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Fixes to projectile events to check for null entities.
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@@ -7,8 +7,10 @@ import org.bukkit.craftbukkit.entity.CraftArrow;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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//CraftBukkit end
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public class EntityArrow extends Entity {
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private int c;
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@@ -39,30 +41,20 @@ public class EntityArrow extends Entity {
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}
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public EntityArrow(World world, double d1, double d2, double d3) {
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super(world);
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c = -1;
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d = -1;
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e = -1;
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f = 0;
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ak = false;
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a = 0;
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am = 0;
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a(0.5F, 0.5F);
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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a(d1, d2, d3);
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H = 0.0F;
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}
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public EntityArrow(World world, EntityLiving entityliving) {
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super(world);
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c = -1;
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d = -1;
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e = -1;
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f = 0;
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ak = false;
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a = 0;
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am = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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b = entityliving;
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a(0.5F, 0.5F);
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c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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@@ -176,12 +168,14 @@ public class EntityArrow extends Entity {
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//TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = null;
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if ((EntityLiving)b != null) {
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shooter = b.getBukkitEntity();
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}
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, entity.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 4);
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org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 4;
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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