mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-01 12:42:05 -07:00
Patching patched patched patches
This commit is contained in:
32
patches/server/Maps-shouldn-t-load-chunks.patch
Normal file
32
patches/server/Maps-shouldn-t-load-chunks.patch
Normal file
@@ -0,0 +1,32 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Phoenix616 <mail@moep.tv>
|
||||
Date: Sun, 7 Jun 2020 21:43:42 +0100
|
||||
Subject: [PATCH] Maps shouldn't load chunks
|
||||
|
||||
Previously maps would load all chunks in a certain radius depending on
|
||||
their scale when trying to update their content. This would result in
|
||||
main thread chunk loads when they weren't really necessary, especially
|
||||
on low view distances or "slow" async chunk loads after teleports or
|
||||
other prioritisation.
|
||||
|
||||
This changes it to only try to render already loaded chunks based on
|
||||
the assumption that the chunks around the player will get loaded
|
||||
eventually anyways and that maps will get checked for update every
|
||||
five ticks that movement occur in anyways.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/item/MapItem.java
|
||||
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
|
||||
@@ -0,0 +0,0 @@ public class MapItem extends ComplexItem {
|
||||
int j2 = (j / i + k1 - 64) * i;
|
||||
int k2 = (k / i + l1 - 64) * i;
|
||||
Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
|
||||
- LevelChunk chunk = world.getChunk(SectionPos.blockToSectionCoord(j2), SectionPos.blockToSectionCoord(k2));
|
||||
+ LevelChunk chunk = world.getChunkIfLoaded(SectionPos.blockToSectionCoord(j2), SectionPos.blockToSectionCoord(k2)); // Paper - Maps shouldn't load chunks
|
||||
|
||||
- if (!chunk.isEmpty()) {
|
||||
+ if (chunk != null && !chunk.isEmpty()) { // Paper - Maps shouldn't load chunks
|
||||
int l2 = 0;
|
||||
double d1 = 0.0D;
|
||||
int i3;
|
Reference in New Issue
Block a user