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Seperate out incremental saving
This fixes multiple issues, mainly cleaning up the patch as well as making save-all actually save all. (Worth noting, that you should probably be using save-all flush if you're relying on this for backups)
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@@ -7,7 +7,7 @@ The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 86fb51b90a..36ce789127 100644
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index bdadbd436..fbbd4d5dd 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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