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Fixes to projectile events to check for null entities.
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@@ -8,6 +8,7 @@ import org.bukkit.craftbukkit.entity.CraftFish;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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//CraftBukkit end
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public class EntityFish extends Entity {
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@@ -51,19 +52,12 @@ public class EntityFish extends Entity {
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protected void a() {}
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public EntityFish(World world, EntityPlayer entityplayer) {
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super(world);
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d = -1;
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e = -1;
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f = -1;
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ak = 0;
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al = false;
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a = 0;
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an = 0;
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ao = 0;
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c = null;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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b = entityplayer;
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b.aE = this;
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a(0.25F, 0.25F);
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c(entityplayer.p, (entityplayer.q + 1.6200000000000001D) - (double) entityplayer.H, entityplayer.r, entityplayer.v, entityplayer.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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@@ -207,11 +201,16 @@ public class EntityFish extends Entity {
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boolean bounce;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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//TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(b.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the fish should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (b)), edbpe.getDamage());
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