mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-15 12:13:54 -07:00
Prepare for 1.19 dev
This commit is contained in:
@@ -1,27 +0,0 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Aikar <aikar@aikar.co>
|
||||
Date: Sat, 7 Jan 2017 15:41:58 -0500
|
||||
Subject: [PATCH] Enforce Sync Player Saves
|
||||
|
||||
Saving players async is extremely dangerous. This will force it to main
|
||||
the same way we handle async chunk loads.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
||||
}
|
||||
|
||||
public void saveAll() {
|
||||
+ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
|
||||
MinecraftTimings.savePlayers.startTiming(); // Paper
|
||||
for (int i = 0; i < this.players.size(); ++i) {
|
||||
- this.save((ServerPlayer) this.players.get(i));
|
||||
+ this.save(this.players.get(i));
|
||||
}
|
||||
MinecraftTimings.savePlayers.stopTiming(); // Paper
|
||||
+ return null; }); // Paper - ensure main
|
||||
}
|
||||
|
||||
public UserWhiteList getWhiteList() {
|
Reference in New Issue
Block a user