Pulling all pending Bukkit-JavaDoc changes

By: Wesley Wolfe <weswolf@aol.com>
This commit is contained in:
Bukkit/Spigot
2013-05-16 04:41:09 -05:00
parent a25fb951f6
commit 1366d7b502
11 changed files with 1063 additions and 102 deletions

View File

@@ -130,9 +130,20 @@ public interface Plugin extends TabExecutor {
public void setNaggable(boolean canNag);
/**
* Gets the {@link EbeanServer} tied to this plugin
* Gets the {@link EbeanServer} tied to this plugin. This will only be
* available if enabled in the {@link
* PluginDescriptionFile#isDatabaseEnabled()}
* <p>
* <i>For more information on the use of <a href="http://www.avaje.org/">
* Avaje Ebeans ORM</a>, see <a
* href="http://www.avaje.org/ebean/documentation.html">Avaje Ebeans
* Documentation</a></i>
* <p>
* <i>For an example using Ebeans ORM, see <a
* href="https://github.com/Bukkit/HomeBukkit">Bukkit's Homebukkit Plugin
* </a></i>
*
* @return Ebean server instance
* @return ebean server instance or null if not enabled
*/
public EbeanServer getDatabase();

View File

@@ -7,6 +7,11 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.PluginCommand;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.permissions.Permissible;
import org.bukkit.permissions.Permission;
import org.bukkit.permissions.PermissionDefault;
import org.yaml.snakeyaml.Yaml;
@@ -16,7 +21,148 @@ import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
/**
* Provides access to a Plugins description file, plugin.yaml
* This type is the runtime-container for the information in the plugin.yml.
* All plugins must have a respective plugin.yml. For plugins written in java
* using the standard plugin loader, this file must be in the root of the jar
* file.
* <p>
* When Bukkit loads a plugin, it needs to know some basic information about
* it. It reads this information from a YAML file, 'plugin.yml'. This file
* consists of a set of attributes, each defined on a new line and with no
* indentation.
* <p>
* Every (almost* every) method corresponds with a specific entry in the
* plugin.yml. These are the <b>required</b> entries for every plugin.yml:
* <ul>
* <li>{@link #getName()} - <code>name</code>
* <li>{@link #getVersion()} - <code>version</code>
* <li>{@link #getMain()} - <code>main</code>
* </ul>
* <p>
* Failing to include any of these items will throw an exception and cause the
* server to ignore your plugin.
* <p>
* This is a list of the possible yaml keys, with specific details included in
* the respective method documentations:
* <table border=1>
* <tr>
* <th>Node</th>
* <th>Method</th>
* <th>Summary</th>
* </tr><tr>
* <td><code>name</code></td>
* <td>{@link #getName()}</td>
* <td>The unique name of plugin</td>
* </tr><tr>
* <td><code>version</code></td>
* <td>{@link #getVersion()}</td>
* <td>A plugin revision identifier</td>
* </tr><tr>
* <td><code>main</code></td>
* <td>{@link #getMain()}</td>
* <td>The plugin's initial class file</td>
* </tr><tr>
* <td><code>author</code><br><code>authors</code></td>
* <td>{@link #getAuthors()}</td>
* <td>The plugin contributors</td>
* </tr><tr>
* <td><code>description</code></td>
* <td>{@link #getDescription()}</td>
* <td>Human readable plugin summary</td>
* </tr><tr>
* <td><code>website</code></td>
* <td>{@link #getWebsite()}</td>
* <td>The URL to the plugin's site</td>
* </tr><tr>
* <td><code>prefix</code></td>
* <td>{@link #getPrefix()}</td>
* <td>The token to prefix plugin log entries</td>
* </tr><tr>
* <td><code>database</code></td>
* <td>{@link #isDatabaseEnabled()}</td>
* <td>Indicator to enable database support</td>
* </tr><tr>
* <td><code>load</code></td>
* <td>{@link #getLoad()}</td>
* <td>The phase of server-startup this plugin will load during</td>
* </tr><tr>
* <td><code>depend</code></td>
* <td>{@link #getDepend()}</td>
* <td>Other required plugins</td>
* </tr><tr>
* <td><code>softdepend</code></td>
* <td>{@link #getSoftDepend()}</td>
* <td>Other plugins that add functionality</td>
* </tr><tr>
* <td><code>loadbefore</code></td>
* <td>{@link #getLoadBefore()}</td>
* <td>The inverse softdepend</td>
* </tr><tr>
* <td><code>commands</code></td>
* <td>{@link #getCommands()}</td>
* <td>The commands the plugin will register</td>
* </tr><tr>
* <td><code>permissions</code></td>
* <td>{@link #getPermissions()}</td>
* <td>The permissions the plugin will register</td>
* </tr><tr>
* <td><code>default-permission</code></td>
* <td>{@link #getPermissionDefault()}</td>
* <td>The default {@link Permission#getDefault() default} permission
* state for defined {@link #getPermissions() permissions} the plugin
* will register</td>
* </tr>
* </table>
* <p>
* A plugin.yml example:<blockquote><pre>
*name: Inferno
*version: 1.4.1
*description: This plugin is so 31337. You can set yourself on fire.
