SPIGOT-5015: Players in spectator mode prevent block placement and block projectiles

This commit is contained in:
md_5
2019-06-02 19:51:26 +10:00
parent fa71719350
commit 043d31deb0
4 changed files with 5 additions and 5 deletions

View File

@@ -645,8 +645,8 @@
blockposition = worldserver1.getHighestBlockYAt(HeightMap.Type.MOTION_BLOCKING_NO_LEAVES, worldserver1.getSpawn());
} else if (dimensionmanager == DimensionManager.THE_END) {
@@ -2039,6 +2393,25 @@
vec3d = shapedetector_c.b;
f = (float) shapedetector_c.c;
vec3d = shapedetector_shape.velocity;
f = (float) shapedetector_shape.yaw;
}
+ } // CraftBukkit
+

View File

@@ -450,4 +450,4 @@
+ return true; // CraftBukkit
}
public abstract boolean isSpectator();
@Override

View File

@@ -114,7 +114,7 @@
+ return nbttagcompound == null ? null : this.getChunkData(this.world.getWorldProvider().getDimensionManager(), this.m, nbttagcompound, chunkcoordintpair, world); // CraftBukkit
}
boolean d(ChunkCoordIntPair chunkcoordintpair) {
boolean isOutsideOfRange(ChunkCoordIntPair chunkcoordintpair) {
@@ -1052,7 +1056,7 @@
public final Set<EntityPlayer> trackedPlayers = Sets.newHashSet();