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more work and compile fixes
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@@ -160,8 +160,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ ServerGamePacketListenerImpl connection = handle.connection;
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+
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+ //Respawn the player then update their position and selected slot
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+ ServerLevel worldserver = handle.getLevel();
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), net.minecraft.world.level.biome.BiomeManager.obfuscateSeed(worldserver.getSeed()), handle.gameMode.getGameModeForPlayer(), handle.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA, this.getHandle().getLastDeathLocation()));
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+ ServerLevel worldserver = handle.serverLevel();
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), net.minecraft.world.level.biome.BiomeManager.obfuscateSeed(worldserver.getSeed()), handle.gameMode.getGameModeForPlayer(), handle.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA, this.getHandle().getLastDeathLocation(), handle.getPortalCooldown()));
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+ handle.onUpdateAbilities();
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+ connection.internalTeleport(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch(), java.util.Collections.emptySet());
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+ net.minecraft.server.MinecraftServer.getServer().getPlayerList().sendAllPlayerInfo(handle);
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