*# We could place every author in the authors list, but chose not to for illustrative purposes
*# Also, having an author distinguishes that person as the project lead, and ensures their
*# name is displayed first
*author: CaptainInflamo
*authors: [Cogito, verrier, EvilSeph]
*website: http://www.curse.com/server-mods/minecraft/myplugin
*
*main: com.captaininflamo.bukkit.inferno.Inferno
*database: false
*depend: [NewFire, FlameWire]
*
*commands:
* flagrate:
* description: Set yourself on fire.
* aliases: [combust_me, combustMe]
* permission: inferno.flagrate
* usage: Syntax error! Simply type /&lt;command&gt; to ignite yourself.
* burningdeaths:
* description: List how many times you have died by fire.
* aliases: [burning_deaths, burningDeaths]
* permission: inferno.burningdeaths
* usage: |
* /&lt;command&gt; [player]
* Example: /&lt;command&gt; - see how many times you have burned to death
* Example: /&lt;command&gt; CaptainIce - see how many times CaptainIce has burned to death
*
*permissions:
* inferno.*:
* description: Gives access to all Inferno commands
* children:
* inferno.flagrate: true
* inferno.burningdeaths: true
* inferno.burningdeaths.others: true
* inferno.flagrate:
* description: Allows you to ignite yourself
* default: true
* inferno.burningdeaths:
* description: Allows you to see how many times you have burned to death
* default: true
* inferno.burningdeaths.others:
* description: Allows you to see how many times others have burned to death
* default: op
* children:
* inferno.burningdeaths: true
*</pre></blockquote>
*/
public final class PluginDescriptionFile {
private static final Yaml yaml = new Yaml(new SafeConstructor());
@@ -46,7 +192,8 @@ public final class PluginDescriptionFile {
* Loads a PluginDescriptionFile from the specified reader
*
* @param reader The reader
* @throws InvalidDescriptionException If the PluginDescriptionFile is invalid
* @throws InvalidDescriptionException If the PluginDescriptionFile is
* invalid
*/
public PluginDescriptionFile(final Reader reader) throws InvalidDescriptionException {
loadMap(asMap(yaml.load(reader)));
@@ -66,99 +213,522 @@ public final class PluginDescriptionFile {
}
/**
* Saves this PluginDescriptionFile to the given writer
* Gives the name of the plugin. This name is a unique identifier for
* plugins.
* <ul>
* <li>Must consist of all alphanumeric characters, underscores, hyphon,
* and period (a-z,A-Z,0-9, _.-). Any other character will cause the
* plugin.yml to fail loading.
* <li>Used to determine the name of the plugin's data folder. Data
* folders are placed in the ./plugins/ directory by default, but this
* behavior should not be relied on. {@link Plugin#getDataFolder()}
* should be used to reference the data folder.
* <li>It is good practice to name your jar the same as this, for example
* 'MyPlugin.jar'.
* <li>Case sensitive.
* <li>The is the token referenced in {@link #getDepend()}, {@link
* #getSoftDepend()}, and {@link #getLoadBefore()}.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>name</code>.
