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Update to mcdev rename revision 01 for 1.8.1
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@@ -24,9 +24,9 @@ public class EntityFireball extends Entity {
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public EntityLiving shooter;
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private int k;
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private int l = 0;
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public double c;
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public double d;
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public double e;
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public double dirX;
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public double dirY;
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public double dirZ;
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public float yield = 1; // CraftBukkit
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public boolean isIncendiary = true; // CraftBukkit
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@@ -56,9 +56,9 @@ public class EntityFireball extends Entity {
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d2 += this.random.nextGaussian() * 0.4D;
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double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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this.c = d0 / d3 * 0.1D;
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this.d = d1 / d3 * 0.1D;
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this.e = d2 / d3 * 0.1D;
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this.dirX = d0 / d3 * 0.1D;
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this.dirY = d1 / d3 * 0.1D;
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this.dirZ = d2 / d3 * 0.1D;
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}
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public void s_() {
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@@ -210,9 +210,9 @@ public class EntityFireball extends Entity {
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f2 = 0.8F;
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}
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this.motX += this.c;
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this.motY += this.d;
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this.motZ += this.e;
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this.motX += this.dirX;
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this.motY += this.dirY;
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this.motZ += this.dirZ;
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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@@ -251,9 +251,9 @@ public class EntityFireball extends Entity {
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this.motX = vec3d.a;
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this.motY = vec3d.b;
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this.motZ = vec3d.c;
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this.c = this.motX * 0.1D;
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this.d = this.motY * 0.1D;
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this.e = this.motZ * 0.1D;
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this.dirX = this.motX * 0.1D;
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this.dirY = this.motY * 0.1D;
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this.dirZ = this.motZ * 0.1D;
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}
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return true;
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