[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856

See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
This commit is contained in:
Celtic Minstrel
2012-02-29 13:56:35 -05:00
committed by EvilSeph
parent 10e593649c
commit 0842bab48b
47 changed files with 1821 additions and 89 deletions

View File

@@ -1,18 +1,29 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerPlayer extends Container {
public InventoryCrafting craftInventory;
public IInventory resultInventory;
public boolean c;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
// CraftBukkit end
public ContainerPlayer(PlayerInventory playerinventory) {
this(playerinventory, true);
}
public ContainerPlayer(PlayerInventory playerinventory, boolean flag) {
this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
this.craftInventory = new InventoryCrafting(this, 2, 2);
this.resultInventory = new InventoryCraftResult();
this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
this.player = playerinventory; // CraftBukkit - save player
this.c = false;
this.c = flag;
this.a((Slot) (new SlotResult(playerinventory.d, this.craftInventory, this.resultInventory, 0, 144, 36)));
@@ -40,11 +51,12 @@ public class ContainerPlayer extends Container {
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
}
this.a((IInventory) this.craftInventory);
// this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
}
public void a(IInventory iinventory) {
// CraftBukkit start
// CraftBukkit start (Note: the following line would cause an error if called during construction)
CraftingManager.getInstance().lastCraftView = getBukkitView();
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory);
this.resultInventory.setItem(0, craftResult);
if (super.listeners.size() < 1) {
@@ -112,4 +124,15 @@ public class ContainerPlayer extends Container {
return itemstack;
}
// CraftBukkit start
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
bukkitEntity = new CraftInventoryView(this.player.d.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}