* <p>
* Example:<blockquote><pre>name: MyPlugin</pre></blockquote>
*
* @param writer Writer to output this file to
*/
public void save(Writer writer) {
yaml.dump(saveMap(), writer);
}
/**
* Returns the name of a plugin
*
* @return String name
* @return the name of the plugin
*/
public String getName() {
return name;
}
/**
* Returns the version of a plugin
* Gives the version of the plugin.
* <ul>
* <li>Version is an arbitrary string, however the most common format is
* MajorRelease.MinorRelease.Build (eg: 1.4.1).
* <li>Typically you will increment this every time you release a new
* feature or bug fix.
* <li>Displayed when a user types <code>/version PluginName</code>
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>version</code>.
* <p>
* Example:<blockquote><pre>version: 1.4.1</pre></blockquote>
*
* @return String name
* @return the version of the plugin
*/
public String getVersion() {
return version;
}
/**
* Returns the name of a plugin including the version
* Gives the fully qualified name of the main class for a plugin. The
* format should follow the {@link ClassLoader#loadClass(String)} syntax
* to successfully be resolved at runtime. For most plugins, this is the
* class that extends {@link JavaPlugin}.
* <ul>
* <li>This must contain the full namespace including the class file
* itself.
* <li>If your namespace is <code>org.bukkit.plugin</code>, and your class
* file is called <code>MyPlugin</code> then this must be
* <code>org.bukkit.plugin.MyPlugin</code>
* <li>No plugin can use <code>org.bukkit.</code> as a base package for
* <b>any class</b>, including the main class.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>main</code>.
* <p>
* Example:
* <blockquote><pre>main: org.bukkit.plugin.MyPlugin</pre></blockquote>
*
* @return String name
*/
public String getFullName() {
return name + " v" + version;
}
/**
* Returns the main class for a plugin
*
* @return Java classpath
* @return the fully qualified main class for the plugin
*/
public String getMain() {
return main;
}
public Map<String, Map<String, Object>> getCommands() {
return commands;
}
public List<String> getDepend() {
return depend;
}
public List<String> getSoftDepend() {
return softDepend;
}
/**
* Gets the list of plugins that should consider this plugin a soft-dependency
* @return immutable list of plugins that should consider this plugin a soft-dependency
*/
public List<String> getLoadBefore() {
return loadBefore;
}
public PluginLoadOrder getLoad() {
return order;
}
/**
* Gets the description of this plugin
* Gives a human-friendly description of the functionality the plugin
* provides.
* <ul>
* <li>The description can have multiple lines.
* <li>Displayed when a user types <code>/version PluginName</code>
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>description</code>.
* <p>
* Example:
* <blockquote><pre>description: This plugin is so 31337. You can set yourself on fire.</pre></blockquote>
*
* @return Description of this plugin
* @return description of this plugin, or null if not specified
*/
public String getDescription() {
return description;
}
/**
* Gives the phase of server startup that the plugin should be loaded.
* <ul>
* <li>Possible values are in {@link PluginLoadOrder}.
* <li>Defaults to {@link PluginLoadOrder#POSTWORLD}.
* <li>Certain caveats apply to each phase.
* <li>When different, {@link #getDepend()}, {@link #getSoftDepend()}, and
* {@link #getLoadBefore()} become relative in order loaded per-phase.
* If a plugin loads at <code>STARTUP</code>, but a dependency loads
* at <code>POSTWORLD</code>, the dependency will not be loaded before
* the plugin is loaded.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>load</code>.
* <p>
* Example:<blockquote><pre>load: STARTUP</pre></blockquote>
*
* @return the phase when the plugin should be loaded
*/
public PluginLoadOrder getLoad() {
return order;
}
/**
* Gives the list of authors for the plugin.
* <ul>
* <li>Gives credit to the developer.
* <li>Used in some server error messages to provide helpful feedback on
* who to contact when an error occurs.
* <li>A bukkit.org forum handle or email address is recommended.
* <li>Is displayed when a user types <code>/version PluginName</code>
* <li><code>authors</code> must be in <a
* href="http://en.wikipedia.org/wiki/YAML#Lists">YAML list
* format</a>.
