mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-13 11:15:57 -07:00
Implemented the concept of a projectile.
This commit is contained in:
@@ -10,6 +10,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.entity.CraftVehicle;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.vehicle.VehicleBlockCollisionEvent;
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import org.bukkit.event.vehicle.VehicleExitEvent;
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@@ -21,6 +22,7 @@ import org.bukkit.event.entity.EntityDamageByBlockEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.ProjectileHitEvent;
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// CraftBukkit end
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public abstract class Entity {
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@@ -142,6 +144,13 @@ public abstract class Entity {
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}
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public void die() {
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// CraftBukkit start
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if (this.getBukkitEntity() instanceof Projectile && !(this instanceof EntityFish)) {
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ProjectileHitEvent event = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
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CraftServer server = ((WorldServer) this.world).getServer();
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server.getPluginManager().callEvent(event);
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}
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// CraftBukkit end
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this.dead = true;
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}
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@@ -4,6 +4,8 @@ import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@@ -165,25 +167,25 @@ public class EntityArrow extends Entity {
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// CraftBukkit start
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boolean stick;
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if (entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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CraftServer server = this.world.getServer();
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// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 4;
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (event.isCancelled()) {
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stick = !event.getBounce();
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} else {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the arrow should bounce or not
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stick = !event.getBounce();
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
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@@ -6,6 +6,7 @@ import java.util.List;
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import org.bukkit.entity.CreatureType;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@@ -21,7 +22,7 @@ public class EntityEgg extends Entity {
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private int e = 0;
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private boolean f = false;
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public int a = 0;
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private EntityLiving thrower;
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public EntityLiving thrower; // CraftBukkit private -> public
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private int h;
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private int i = 0;
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@@ -155,23 +156,21 @@ public class EntityEgg extends Entity {
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.thrower == null) ? null : this.thrower.getBukkitEntity();
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CraftServer server = this.world.getServer();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the egg should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.thrower, event.getDamage());
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} else {
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// event was cancelled, get if the egg should bounce or not
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if (event.isCancelled()) {
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stick = !event.getBounce();
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} else {
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// this function returns if the egg should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.thrower, event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.thrower, 0);
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@@ -191,7 +190,7 @@ public class EntityEgg extends Entity {
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CreatureType hatchingType = CreatureType.CHICKEN;
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if (this.thrower instanceof EntityPlayer) {
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CraftServer server = ((WorldServer) this.world).getServer();
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CraftServer server = this.world.getServer();
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Player player = (this.thrower == null) ? null : (Player) this.thrower.getBukkitEntity();
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PlayerEggThrowEvent event = new PlayerEggThrowEvent(player, (Egg) this.getBukkitEntity(), hatching, (byte) numHatching, hatchingType);
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@@ -6,6 +6,8 @@ import java.util.List;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.entity.Explosive;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@@ -45,6 +47,11 @@ public class EntityFireball extends Entity {
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this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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this.motX = this.motY = this.motZ = 0.0D;
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// CraftBukkit start (added setDirection method)
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setDirection(d0, d1, d2);
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}
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public void setDirection(double d0, double d1, double d2) {
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d0 += this.random.nextGaussian() * 0.4D;
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d1 += this.random.nextGaussian() * 0.4D;
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d2 += this.random.nextGaussian() * 0.4D;
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@@ -127,23 +134,23 @@ public class EntityFireball extends Entity {
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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CraftServer server = this.world.getServer();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (event.isCancelled()) {
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stick = !event.getBounce();
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} else {
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// this function returns if the fireball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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@@ -153,7 +160,7 @@ public class EntityFireball extends Entity {
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}
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}
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CraftServer server = ((WorldServer) this.world).getServer();
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CraftServer server = this.world.getServer();
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ExplosionPrimeEvent event = new ExplosionPrimeEvent((Explosive) CraftEntity.getEntity(server, this));
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@@ -161,12 +168,11 @@ public class EntityFireball extends Entity {
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if (!event.isCancelled()) {
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// give 'this' instead of (Entity) null so we know what causes the damage
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this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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this.die();
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}
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// CraftBukkit end
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}
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// this.die() // # CraftBukkit
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this.die();
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}
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this.locX += this.motX;
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@@ -4,6 +4,7 @@ import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@@ -193,23 +194,21 @@ public class EntityFish extends Entity {
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// TODO add EntityDamagedByProjectileEvent : fishing hook?
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.owner == null) ? null : this.owner.getBukkitEntity();
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CraftServer server = this.world.getServer();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the fish should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.owner, event.getDamage());
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} else {
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// event was cancelled, get if the fish should bounce or not
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if (event.isCancelled()) {
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stick = !event.getBounce();
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} else {
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// this function returns if the fish should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.owner, event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.owner, 0);
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@@ -4,6 +4,8 @@ import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@@ -17,7 +19,7 @@ public class EntitySnowball extends Entity {
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private int e = 0;
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private boolean f = false;
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public int a = 0;
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private EntityLiving shooter;
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public EntityLiving shooter; // CraftBukkit private -> public
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private int h;
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private int i = 0;
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@@ -151,23 +153,22 @@ public class EntitySnowball extends Entity {
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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CraftServer server = this.world.getServer();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (!event.isCancelled()) {
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// this function returns if the snowball should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the snowball should bounce or not
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if (event.isCancelled()) {
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stick = !event.getBounce();
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} else {
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// this function returns if the snowball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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@@ -248,7 +248,16 @@ public class EntityTrackerEntry {
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return new Packet23VehicleSpawn(this.tracker, 61);
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} else if (this.tracker instanceof EntityFireball) {
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EntityFireball entityfireball = (EntityFireball) this.tracker;
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Packet23VehicleSpawn packet23vehiclespawn = new Packet23VehicleSpawn(this.tracker, 63, ((EntityFireball) this.tracker).shooter.id);
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// CraftBukkit start - added check for null shooter
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// Packet23VehicleSpawn packet23vehiclespawn = new Packet23VehicleSpawn(this.tracker, 63, ((EntityFireball) this.tracker).shooter.id);
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Packet23VehicleSpawn packet23vehiclespawn;
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if (((EntityFireball) this.tracker).shooter != null) {
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packet23vehiclespawn = new Packet23VehicleSpawn(this.tracker, 63, ((EntityFireball) this.tracker).shooter.id);
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} else {
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packet23vehiclespawn = new Packet23VehicleSpawn(this.tracker, 63, 1);
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}
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// CraftBukkit end
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packet23vehiclespawn.e = (int) (entityfireball.c * 8000.0D);
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packet23vehiclespawn.f = (int) (entityfireball.d * 8000.0D);
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Reference in New Issue
Block a user