mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-15 20:23:53 -07:00
[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
This commit is contained in:
committed by
EvilSeph
parent
10e593649c
commit
0842bab48b
@@ -1,18 +1,29 @@
|
||||
package net.minecraft.server;
|
||||
|
||||
// CraftBukkit start
|
||||
import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
|
||||
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
|
||||
// CraftBukkit end
|
||||
|
||||
public class ContainerPlayer extends Container {
|
||||
|
||||
public InventoryCrafting craftInventory;
|
||||
public IInventory resultInventory;
|
||||
public boolean c;
|
||||
// CraftBukkit start
|
||||
private CraftInventoryView bukkitEntity = null;
|
||||
private PlayerInventory player;
|
||||
// CraftBukkit end
|
||||
|
||||
public ContainerPlayer(PlayerInventory playerinventory) {
|
||||
this(playerinventory, true);
|
||||
}
|
||||
|
||||
public ContainerPlayer(PlayerInventory playerinventory, boolean flag) {
|
||||
this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
|
||||
this.craftInventory = new InventoryCrafting(this, 2, 2);
|
||||
this.resultInventory = new InventoryCraftResult();
|
||||
this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
|
||||
this.player = playerinventory; // CraftBukkit - save player
|
||||
this.c = false;
|
||||
this.c = flag;
|
||||
this.a((Slot) (new SlotResult(playerinventory.d, this.craftInventory, this.resultInventory, 0, 144, 36)));
|
||||
@@ -40,11 +51,12 @@ public class ContainerPlayer extends Container {
|
||||
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
|
||||
}
|
||||
|
||||
this.a((IInventory) this.craftInventory);
|
||||
// this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
|
||||
}
|
||||
|
||||
public void a(IInventory iinventory) {
|
||||
// CraftBukkit start
|
||||
// CraftBukkit start (Note: the following line would cause an error if called during construction)
|
||||
CraftingManager.getInstance().lastCraftView = getBukkitView();
|
||||
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory);
|
||||
this.resultInventory.setItem(0, craftResult);
|
||||
if (super.listeners.size() < 1) {
|
||||
@@ -112,4 +124,15 @@ public class ContainerPlayer extends Container {
|
||||
|
||||
return itemstack;
|
||||
}
|
||||
|
||||
// CraftBukkit start
|
||||
public CraftInventoryView getBukkitView() {
|
||||
if (bukkitEntity != null) {
|
||||
return bukkitEntity;
|
||||
}
|
||||
CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
|
||||
bukkitEntity = new CraftInventoryView(this.player.d.getBukkitEntity(), inventory, this);
|
||||
return bukkitEntity;
|
||||
}
|
||||
// CraftBukkit end
|
||||
}
|
||||
|
Reference in New Issue
Block a user