Fixes to projectile events to check for null entities.

This commit is contained in:
Andrew Ardill
2011-01-20 20:26:19 +11:00
parent cbebfbd6da
commit 11de6b91da
5 changed files with 82 additions and 91 deletions

View File

@@ -9,6 +9,7 @@ import org.bukkit.craftbukkit.entity.CraftSnowball;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
//CraftBukkit end
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class EntitySnowball extends Entity {
@@ -41,16 +42,11 @@ public class EntitySnowball extends Entity {
protected void a() {}
public EntitySnowball(World world, EntityLiving entityliving) {
super(world);
b = -1;
c = -1;
d = -1;
e = 0;
f = false;
a = 0;
am = 0;
// CraftBukkit start
this(world);
// CraftBukkit end
ak = entityliving;
a(0.25F, 0.25F);
c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
q -= 0.10000000149011612D;
@@ -66,16 +62,11 @@ public class EntitySnowball extends Entity {
}
public EntitySnowball(World world, double d1, double d2, double d3) {
super(world);
b = -1;
c = -1;
d = -1;
e = 0;
f = false;
a = 0;
am = 0;
// CraftBukkit start
this(world);
// CraftBukkit end
al = 0;
a(0.25F, 0.25F);
a(d1, d2, d3);
H = 0.0F;
}
@@ -175,11 +166,16 @@ public class EntitySnowball extends Entity {
boolean bounce;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.l).getServer();
org.bukkit.entity.Entity shooter = (ak == null)?null:ak.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
//TODO @see EntityArrow#162
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( ak.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(edbpe);
if(!edbpe.isCancelled()) {
// this function returns if the snowball should stick or not, i.e. !bounce
bounce = !movingobjectposition.g.a(((Entity) (ak)), edbpe.getDamage());