Finish API patches

This commit is contained in:
Jake Potrebic
2024-06-13 08:45:43 -07:00
parent b52915b54e
commit 0ef31547a1
1070 changed files with 21 additions and 991 deletions

View File

@@ -1,46 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Caleb Bassham <caleb.bassham@gmail.com>
Date: Fri, 28 Sep 2018 02:32:19 -0500
Subject: [PATCH] Call player spectator target events and improve
implementation
Use a proper teleport for teleporting to entities in different
worlds.
Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
Validate that the target entity is valid and deny spectate
requests from frozen players.
Also, make sure the entity is spawned to the client before
sending the camera packet. If the entity isn't spawned clientside
when it receives the camera packet, then the client will not
spectate the target entity.
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
this.camera = (Entity) (entity == null ? this : entity);
if (entity1 != this.camera) {
+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity
+ if (this.camera == this) {
+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
+ if (!playerStopSpectatingEntityEvent.callEvent()) {
+ this.camera = entity1; // rollback camera entity again
+ return;
+ }
+ } else {
+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity());
+ if (!playerStartSpectatingEntityEvent.callEvent()) {
+ this.camera = entity1; // rollback camera entity again
+ return;
+ }
+ }
+ // Paper end - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity
Level world = this.camera.level();
if (world instanceof ServerLevel) {