mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-18 13:53:49 -07:00
Update to mcdev rename revision 01 for 1.8.1
This commit is contained in:
410
src/main/java/net/minecraft/server/EntityFishingHook.java
Normal file
410
src/main/java/net/minecraft/server/EntityFishingHook.java
Normal file
@@ -0,0 +1,410 @@
|
||||
package net.minecraft.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
// CraftBukkit start
|
||||
import org.bukkit.entity.Projectile;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.player.PlayerFishEvent;
|
||||
// CraftBukkit end
|
||||
|
||||
public class EntityFishingHook extends Entity {
|
||||
|
||||
private int d = -1;
|
||||
private int e = -1;
|
||||
private int f = -1;
|
||||
private int g = 0;
|
||||
private boolean h = false;
|
||||
public int a = 0;
|
||||
public EntityHuman owner;
|
||||
private int i;
|
||||
private int j = 0;
|
||||
private int k = 0;
|
||||
public Entity c = null;
|
||||
private int l;
|
||||
private double m;
|
||||
private double n;
|
||||
private double o;
|
||||
private double p;
|
||||
private double q;
|
||||
|
||||
public EntityFishingHook(World world) {
|
||||
super(world);
|
||||
this.b(0.25F, 0.25F);
|
||||
this.bZ = true;
|
||||
}
|
||||
|
||||
public EntityFishingHook(World world, EntityHuman entityhuman) {
|
||||
super(world);
|
||||
this.bZ = true;
|
||||
this.owner = entityhuman;
|
||||
this.owner.hookedFish = this;
|
||||
this.b(0.25F, 0.25F);
|
||||
this.setPositionRotation(entityhuman.locX, entityhuman.locY + 1.62D - (double) entityhuman.height, entityhuman.locZ, entityhuman.yaw, entityhuman.pitch);
|
||||
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
||||
this.locY -= 0.10000000149011612D;
|
||||
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
|
||||
this.setPosition(this.locX, this.locY, this.locZ);
|
||||
this.height = 0.0F;
|
||||
float f = 0.4F;
|
||||
|
||||
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
|
||||
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
|
||||
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F) * f);
|
||||
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
|
||||
}
|
||||
|
||||
protected void b() {}
|
||||
|
||||
public void a(double d0, double d1, double d2, float f, float f1) {
|
||||
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
|
||||
|
||||
d0 /= (double) f2;
|
||||
d1 /= (double) f2;
|
||||
d2 /= (double) f2;
|
||||
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
|
||||
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
|
||||
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
|
||||
d0 *= (double) f;
|
||||
d1 *= (double) f;
|
||||
d2 *= (double) f;
|
||||
this.motX = d0;
|
||||
this.motY = d1;
|
||||
this.motZ = d2;
|
||||
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
|
||||
|
||||
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
|
||||
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
|
||||
this.i = 0;
|
||||
}
|
||||
|
||||
public void s_() {
|
||||
super.s_();
|
||||
if (this.l > 0) {
|
||||
double d0 = this.locX + (this.m - this.locX) / (double) this.l;
|
||||
double d1 = this.locY + (this.n - this.locY) / (double) this.l;
|
||||
double d2 = this.locZ + (this.o - this.locZ) / (double) this.l;
|
||||
|
||||
double d3;
|
||||
|
||||
for (d3 = this.p - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
|
||||
;
|
||||
}
|
||||
|
||||
while (d3 >= 180.0D) {
|
||||
d3 -= 360.0D;
|
||||
}
|
||||
|
||||
this.yaw = (float) ((double) this.yaw + d3 / (double) this.l);
|
||||
this.pitch = (float) ((double) this.pitch + (this.q - (double) this.pitch) / (double) this.l);
|
||||
--this.l;
|
||||
this.setPosition(d0, d1, d2);
|
||||
this.c(this.yaw, this.pitch);
|
||||
} else {
|
||||
if (!this.world.isStatic) {
|
||||
ItemStack itemstack = this.owner.K();
|
||||
|
||||
if (this.owner.dead || !this.owner.ac() || itemstack == null || itemstack.getItem() != Item.FISHING_ROD || this.h(this.owner) > 1024.0D) {
|
||||
this.die();
|
||||
this.owner.hookedFish = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.c != null) {
|
||||
if (!this.c.dead) {
|
||||
this.locX = this.c.locX;
|
||||
this.locY = this.c.boundingBox.b + (double) this.c.width * 0.8D;
|
||||
this.locZ = this.c.locZ;
|
||||
return;
|
||||
}
|
||||
|
||||
this.c = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.a > 0) {
|
||||
--this.a;
|
||||
}
|
||||
|
||||
if (this.h) {
|
||||
int i = this.world.getTypeId(this.d, this.e, this.f);
|
||||
|
||||
if (i == this.g) {
|
||||
++this.i;
|
||||
if (this.i == 1200) {
|
||||
this.die();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this.h = false;
|
||||
this.motX *= (double) (this.random.nextFloat() * 0.2F);
|
||||
this.motY *= (double) (this.random.nextFloat() * 0.2F);
|
||||
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
|
||||
this.i = 0;
|
||||
this.j = 0;
|
||||
} else {
|
||||
++this.j;
|
||||
}
|
||||
|
||||
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
|
||||
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
|
||||
|
||||
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
|
||||
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
if (movingobjectposition != null) {
|
||||
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
|
||||
}
|
||||
|
||||
Entity entity = null;
|
||||
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
|
||||
double d4 = 0.0D;
|
||||
|
||||
double d5;
|
||||
|
||||
for (int j = 0; j < list.size(); ++j) {
|
||||
Entity entity1 = (Entity) list.get(j);
|
||||
|
||||
if (entity1.r_() && (entity1 != this.owner || this.j >= 5)) {
|
||||
float f = 0.3F;
|
||||
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
|
||||
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
|
||||
|
||||
if (movingobjectposition1 != null) {
|
||||
d5 = vec3d.b(movingobjectposition1.f);
|
||||
if (d5 < d4 || d4 == 0.0D) {
|
||||
entity = entity1;
|
||||
d4 = d5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity != null) {
|
||||
movingobjectposition = new MovingObjectPosition(entity);
|
||||
}
|
||||
|
||||
if (movingobjectposition != null) {
|
||||
if (movingobjectposition.entity != null) {
|
||||
// CraftBukkit start
|
||||
// TODO add EntityDamagedByProjectileEvent : fishing hook?