* </ul>
* <p>
* In the plugin.yml, this has two entries, <code>author</code> and
* <code>authors</code>.
* <p>
* Single author example:
* <blockquote><pre>author: CaptainInflamo</pre></blockquote>
* Multiple author example:
* <blockquote><pre>authors: [Cogito, verrier, EvilSeph]</pre></blockquote>
* When both are specified, author will be the first entry in the list, so
* this example:
* <blockquote><pre>author: Grum
*authors:
*- feildmaster
*- amaranth</pre></blockquote>
* Is equivilant to this example:
* <blockquote><pre>authors: [Grum, feildmaster, aramanth]<pre></blockquote>
*
* @return an immutable list of the plugin's authors
*/
public List<String> getAuthors() {
return authors;
}
/**
* Gives the plugin's or plugin's author's website.
* <ul>
* <li>A link to the Curse page that includes documentation and downloads
* is highly recommended.
* <li>Displayed when a user types <code>/version PluginName</code>
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>website</code>.
* <p>
* Example:
* <blockquote><pre>website: http://www.curse.com/server-mods/minecraft/myplugin</pre></blockquote>
*
* @return description of this plugin, or null if not specified
*/
public String getWebsite() {
return website;
}
/**
* Gives if the plugin uses a database.
* <ul>
* <li>Using a database is non-trivial.
* <li>Valid values include <code>true</code> and <code>false</code>
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>database</code>.
* <p>
* Example:
* <blockquote><pre>database: false</pre></blockquote>
*
* @return if this plugin requires a database
* @see Plugin#getDatabase()
*/
public boolean isDatabaseEnabled() {
return database;
}
public void setDatabaseEnabled(boolean database) {
this.database = database;
/**
* Gives a list of other plugins that the plugin requires.
* <ul>
* <li>Use the value in the {@link #getName()} of the target plugin to
* specify the dependency.
* <li>If any plugin listed here is not found, your plugin will fail to
* load at startup.
* <li>If multiple plugins list each other in <code>depend</code>,
* creating a network with no individual plugin does not list another
* plugin in the <a
* href=https://en.wikipedia.org/wiki/Circular_dependency>network</a>,
* all plugins in that network will fail.
* <li><code>depend</code> must be in must be in <a
* href="http://en.wikipedia.org/wiki/YAML#Lists">YAML list
* format</a>.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>depend</code>.
* <p>
* Example:
* <blockquote><pre>depend:
*- OnePlugin
*- AnotherPlugin</pre></blockquote>
*
* @return immutable list of the plugin's dependencies
*/
public List<String> getDepend() {
return depend;
}
/**
* Gives a list of other plugins that the plugin requires for full
* functionality. The {@link PluginManager} will make best effort to treat
* all entries here as if they were a {@link #getDepend() dependency}, but
* will never fail because of one of these entries.
* <ul>
* <li>Use the value in the {@link #getName()} of the target plugin to
* specify the dependency.
* <li>When an unresolvable plugin is listed, it will be ignored and does
* not affect load order.
* <li>When a circular dependency occurs (a network of plugins depending
* or soft-dependending each other), it will arbitrarily choose a
* plugin that can be resolved when ignoring soft-dependencies.
* <li><code>softdepend</code> must be in <a
* href="http://en.wikipedia.org/wiki/YAML#Lists">YAML list
* format</a>.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>softdepend</code>.
* <p>
* Example:
* <blockquote><pre>softdepend: [OnePlugin, AnotherPlugin]</pre></blockquote>
*
* @return immutable list of the plugin's preferred dependencies
*/
public List<String> getSoftDepend() {
return softDepend;
}
/**
* Gets the list of plugins that should consider this plugin a
* soft-dependency.
* <ul>
* <li>Use the value in the {@link #getName()} of the target plugin to
* specify the dependency.
* <li>The plugin should load before any other plugins listed here.
* <li>Specifying another plugin here is strictly equivalent to having the
* specified plugin's {@link #getSoftDepend()} include {@link
* #getName() this plugin}.
