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Prepare for 1.19 dev
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@@ -1,44 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Josh Roy <10731363+JRoy@users.noreply.github.com>
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Date: Sun, 10 May 2020 23:06:30 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -0,0 +0,0 @@ import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.protocol.game.ClientboundOpenScreenPacket;
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import net.minecraft.network.protocol.game.ServerboundContainerClosePacket;
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+import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.MenuProvider;
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import net.minecraft.world.entity.Entity;
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@@ -0,0 +0,0 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return this.getHandle().sleepCounter;
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}
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+ // Paper start - Potential bed api
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+ @Override
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+ public Location getPotentialBedLocation() {
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+ ServerPlayer handle = (ServerPlayer) getHandle();
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+ BlockPos bed = handle.getRespawnPosition();
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+ if (bed == null) {
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+ return null;
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+ }
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+
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+ ServerLevel worldServer = handle.server.getLevel(handle.getRespawnDimension());
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+ if (worldServer == null) {
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+ return null;
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+ }
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+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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+ }
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+ // Paper end
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@Override
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public boolean sleep(Location location, boolean force) {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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