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Port patches from folia dev/optimisations
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@@ -28,10 +28,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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FluidState fluid = iblockdata.getFluidState();
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@@ -0,0 +0,0 @@ public class LevelChunkSection {
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}
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// Paper end - optimise collisions
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});
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+ } // Paper - do not run forEachLocation on clearly empty sections
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// Paper end
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this.initBlockCollisionData(); // Paper
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}
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