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Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity. Pre existing entities will return NATURAL if it was a non persistenting Living Entity, SPAWNER for spawners, or DEFAULT since data was not stored. Additionally, add missing spawn reasons. Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: Doc <nachito94@msn.com>
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@@ -1,6 +1,14 @@
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--- a/net/minecraft/server/commands/SummonCommand.java
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+++ b/net/minecraft/server/commands/SummonCommand.java
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@@ -67,7 +67,7 @@
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@@ -57,6 +57,7 @@
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ServerLevel worldserver = source.getLevel();
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Entity entity = EntityType.loadEntityRecursive(nbttagcompound1, worldserver, EntitySpawnReason.COMMAND, (entity1) -> {
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entity1.moveTo(pos.x, pos.y, pos.z, entity1.getYRot(), entity1.getXRot());
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+ entity1.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.COMMAND; // Paper - Entity#getEntitySpawnReason
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return entity1;
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});
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@@ -67,7 +68,7 @@
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((Mob) entity).finalizeSpawn(source.getLevel(), source.getLevel().getCurrentDifficultyAt(entity.blockPosition()), EntitySpawnReason.COMMAND, (SpawnGroupData) null);
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}
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