* <li><code>loadbefore</code> must be in <a
* href="http://en.wikipedia.org/wiki/YAML#Lists">YAML list
* format</a>.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>loadbefore</code>.
* <p>
* Example:
* <blockquote><pre>loadbefore:
*- OnePlugin
*- AnotherPlugin</pre></blockquote>
*
* @return immutable list of plugins that should consider this plugin a
* soft-dependency
*/
public List<String> getLoadBefore() {
return loadBefore;
}
/**
* Gives the token to prefix plugin-specific logging messages with.
* <ul>
* <li>This includes all messages using {@link Plugin#getLogger()}.
* <li>If not specified, the server uses the plugin's {@link #getName()
* name}.
* <li>This should clearly indicate what plugin is being logged.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>prefix</code>.
* <p>
* Example:<blockquote><pre>prefix: ex-why-zee</pre></blockquote>
*
* @return the prefixed logging token, or null if not specified
*/
public String getPrefix() {
return prefix;
}
/**
* Gives the map of command-name to command-properties. Each entry in this
* map corresponds to a single command and the respective values are the
* properties of the command. Each property, <i>with the exception of
* aliases</i>, can be defined at runtime using methods in {@link
* PluginCommand} and are defined here only as a convenience.
* <table border=1>
* <tr>
* <th>Node</th>
* <th>Method</th>
* <th>Type</th>
* <th>Description</th>
* <th>Example</th>
* </tr><tr>
* <td><code>description</code></td>
* <td>{@link PluginCommand#setDescription(String)}</td>
* <td>String</td>
* <td>A user-friendly description for a command. It is useful for
* documentation purposes as well as in-game help.</td>
* <td><blockquote><pre>description: Set yourself on fire</pre></blockquote></td>
* </tr><tr>
* <td><code>aliases</code></td>
* <td>{@link PluginCommand#setAliases(List)}</td>
* <td>String or <a
* href="http://en.wikipedia.org/wiki/YAML#Lists">List</a> of
* strings</td>
* <td>Alternative command names, with special usefulness for commands
* that are already registered. <i>Aliases are not effective when
* defined at runtime,</i> so the plugin description file is the
* only way to have them properly defined.</td>
* <td>Single alias format:
* <blockquote><pre>aliases: combust_me</pre></blockquote> or
* multiple alias format:
* <blockquote><pre>aliases: [combust_me, combustMe]</pre></blockquote></td>
* </tr><tr>
* <td><code>permission</code></td>
* <td>{@link PluginCommand#setPermission(String)}</td>
* <td>String</td>
* <td>The name of the {@link Permission} required to use the command.
* A user without the permission will receive the specified
* message (see {@linkplain
* PluginCommand#setPermissionMessage(String) below}), or a
* standard one if no specific message is defined. Without the
* permission node, no {@link
* PluginCommand#setExecutor(CommandExecutor) CommandExecutor} or
* {@link PluginCommand#setTabCompleter(TabCompleter)
* TabCompleter} will be called.</td>
* <td><blockquote><pre>permission: inferno.flagrate</pre></blockquote></td>
* </tr><tr>
* <td><code>permission-message</code></td>
* <td>{@link PluginCommand#setPermissionMessage(String)}</td>
* <td>String</td>
* <td><ul>
* <li>Displayed to a player that attempts to use a command, but
* does not have the required permission. See {@link
* PluginCommand#getPermission() above}.
* <li>&lt;permission&gt; is a macro that is replaced with the
* permission node required to use the command.
* <li>Using empty quotes is a valid way to indicate nothing
* should be displayed to a player.
