mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-01 12:42:05 -07:00
Move event down a little
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@@ -1485,7 +1485,7 @@
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ParseResults<CommandSourceStack> parseResults = this.parseCommand(command);
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ParseResults<CommandSourceStack> parseResults = this.parseCommand(command);
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if (this.server.enforceSecureProfile() && SignableCommand.hasSignableArguments(parseResults)) {
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if (this.server.enforceSecureProfile() && SignableCommand.hasSignableArguments(parseResults)) {
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LOGGER.error(
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LOGGER.error(
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@@ -1416,13 +_,24 @@
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@@ -1416,13 +_,21 @@
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Optional<LastSeenMessages> optional = this.unpackAndApplyLastSeen(packet.lastSeenMessages());
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Optional<LastSeenMessages> optional = this.unpackAndApplyLastSeen(packet.lastSeenMessages());
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if (!optional.isEmpty()) {
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if (!optional.isEmpty()) {
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this.tryHandleChat(packet.command(), () -> {
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this.tryHandleChat(packet.command(), () -> {
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@@ -1503,22 +1503,24 @@
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+ if (org.spigotmc.SpigotConfig.logCommands) {
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+ if (org.spigotmc.SpigotConfig.logCommands) {
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+ LOGGER.info("{} issued server command: {}", this.player.getScoreboardName(), slashCommand);
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+ LOGGER.info("{} issued server command: {}", this.player.getScoreboardName(), slashCommand);
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+ }
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+ }
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+
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+ final org.bukkit.event.player.PlayerCommandPreprocessEvent event = new org.bukkit.event.player.PlayerCommandPreprocessEvent(this.getCraftPlayer(), slashCommand, new org.bukkit.craftbukkit.util.LazyPlayerSet(this.server));
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+ event.callEvent();
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+ // Paper end
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+ // Paper end
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+
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+
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ParseResults<CommandSourceStack> parseResults = this.parseCommand(packet.command());
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ParseResults<CommandSourceStack> parseResults = this.parseCommand(packet.command());
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Map<String, PlayerChatMessage> map;
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Map<String, PlayerChatMessage> map;
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@@ -1433,11 +_,25 @@
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@@ -1433,11 +_,30 @@
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return;
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return;
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}
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}
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+ // Paper start
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+ // Paper start
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+ // Parsing commands to be on main :cryingandshaking: - if that weren't the case, both this and chat could be pushed off to the chat message chain immediately
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+ // Parsing commands to be on main :cryingandshaking: - if that weren't the case, both this and chat could be pushed off to the chat message chain immediately
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+ // Always decode message arguments before cancelling
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+ // Always decode message arguments before cancelling, else the chat chain will be broken
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+ if (event.isCancelled() || this.player.isRemoved()) {
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+ if (this.player.isRemoved()) {
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+ return;
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+ }
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+
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+ final org.bukkit.event.player.PlayerCommandPreprocessEvent event = new org.bukkit.event.player.PlayerCommandPreprocessEvent(this.getCraftPlayer(), slashCommand, new org.bukkit.craftbukkit.util.LazyPlayerSet(this.server));
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+ if (!event.callEvent()) {
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+ return;
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+ return;
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+ }
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+ }
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+
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+
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