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Fix EntityDeathEvent cancellation (#9323)
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@@ -137,12 +137,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ this.clearedEquipmentSlots.clear();
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+ }
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+ // Paper end
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+
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- if (entity == null || entity.killedEntity(worldserver, this)) {
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+ if (this.isSleeping()) {
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+ this.stopSleeping();
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+ }
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- if (entity == null || entity.killedEntity(worldserver, this)) {
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+
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+ if (!this.level().isClientSide && this.hasCustomName()) {
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+ if (org.spigotmc.SpigotConfig.logNamedDeaths) LivingEntity.LOGGER.info("Named entity {} died: {}", this, this.getCombatTracker().getDeathMessage().getString()); // Spigot
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+ }
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@@ -154,6 +154,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.gameEvent(GameEvent.ENTITY_DIE);
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- this.dropAllDeathLoot(damageSource);
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- this.createWitherRose(entityliving);
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+ } else {
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+ this.dead = false;
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+ this.setHealth((float) deathEvent.getReviveHealth());
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}
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- this.level().broadcastEntityEvent(this, (byte) 3);
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