diff --git a/Spigot-API-Patches/PlayerDeathEvent-getItemsToKeep.patch b/Spigot-API-Patches/PlayerDeathEvent-getItemsToKeep.patch index a3f4f3f10d..e73ea053d3 100644 --- a/Spigot-API-Patches/PlayerDeathEvent-getItemsToKeep.patch +++ b/Spigot-API-Patches/PlayerDeathEvent-getItemsToKeep.patch @@ -8,7 +8,7 @@ Exposes a mutable array on items a player should keep on death Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4 diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java -index 5b0ef1eb..af6070d1 100644 +index 5b0ef1eb..c96815a4 100644 --- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java +++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java @@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent { @@ -22,8 +22,8 @@ index 5b0ef1eb..af6070d1 100644 + * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule) + * + * You MUST remove the item from the .getDrops() collection too or it will duplicate! -+ *
-+ * \@EventHandler(ignoreCancelled = true) ++ *+ * + * Adding an item to this list that the player did not previously have will give them the item on death. + * An example case could be a "Note" that "You died at X/Y/Z coordinates"{@code ++ * @literal @EventHandler(ignoreCancelled = true) + * public void onPlayerDeath(PlayerDeathEvent event) { + * for (Iterator++ * }iterator = event.getDrops().iterator(); iterator.hasNext(); ) { + * ItemStack drop = iterator.next(); @@ -36,7 +36,7 @@ index 5b0ef1eb..af6070d1 100644 + * } + * } + * } -+ *