|
||||
boolean stick;
|
||||
if (movingobjectposition.entity instanceof EntityLiving) {
|
||||
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
|
||||
Projectile projectile = (Projectile) this.getBukkitEntity();
|
||||
|
||||
// TODO @see EntityArrow#162
|
||||
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
|
||||
this.world.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
stick = !projectile.doesBounce();
|
||||
} else {
|
||||
// this function returns if the fish should stick in or not, i.e. !bounce
|
||||
stick = movingobjectposition.entity.damageEntity(DamageSource.projectile((Entity) this, this.owner), event.getDamage());
|
||||
}
|
||||
} else {
|
||||
stick = movingobjectposition.entity.damageEntity(DamageSource.projectile((Entity) this, this.owner), 0);
|
||||
}
|
||||
if (!stick) {
|
||||
// CraftBukkit end
|
||||
this.c = movingobjectposition.entity;
|
||||
}
|
||||
} else {
|
||||
this.h = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.h) {
|
||||
this.move(this.motX, this.motY, this.motZ);
|
||||
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
|
||||
|
||||
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
|
||||
|
||||
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
|
||||
;
|
||||
}
|
||||
|
||||
while (this.pitch - this.lastPitch >= 180.0F) {
|
||||
this.lastPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.yaw - this.lastYaw < -180.0F) {
|
||||
this.lastYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.yaw - this.lastYaw >= 180.0F) {
|
||||
this.lastYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
|
||||
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
|
||||
float f2 = 0.92F;
|
||||
|
||||
if (this.onGround || this.positionChanged) {
|
||||
f2 = 0.5F;
|
||||
}
|
||||
|
||||
byte b0 = 5;
|
||||
double d6 = 0.0D;
|
||||
|
||||
for (int k = 0; k < b0; ++k) {
|
||||
double d7 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 0) / (double) b0 - 0.125D + 0.125D;
|
||||
double d8 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 1) / (double) b0 - 0.125D + 0.125D;
|
||||
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(this.boundingBox.a, d7, this.boundingBox.c, this.boundingBox.d, d8, this.boundingBox.f);
|
||||
|
||||
if (this.world.b(axisalignedbb1, Material.WATER)) {
|
||||
d6 += 1.0D / (double) b0;
|
||||
}
|
||||
}
|
||||
|
||||
if (d6 > 0.0D) {
|
||||
if (this.k > 0) {
|
||||
--this.k;
|
||||
} else {
|
||||
short short1 = 500;
|
||||
|
||||
if (this.world.s(MathHelper.floor(this.locX), MathHelper.floor(this.locY) + 1, MathHelper.floor(this.locZ))) {
|
||||
short1 = 300;
|
||||
}
|
||||
|
||||
if (this.random.nextInt(short1) == 0) {
|
||||
this.k = this.random.nextInt(30) + 10;
|
||||
this.motY -= 0.20000000298023224D;
|
||||
this.world.makeSound(this, "random.splash", 0.25F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
|
||||
float f3 = (float) MathHelper.floor(this.boundingBox.b);
|
||||
|
||||
float f4;
|
||||
int l;
|
||||
float f5;
|
||||
|
||||
for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
|
||||
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
this.world.a("bubble", this.locX + (double) f5, (double) (f3 + 1.0F), this.locZ + (double) f4, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ);
|
||||
}
|
||||
|
||||
for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
|
||||
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
this.world.a("splash", this.locX + (double) f5, (double) (f3 + 1.0F), this.locZ + (double) f4, this.motX, this.motY, this.motZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.k > 0) {
|
||||
this.motY -= (double) (this.random.nextFloat() * this.random.nextFloat() * this.random.nextFloat()) * 0.2D;
|
||||
}
|
||||
|
||||
d5 = d6 * 2.0D - 1.0D;
|
||||
this.motY += 0.03999999910593033D * d5;
|
||||
if (d6 > 0.0D) {
|
||||
f2 = (float) ((double) f2 * 0.9D);
