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Prepare for 1.19 dev
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@@ -1,29 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 2 Mar 2019 11:11:29 -0500
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Subject: [PATCH] Don't check ConvertSigns boolean every sign save
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property lookups arent super cheap. they synchronize, validate
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and check security managers.
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
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@@ -0,0 +0,0 @@ import net.minecraft.world.phys.Vec2;
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import net.minecraft.world.phys.Vec3;
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public class SignBlockEntity extends BlockEntity implements CommandSource { // CraftBukkit - implements
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+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns"); // Paper
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public static final int LINES = 4;
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private static final String[] RAW_TEXT_FIELD_NAMES = new String[]{"Text1", "Text2", "Text3", "Text4"};
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@@ -0,0 +0,0 @@ public class SignBlockEntity extends BlockEntity implements CommandSource { // C
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}
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// CraftBukkit start
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- if (Boolean.getBoolean("convertLegacySigns")) {
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+ if (CONVERT_LEGACY_SIGNS) { // Paper
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nbt.putBoolean("Bukkit.isConverted", true);
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}
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// CraftBukkit end
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