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Implemented the concept of a projectile.
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@@ -6,6 +6,8 @@ import java.util.List;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.entity.Explosive;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@@ -45,6 +47,11 @@ public class EntityFireball extends Entity {
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this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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this.motX = this.motY = this.motZ = 0.0D;
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// CraftBukkit start (added setDirection method)
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setDirection(d0, d1, d2);
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}
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public void setDirection(double d0, double d1, double d2) {
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d0 += this.random.nextGaussian() * 0.4D;
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d1 += this.random.nextGaussian() * 0.4D;
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d2 += this.random.nextGaussian() * 0.4D;
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@@ -127,23 +134,23 @@ public class EntityFireball extends Entity {
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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CraftServer server = this.world.getServer();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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if (event.isCancelled()) {
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stick = !event.getBounce();
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} else {
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// this function returns if the fireball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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@@ -153,7 +160,7 @@ public class EntityFireball extends Entity {
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}
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}
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CraftServer server = ((WorldServer) this.world).getServer();
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CraftServer server = this.world.getServer();
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ExplosionPrimeEvent event = new ExplosionPrimeEvent((Explosive) CraftEntity.getEntity(server, this));
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@@ -161,12 +168,11 @@ public class EntityFireball extends Entity {
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if (!event.isCancelled()) {
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// give 'this' instead of (Entity) null so we know what causes the damage
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this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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this.die();
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}
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// CraftBukkit end
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}
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// this.die() // # CraftBukkit
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this.die();
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}
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this.locX += this.motX;
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