Made golems spawning respect spawn-animals for real. Fixes BUKKIT-1124

This commit is contained in:
EvilSeph
2012-03-11 06:28:03 -04:00
parent fadc93060f
commit 0f659850b2
2 changed files with 3 additions and 3 deletions

View File

@@ -880,10 +880,10 @@ public class World implements IBlockAccess {
// CraftBukkit start
if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) {
boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal;
boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal || entity instanceof EntityGolem;
boolean isMonster = entity instanceof EntityMonster || entity instanceof EntityGhast || entity instanceof EntitySlime;
if (spawnReason == SpawnReason.NATURAL || spawnReason == SpawnReason.CHUNK_GEN || spawnReason == SpawnReason.JOCKEY || spawnReason == SpawnReason.SPAWNER || spawnReason == SpawnReason.BED || spawnReason == SpawnReason.EGG || spawnReason == SpawnReason.VILLAGE_INVASION || spawnReason == SpawnReason.VILLAGE_DEFENSE) {
if (spawnReason == SpawnReason.NATURAL || spawnReason == SpawnReason.CHUNK_GEN || spawnReason == SpawnReason.JOCKEY || spawnReason == SpawnReason.SPAWNER || spawnReason == SpawnReason.BED || spawnReason == SpawnReason.EGG || spawnReason == SpawnReason.VILLAGE_INVASION || spawnReason == SpawnReason.VILLAGE_DEFENSE || spawnReason == SpawnReason.BUILD_SNOWMAN || spawnReason == SpawnReason.BUILD_IRONGOLEM) {
if (isAnimal && !allowAnimals || isMonster && !allowMonsters) return false;
}