From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 23 Aug 2023 13:22:09 -0700
Subject: [PATCH] Fix inventory desync


diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -0,0 +0,0 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Targeti
             if (CraftEventFactory.callPlayerLeashEntityEvent(this, player, player, hand).isCancelled()) {
                 ((ServerPlayer) player).resendItemInHands(); // SPIGOT-7615: Resend to fix client desync with used item
                 ((ServerPlayer) player).connection.send(new ClientboundSetEntityLinkPacket(this, this.getLeashHolder()));
+                player.containerMenu.sendAllDataToRemote(); // Paper - Fix inventory desync
                 return InteractionResult.PASS;
             }
             // CraftBukkit end
diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/BlockItem.java
+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
@@ -0,0 +0,0 @@ public class BlockItem extends Item {
                             if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
                                 blockstate.update(true, false);
 
-                                if (this instanceof SolidBucketItem) {
+                                if (true) { // Paper - if the event is called here, the inventory should be updated
                                     ((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
                                 }
                                 return InteractionResult.FAIL;
