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Minor cleaning of code
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@@ -29,9 +29,8 @@ public class Explosion {
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public Entity e;
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public float f;
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public Set g = new HashSet();
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// Craftbukkit start
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public boolean wasCanceled = false;
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// Craftbukkit end
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public boolean wasCanceled = false; // Craftbukkit
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public Explosion(World world, Entity entity, double d0, double d1, double d2, float f) {
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this.i = world;
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@@ -240,7 +239,7 @@ public class Explosion {
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}
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if (i1 > 0) {
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Block.byId[i1].a(this.i, j, k, l, this.i.getData(j, k, l), event.getYield()); //Modified by Craftbukkit
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Block.byId[i1].a(this.i, j, k, l, this.i.getData(j, k, l), event.getYield()); // Craftbukkit
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this.i.e(j, k, l, 0);
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Block.byId[i1].a_(this.i, j, k, l);
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}
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