - Reset on early return
                 } else {
                     // Change the stack to its new contents if it hasn't been tampered with.