|
||||
this.motY *= 0.8D;
|
||||
}
|
||||
|
||||
this.motX *= (double) f2;
|
||||
this.motY *= (double) f2;
|
||||
this.motZ *= (double) f2;
|
||||
this.setPosition(this.locX, this.locY, this.locZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void b(NBTTagCompound nbttagcompound) {
|
||||
nbttagcompound.a("xTile", (short) this.d);
|
||||
nbttagcompound.a("yTile", (short) this.e);
|
||||
nbttagcompound.a("zTile", (short) this.f);
|
||||
nbttagcompound.a("inTile", (byte) this.g);
|
||||
nbttagcompound.a("shake", (byte) this.a);
|
||||
nbttagcompound.a("inGround", (byte) (this.h ? 1 : 0));
|
||||
}
|
||||
|
||||
public void a(NBTTagCompound nbttagcompound) {
|
||||
this.d = nbttagcompound.d("xTile");
|
||||
this.e = nbttagcompound.d("yTile");
|
||||
this.f = nbttagcompound.d("zTile");
|
||||
this.g = nbttagcompound.c("inTile") & 255;
|
||||
this.a = nbttagcompound.c("shake") & 255;
|
||||
this.h = nbttagcompound.c("inGround") == 1;
|
||||
}
|
||||
|
||||
public int i() {
|
||||
byte b0 = 0;
|
||||
|
||||
if (this.c != null) {
|
||||
// CraftBukkit start
|
||||
PlayerFishEvent playerFishEvent = new PlayerFishEvent((org.bukkit.entity.Player) this.owner.getBukkitEntity(), this.c.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_ENTITY);
|
||||
this.world.getServer().getPluginManager().callEvent(playerFishEvent);
|
||||
|
||||
if (playerFishEvent.isCancelled()) {
|
||||
this.die();
|
||||
this.owner.hookedFish = null;
|
||||
return 0;
|
||||
}
|
||||
// CraftBukkit end
|
||||
double d0 = this.owner.locX - this.locX;
|
||||
double d1 = this.owner.locY - this.locY;
|
||||
double d2 = this.owner.locZ - this.locZ;
|
||||
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
|
||||
double d4 = 0.1D;
|
||||
|
||||
this.c.motX += d0 * d4;
|
||||
this.c.motY += d1 * d4 + (double) MathHelper.a(d3) * 0.08D;
|
||||
this.c.motZ += d2 * d4;
|
||||
b0 = 3;
|
||||
} else if (this.k > 0) {
|
||||
EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.RAW_FISH));
|
||||
// CraftBukkit start
|
||||
PlayerFishEvent playerFishEvent = new PlayerFishEvent((org.bukkit.entity.Player) this.owner.getBukkitEntity(), entityitem.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH);
|
||||
this.world.getServer().getPluginManager().callEvent(playerFishEvent);
|
||||
|
||||
if (playerFishEvent.isCancelled()) {
|
||||
this.die();
|
||||
this.owner.hookedFish = null;
|
||||
return 0;
|
||||
}
|
||||
// CraftBukkit end
|
||||
double d5 = this.owner.locX - this.locX;
|
||||
double d6 = this.owner.locY - this.locY;
|
||||
double d7 = this.owner.locZ - this.locZ;
|
||||
double d8 = (double) MathHelper.a(d5 * d5 + d6 * d6 + d7 * d7);
|
||||
double d9 = 0.1D;
|
||||
|
||||
entityitem.motX = d5 * d9;
|
||||
entityitem.motY = d6 * d9 + (double) MathHelper.a(d8) * 0.08D;
|
||||
entityitem.motZ = d7 * d9;
|
||||
this.world.addEntity(entityitem);
|
||||
this.owner.a(StatisticList.B, 1);
|
||||
b0 = 1;
|
||||
}
|
||||
|
||||
if (this.h) {
|
||||
// CraftBukkit start
|
||||
PlayerFishEvent playerFishEvent = new PlayerFishEvent((org.bukkit.entity.Player) this.owner.getBukkitEntity(), null, PlayerFishEvent.State.IN_GROUND);
|
||||
this.world.getServer().getPluginManager().callEvent(playerFishEvent);
|
||||
|
||||
if (playerFishEvent.isCancelled()) {
|
||||
this.die();
|
||||
this.owner.hookedFish = null;
|
||||
return 0;
|
||||
}
|
||||
// CraftBukkit end
|
||||
b0 = 2;
|
||||
}
|
||||
|
||||
// CraftBukkit start
|
||||
if (b0 == 0) {
|
||||
PlayerFishEvent playerFishEvent = new PlayerFishEvent((org.bukkit.entity.Player) this.owner.getBukkitEntity(), null, PlayerFishEvent.State.FAILED_ATTEMPT);
|
||||
this.world.getServer().getPluginManager().callEvent(playerFishEvent);
|
||||
}
|
||||
// CraftBukkit end
|
||||
this.die();
|
||||
this.owner.hookedFish = null;
|
||||
return b0;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user