* </ul></td>
* <td><blockquote><pre>permission-message: You do not have /&lt;permission&gt;</pre></blockquote></td>
* </tr><tr>
* <td><code>usage</code></td>
* <td>{@link PluginCommand#setUsage(String)}</td>
* <td>String</td>
* <td>This message is displayed to a player when the {@link
* PluginCommand#setExecutor(CommandExecutor)} {@linkplain
* CommandExecutor#onCommand(CommandSender,Command,String,String[])
* returns false}. &lt;command&gt; is a macro that is replaced
* the command issued.</td>
* <td><blockquote><pre>usage: Syntax error! Perhaps you meant /&lt;command&gt; PlayerName?</pre></blockquote>
* It is worth noting that to use a colon in a yaml, like
* <code>`usage: Usage: /god [player]'</code>, you need to
* <a href="http://yaml.org/spec/current.html#id2503232">surround
* the message with double-quote</a>:
* <blockquote><pre>usage: "Usage: /god [player]"</pre></blockquote></td>
* </tr>
* </table>
* The commands are structured as a hiearchy of <a
* href="http://yaml.org/spec/current.html#id2502325">nested mappings</a>.
* The primary (top-level, no intendentation) node is
* `<code>commands</code>', while each individual command name is
* indented, indicating it maps to some value (in our case, the
* properties of the table above).
* <p>
* Here is an example bringing together the piecemeal examples above, as
* well as few more definitions:<blockquote><pre>
*commands:
* flagrate:
* description: Set yourself on fire.
* aliases: [combust_me, combustMe]
* permission: inferno.flagrate
* permission-message: You do not have /&lt;permission&gt;
* usage: Syntax error! Perhaps you meant /&lt;command&gt; PlayerName?
* burningdeaths:
* description: List how many times you have died by fire.
* aliases:
* - burning_deaths
* - burningDeaths
* permission: inferno.burningdeaths
* usage: |
* /&lt;command&gt; [player]
* Example: /&lt;command&gt; - see how many times you have burned to death
* Example: /&lt;command&gt; CaptainIce - see how many times CaptainIce has burned to death
* # The next command has no description, aliases, etc. defined, but is still valid
* # Having an empty declaration is useful for defining the description, permission, and messages from a configuration dynamically
* apocalypse:
*</pre></blockquote>
*
* @return the commands this plugin will register
*/
public Map<String, Map<String, Object>> getCommands() {
return commands;
}
/**
* Gives the list of permissions the plugin will register at runtime,
* immediately proceding enabling. The format for defining permissions is
* a map from permission name to properties. To represent a map without
* any specific property, empty <a
* href="http://yaml.org/spec/current.html#id2502702">curly-braces</a> (
* <code>&#123;&#125;</code> ) may be used (as a null value is not
* accepted, unlike the {@link #getCommands() commands} above).
* <p>
* A list of optional properties for permissions:
* <table border=1>
* <tr>
* <th>Node</th>
* <th>Description</th>
* <th>Example</th>
* </tr><tr>
* <td><code>description</code></td>
* <td>Plaintext (user-friendly) description of what the permission
* is for.</td>
* <td><blockquote><pre>description: Allows you to set yourself on fire</pre></blockquote></td>
* </tr><tr>
* <td><code>default</code></td>
* <td>The default state for the permission, as defined by {@link
* Permission#getDefault()}. If not defined, it will be set to
* the value of {@link PluginDescriptionFile#getPermissionDefault()}.
* <p>
* For reference:<ul>
* <li><code>true</code> - Represents a positive assignment to
* {@link Permissible permissibles}.
* <li><code>false</code> - Represents no assignment to {@link
* Permissible permissibles}.
* <li><code>op</code> - Represents a positive assignment to
* {@link Permissible#isOp() operator permissibles}.
* <li><code>notop</code> - Represents a positive assignment to
* {@link Permissible#isOp() non-operator permissibiles}.
* </ul></td>
* <td><blockquote><pre>default: true</pre></blockquote></td>
* </tr><tr>
* <td><code>children</code></td>
* <td>Allows other permissions to be set as a {@linkplain
* Permission#getChildren() relation} to the parent permission.
* When a parent permissions is assigned, child permissions are
* respectively assigned as well.
* <ul>
* <li>When a parent permission is assigned negatively, child
* permissions are assigned based on an inversion of their
* association.
* <li>When a parent permission is assigned positively, child
* permissions are assigned based on their association.
* </ul>
* <p>
* Child permissions may be defined in a number of ways:<ul>
* <li>Children may be defined as a <a
* href="http://en.wikipedia.org/wiki/YAML#Lists">list</a> of
* names. Using a list will treat all children associated
* positively to their parent.
