[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856

See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
This commit is contained in:
Celtic Minstrel
2012-02-29 13:56:35 -05:00
committed by EvilSeph
parent 10e593649c
commit 0842bab48b
47 changed files with 1821 additions and 89 deletions

View File

@@ -5,8 +5,13 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
public abstract class Container {
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.inventory.InventoryView;
// CraftBukkit end
public abstract class Container {
public List d = new ArrayList();
public List e = new ArrayList();
public int windowId = 0;
@@ -14,6 +19,18 @@ public abstract class Container {
protected List listeners = new ArrayList();
private Set b = new HashSet();
// CraftBukkit start
public boolean checkReachable = true;
public abstract InventoryView getBukkitView();
public void transferTo(Container other, CraftHumanEntity player) {
InventoryView source = this.getBukkitView(), destination = other.getBukkitView();
((CraftInventory)source.getTopInventory()).getInventory().onClose(player);
((CraftInventory)source.getBottomInventory()).getInventory().onClose(player);
((CraftInventory)destination.getTopInventory()).getInventory().onOpen(player);
((CraftInventory)destination.getBottomInventory()).getInventory().onOpen(player);
}
// CraftBukkit end
public Container() {}
protected void a(Slot slot) {