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Update to mcdev rename revision 01 for 1.8.1
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@@ -37,7 +37,7 @@ public class EntityWeatherStorm extends EntityWeather {
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this.a = this.random.nextLong();
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this.c = this.random.nextInt(3) + 1;
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// CraftBukkit
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if (!isEffect && world.spawnMonsters >= 2 && world.areChunksLoaded(MathHelper.floor(d0), MathHelper.floor(d1), MathHelper.floor(d2), 10)) {
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if (!isEffect && world.difficulty >= 2 && world.areChunksLoaded(MathHelper.floor(d0), MathHelper.floor(d1), MathHelper.floor(d2), 10)) {
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int i = MathHelper.floor(d0);
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int j = MathHelper.floor(d1);
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int k = MathHelper.floor(d2);
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