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Start working on 1.19.4
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@@ -0,0 +1,91 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 11:43:30 -0400
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Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
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This will allow you to change the players name or skin on login.
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diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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@@ -0,0 +0,0 @@ package org.bukkit.event.player;
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import java.net.InetAddress;
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import java.util.UUID;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import org.bukkit.Bukkit;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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@@ -0,0 +0,0 @@ public class AsyncPlayerPreLoginEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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private Result result;
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private net.kyori.adventure.text.Component message; // Paper
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- private final String name;
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+ //private String name; // Paper - Not used anymore
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private final InetAddress ipAddress;
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- private final UUID uniqueId;
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+ //private UUID uniqueId; // Paper - Not used anymore
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@Deprecated
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public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress) {
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@@ -0,0 +0,0 @@ public class AsyncPlayerPreLoginEvent extends Event {
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}
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public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId) {
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+ // Paper start
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+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
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+ }
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+ private PlayerProfile profile;
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+
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+ /**
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+ * Gets the PlayerProfile of the player logging in
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+ * @return The Profile
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+ */
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+ @NotNull
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+ public PlayerProfile getPlayerProfile() {
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+ return profile;
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+ }
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+
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+ /**
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+ * Changes the PlayerProfile the player will login as
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+ * @param profile The profile to use
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+ */
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+ public void setPlayerProfile(@NotNull PlayerProfile profile) {
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+ this.profile = profile;
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+ }
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+
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+ public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId, @NotNull PlayerProfile profile) {
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super(true);
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+ this.profile = profile;
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+ // Paper end
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this.result = Result.ALLOWED;
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this.message = net.kyori.adventure.text.Component.empty(); // Paper
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- this.name = name;
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+ //this.name = name; // Paper - Not used anymore
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this.ipAddress = ipAddress;
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- this.uniqueId = uniqueId;
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+ //this.uniqueId = uniqueId; // Paper - Not used anymore
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}
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/**
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@@ -0,0 +0,0 @@ public class AsyncPlayerPreLoginEvent extends Event {
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*/
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@NotNull
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public String getName() {
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- return name;
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+ return profile.getName(); // Paper
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}
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/**
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@@ -0,0 +0,0 @@ public class AsyncPlayerPreLoginEvent extends Event {
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*/
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@NotNull
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public UUID getUniqueId() {
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- return uniqueId;
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+ return profile.getId(); // Paper
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}
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@NotNull
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