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https://github.com/PaperMC/Paper.git
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Prepare for 1.19 dev
This commit is contained in:
@@ -1,371 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sat, 10 Jun 2017 16:59:40 -0500
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Subject: [PATCH] Fix upstream javadocs
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Upstream still refuses to use Java 8 with the API so they are likely unaware these are even issues.
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -0,0 +0,0 @@ public final class Bukkit {
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/**
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* Gets every player that has ever played on this server.
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+ * <p>
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+ * <b>This method can be expensive as it loads all the player data files from the disk.</b>
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*
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* @return an array containing all previous players
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*/
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -0,0 +0,0 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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* </ul>
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* <p>
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* <b>Note:</b> If set to 0, {@link SpawnCategory} mobs spawning will be disabled.
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- * <p>
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- * Minecraft default: 1.
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- * <br>
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- * <b>Note: </b> the {@link SpawnCategory#MISC} are not consider.
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*
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* @param spawnCategory the category of spawn
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* @return the default ticks per {@link SpawnCategory} mobs spawn value
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+ * @throws IllegalArgumentException if the category is {@link SpawnCategory#MISC}
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*/
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public int getTicksPerSpawns(@NotNull SpawnCategory spawnCategory);
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@@ -0,0 +0,0 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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/**
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* Gets every player that has ever played on this server.
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+ * <p>
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+ * <b>This method can be expensive as it loads all the player data files from the disk.</b>
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*
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* @return an array containing all previous players
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*/
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
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+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
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* @param move {@code true} if this armour stand can move, {@code false} otherwise
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*/
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void setCanMove(boolean move);
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+
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+ @Override
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+ org.bukkit.inventory.@NotNull EntityEquipment getEquipment();
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -0,0 +0,0 @@ import org.jetbrains.annotations.Nullable;
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*/
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public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder {
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+ // Paper start
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+ @Override
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+ org.bukkit.inventory.@NotNull EntityEquipment getEquipment();
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+ // Paper end
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+
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/**
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* Returns the name of this player
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*
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diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Mob.java
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+++ b/src/main/java/org/bukkit/entity/Mob.java
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@@ -0,0 +0,0 @@ import org.jetbrains.annotations.Nullable;
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*/
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public interface Mob extends LivingEntity, Lootable {
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+ // Paper start
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+ @Override
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+ org.bukkit.inventory.@org.jetbrains.annotations.NotNull EntityEquipment getEquipment();
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+ // Paper end
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/**
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* Instructs this Mob to set the specified LivingEntity as its target.
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* <p>
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -0,0 +0,0 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*
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* Use supplied alternative character to the section symbol to represent legacy color codes.
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*
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- * @param alternateChar Alternate symbol such as '&'
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+ * @param alternateChar Alternate symbol such as '&'
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* @param message The message to send
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* @deprecated use {@link #sendActionBar(Component)}
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*/
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diff --git a/src/main/java/org/bukkit/entity/Slime.java b/src/main/java/org/bukkit/entity/Slime.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Slime.java
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+++ b/src/main/java/org/bukkit/entity/Slime.java
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@@ -0,0 +0,0 @@ public interface Slime extends Mob {
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public int getSize();
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/**
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+ * Setting the size of the slime (regardless of previous size)
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+ * will set the following attributes:
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+ * <ul>
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+ * <li>{@link org.bukkit.attribute.Attribute#GENERIC_MAX_HEALTH}</li>
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+ * <li>{@link org.bukkit.attribute.Attribute#GENERIC_MOVEMENT_SPEED}</li>
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+ * <li>{@link org.bukkit.attribute.Attribute#GENERIC_ATTACK_DAMAGE}</li>
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+ * </ul>
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+ * to their per-size defaults and heal the
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+ * slime to its max health (assuming it's alive).
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+ *
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* @param sz The new size of the slime.
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*/
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public void setSize(int sz);
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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public ItemStack getItem(@NotNull EquipmentSlot slot);
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/**
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- * Gets a copy of the item the entity is currently holding
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+ * Gets the item the entity is currently holding
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* in their main hand.
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*
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player,
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+ * or it's an empty stack (has AIR as its type).
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+ * For non-empty stacks from players, this returns a live mirror. You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getItemInMainHand(); // will return a mirror
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+ * } else {
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+ * equipment.getItemInMainHand(); // will return a copy
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+ * }
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+ * }</pre>
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+ *
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* @return the currently held item
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*/
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@NotNull
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setItemInMainHand(@Nullable ItemStack item, boolean silent);
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/**
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- * Gets a copy of the item the entity is currently holding
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+ * Gets the item the entity is currently holding
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* in their off hand.
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*
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player,
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+ * or it's an empty stack (has AIR as its type).
