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Expose attack cooldown methods for Player
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@@ -2980,6 +2980,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return this.adventure$pointers;
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return this.adventure$pointers;
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}
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}
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@Override
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public float getCooldownPeriod() {
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return getHandle().getCurrentItemAttackStrengthDelay();
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}
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@Override
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public float getCooledAttackStrength(float adjustTicks) {
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return getHandle().getAttackStrengthScale(adjustTicks);
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}
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@Override
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public void resetCooldown() {
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getHandle().resetAttackStrengthTicker();
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}
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// Paper end
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// Paper end
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// Spigot start
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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private final Player.Spigot spigot = new Player.Spigot()
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