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Generic code cleanup
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@@ -156,7 +156,7 @@ public class EntityArrow extends Entity {
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if (entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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//TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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@@ -167,7 +167,7 @@ public class EntityArrow extends Entity {
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if(!event.isCancelled()) {
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if (!event.isCancelled()) {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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stick = movingobjectposition.g.a(this.b, event.getDamage());
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} else {
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