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+ * For non-empty stacks from players, this returns a live mirror. You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getItemInOffHand(); // will return a mirror
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+ * } else {
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+ * equipment.getItemInOffHand(); // will return a copy
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+ * }
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+ * }</pre>
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+ *
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* @return the currently held item
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*/
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@NotNull
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setItemInOffHand(@Nullable ItemStack item, boolean silent);
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/**
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- * Gets a copy of the item the entity is currently holding
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+ * Gets the item the entity is currently holding
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+ *
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player,
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+ * or it's an empty stack (has AIR as its type).
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+ * For non-empty stacks from players, this returns a live mirror. You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getItemInHand(); // will return a mirror
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+ * } else {
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+ * equipment.getItemInHand(); // will return a copy
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+ * }
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+ * }</pre>
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*
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* @return the currently held item
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* @see #getItemInMainHand()
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setItemInHand(@Nullable ItemStack stack);
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/**
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- * Gets a copy of the helmet currently being worn by the entity
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+ * Gets the helmet currently being worn by the entity
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+ *
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player.
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+ * For stacks from players, this returns a live mirror (or null). You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getItemInHand(); // will return a mirror
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+ * } else {
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+ * equipment.getItemInHand(); // will return a copy
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+ * }
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+ * }</pre>
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*
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* @return The helmet being worn
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*/
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- @Nullable
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+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
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ItemStack getHelmet();
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/**
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setHelmet(@Nullable ItemStack helmet, boolean silent);
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/**
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- * Gets a copy of the chest plate currently being worn by the entity
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+ * Gets the chest plate currently being worn by the entity
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+ *
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player.
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+ * For stacks from players, this returns a live mirror (or null). You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getChestplate(); // will return a mirror
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+ * } else {
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+ * equipment.getChestplate(); // will return a copy
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+ * }
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+ * }</pre>
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*
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* @return The chest plate being worn
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*/
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- @Nullable
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+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
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ItemStack getChestplate();
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/**
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setChestplate(@Nullable ItemStack chestplate, boolean silent);
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/**
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- * Gets a copy of the leggings currently being worn by the entity
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+ * Gets the leggings currently being worn by the entity
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+ *
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player.
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+ * For stacks from players, this returns a live mirror (or null). You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getLeggings(); // will return a mirror
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+ * } else {
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+ * equipment.getLeggings(); // will return a copy
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+ * }
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+ * }</pre>
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*
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* @return The leggings being worn
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*/
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- @Nullable
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+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
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ItemStack getLeggings();
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/**
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setLeggings(@Nullable ItemStack leggings, boolean silent);
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/**
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- * Gets a copy of the boots currently being worn by the entity
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+ * Gets the boots currently being worn by the entity
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+ *
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player.
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+ * For stacks from players, this returns a live mirror (or null). You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getBoots(); // will return a mirror
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+ * } else {
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+ * equipment.getBoots(); // will return a copy
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+ * }
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+ * }</pre>
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*
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* @return The boots being worn
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*/
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- @Nullable
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+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
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ItemStack getBoots();
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/**
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@@ -0,0 +0,0 @@ public interface EntityEquipment {
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void setBoots(@Nullable ItemStack boots, boolean silent);
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/**
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- * Gets a copy of all worn armor
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+ * Gets all worn armor
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+ *
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+ * <p>
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+ * This returns a copy if this equipment instance is from a non-player,
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+ * or it's an empty stack (has AIR as its type).
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+ * For non-empty stacks from players, this returns a live mirror. You can check if this
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+ * will return a mirror with
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+ * <pre>{@code
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+ * EntityEquipment equipment = entity.getEquipment();
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+ * if (equipment instanceof PlayerInventory) {
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+ * equipment.getArmorContents(); // will return an array of mirror
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+ * } else {
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+ * equipment.getArmorContents(); // will return an array of copies
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+ * }
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+ * }</pre>
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*
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* @return The array of worn armor. Individual items may be null.
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*/
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- @NotNull
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- ItemStack[] getArmorContents();
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+ @org.bukkit.UndefinedNullability("not null elements for entities, nullable elements for players") ItemStack @NotNull [] getArmorContents(); // Paper
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/**
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* Sets the entities armor to the provided array of ItemStacks
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diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/inventory/PlayerInventory.java
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+++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java
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@@ -0,0 +0,0 @@ public interface PlayerInventory extends Inventory {
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public void setBoots(@Nullable ItemStack boots);
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/**
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- * Gets a copy of the item the player is currently holding
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+ * Gets the item the player is currently holding
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* in their main hand.
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*
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* @return the currently held item
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@@ -0,0 +0,0 @@ public interface PlayerInventory extends Inventory {
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void setItemInMainHand(@Nullable ItemStack item);
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/**
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- * Gets a copy of the item the player is currently holding
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+ * Gets the item the player is currently holding
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* in their off hand.
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*
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* @return the currently held item
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@@ -0,0 +0,0 @@ public interface PlayerInventory extends Inventory {
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void setItemInOffHand(@Nullable ItemStack item);
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/**
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- * Gets a copy of the item the player is currently holding
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+ * Gets the item the player is currently holding
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*
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* @return the currently held item
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* @see #getItemInMainHand()
|
Reference in New Issue
Block a user