* <li>Children may be defined as a map. Each permission name maps
* to either a boolean (representing the association), or a
* nested permission definition (just as another permission).
* Using a nested definition treats the child as a positive
* association.
* <li>A nested permission definition must be a map of these same
* properties. To define a valid nested permission without
* defining any specific property, empty curly-braces (
* <code>&#123;&#125;</code> ) must be used.
* <li>A nested permission may carry it's own nested permissions
* as children, as they may also have nested permissions, and
* so forth. There is no direct limit to how deep the
* permission tree is defined.
* </ul></td>
* <td>As a list:
* <blockquote><pre>children: [inferno.flagrate, inferno.burningdeaths]</pre></blockquote>
* Or as a mapping:
* <blockquote><pre>children:
* inferno.flagrate: true
* inferno.burningdeaths: true</pre></blockquote>
* An additional example showing basic nested values can be seen
* <a href="doc-files/permissions-example_plugin.yml">here</a>.
* </td>
* </tr>
* </table>
* The permissions are structured as a hiearchy of <a
* href="http://yaml.org/spec/current.html#id2502325">nested mappings</a>.
* The primary (top-level, no intendentation) node is
* `<code>permissions</code>', while each individual permission name is
* indented, indicating it maps to some value (in our case, the
* properties of the table above).
* <p>
* Here is an example using some of the properties:<blockquote><pre>
*permissions:
* inferno.*:
* description: Gives access to all Inferno commands
* children:
* inferno.flagrate: true
* inferno.burningdeaths: true
* inferno.flagate:
* description: Allows you to ignite yourself
* default: true
* inferno.burningdeaths:
* description: Allows you to see how many times you have burned to death
* default: true
*</pre></blockquote>
* Another example, with nested definitions, can be found <a
* href="doc-files/permissions-example_plugin.yml">here</a>.
*/
public List<Permission> getPermissions() {
if (permissions == null) {
if (lazyPermissions == null) {
@@ -171,16 +741,53 @@ public final class PluginDescriptionFile {
return permissions;
}
/**
* Gives the default {@link Permission#getDefault() default} state of
* {@link #getPermissions() permissions} registered for the plugin.
* <ul>
* <li>If not specified, it will be {@link PermissionDefault#OP}.
* <li>It is matched using {@link PermissionDefault#getByName(String)}
* <li>It only affects permissions that do not define the
* <code>default</code> node.
* <li>It may be any value in {@link PermissionDefault}.
* </ul>
* <p>
* In the plugin.yml, this entry is named <code>default-permission</code>.
* <p>
* Example:<blockquote><pre>default-permission: NOT_OP</pre></blockquote>
*
* @return the default value for the plugin's permissions
*/
public PermissionDefault getPermissionDefault() {
return defaultPerm;
}
/**
* Returns the name of a plugin, including the version. This method is
* provided for convenience; it uses the {@link #getName()} and {@link
* #getVersion()} entries.
*
* @return a descriptive name of the plugin and respective version
*/
public String getFullName() {
return name + " v" + version;
}
public String getClassLoaderOf() {
return classLoaderOf;
}
public String getPrefix() {
return prefix;
public void setDatabaseEnabled(boolean database) {
this.database = database;
}
/**
* Saves this PluginDescriptionFile to the given writer
*
* @param writer Writer to output this file to
*/
public void save(Writer writer) {
yaml.dump(saveMap(), writer);
}
private void loadMap(Map<?, ?> map) throws InvalidDescriptionException {

View File

@@ -307,10 +307,12 @@ public abstract class JavaPlugin extends PluginBase {
}
/**
* Gets the command with the given name, specific to this plugin
* Gets the command with the given name, specific to this plugin. Commands
* need to be registered in the {@link PluginDescriptionFile#getCommands()
* PluginDescriptionFile} to exist at runtime.
*
* @param name Name or alias of the command
* @return PluginCommand if found, otherwise null
* @param name name or alias of the command
* @return the plugin command if found, otherwise null
*/
public PluginCommand getCommand(String name) {
String alias = name.toLowerCase();