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more work and compile fixes
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@@ -29,7 +29,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.discard();
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} else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
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- Player entityhuman = this.level().getNearestPlayer(this, -1.0D);
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+ Player entityhuman = this.level().getNearestPlayer(this, -1.0D, EntitySelector.PLAYER_AFFECTS_SPAWNING); // Paper
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+ Player entityhuman = this.level().findNearbyPlayer(this, -1.0D, EntitySelector.PLAYER_AFFECTS_SPAWNING); // Paper
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if (entityhuman != null) {
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double d0 = entityhuman.distanceToSqr((Entity) this);
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