Generic code cleanup

This commit is contained in:
Erik Broes
2011-02-23 13:56:36 +01:00
parent 332d9c4f18
commit 09aa37fe4a
57 changed files with 415 additions and 344 deletions

View File

@@ -156,7 +156,7 @@ public class EntityArrow extends Entity {
if (entity instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
//TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
// or leave as DamageCause.ENTITY_ATTACK
org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
@@ -167,7 +167,7 @@ public class EntityArrow extends Entity {
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
if(!event.isCancelled()) {
if (!event.isCancelled()) {
// this function returns if the arrow should stick in or not, i.e. !bounce
stick = movingobjectposition.g.a(this.b, event.getDamage());
} else {