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Start working on 1.19.4
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@@ -1,33 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 10 Mar 2018 16:33:15 -0500
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Subject: [PATCH] Prevent Frosted Ice from loading/holding chunks
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1.17: Shouldn't be needed as blocks no longer tick without at least 1 radius chunk loaded.
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diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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@@ -0,0 +0,0 @@ public class FrostedIceBlock extends IceBlock {
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for(Direction direction : Direction.values()) {
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mutableBlockPos.setWithOffset(pos, direction);
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- BlockState blockState = world.getBlockState(mutableBlockPos);
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+ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos); // Paper
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+ if (blockState == null) { continue; } // Paper
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if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
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world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
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}
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@@ -0,0 +0,0 @@ public class FrostedIceBlock extends IceBlock {
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for(Direction direction : Direction.values()) {
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mutableBlockPos.setWithOffset(pos, direction);
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- if (world.getBlockState(mutableBlockPos).is(this)) {
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+ // Paper start
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+ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos);
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+ if (blockState != null && blockState.is(this)) {
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+ // Paper end
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++i;
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if (i >= maxNeighbors) {
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return false;
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