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Prepare for 1.19 dev
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@@ -1,47 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Tue, 1 Mar 2016 13:14:11 -0600
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Subject: [PATCH] Configurable fishing time ranges
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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log("Baby zombies will move at the speed of " + babyZombieMovementModifier);
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}
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+
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+ public int fishingMinTicks;
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+ public int fishingMaxTicks;
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+ private void fishingTickRange() {
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+ fishingMinTicks = getInt("fishing-time-range.MinimumTicks", 100);
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+ fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600);
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+ log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks");
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -0,0 +0,0 @@ public class FishingHook extends Projectile {
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this.noCulling = true;
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this.luck = Math.max(0, luckOfTheSeaLevel);
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this.lureSpeed = Math.max(0, lureLevel);
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+ // Paper start
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+ minWaitTime = world.paperConfig.fishingMinTicks;
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+ maxWaitTime = world.paperConfig.fishingMaxTicks;
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+ // Paper end
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}
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public FishingHook(EntityType<? extends FishingHook> type, Level world) {
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@@ -0,0 +0,0 @@ public class FishingHook extends Projectile {
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} else {
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// CraftBukkit start - logic to modify fishing wait time
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this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
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- this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0;
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+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
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// CraftBukkit end
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}
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}
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