Fixes to projectile events to check for null entities.

This commit is contained in:
Andrew Ardill
2011-01-20 20:26:19 +11:00
parent cbebfbd6da
commit 11de6b91da
5 changed files with 82 additions and 91 deletions

View File

@@ -8,8 +8,10 @@ import org.bukkit.craftbukkit.entity.CraftFireball;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
//CraftBukkit end
public class EntityFireball extends Entity {
private int e;
@@ -35,6 +37,7 @@ public class EntityFireball extends Entity {
a = 0;
ap = 0;
a(1.0F, 1.0F);
//CraftBukkit start
CraftServer server = ((WorldServer) this.l).getServer();
this.bukkitEntity = new CraftFireball(server, this);
@@ -44,16 +47,11 @@ public class EntityFireball extends Entity {
protected void a() {}
public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) {
super(world);
e = -1;
f = -1;
ak = -1;
al = 0;
am = false;
a = 0;
ap = 0;
// CraftBukkit start
this(world);
// CraftBukkit end
an = entityliving;
a(1.0F, 1.0F);
c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w);
a(p, q, r);
H = 0.0F;
@@ -137,11 +135,16 @@ public class EntityFireball extends Entity {
boolean bounce;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.l).getServer();
org.bukkit.entity.Entity shooter = (an == null)?null:an.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
//TODO @see EntityArrow#162
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( an.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(edbpe);
if(!edbpe.isCancelled()) {
// this function returns if the fireball should stick or not, i.e. !bounce
bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage());