Implemented the concept of a projectile.

This commit is contained in:
sunkid
2011-06-18 08:10:31 -07:00
committed by EvilSeph
parent 546e1306d8
commit 155874eec9
12 changed files with 174 additions and 60 deletions

View File

@@ -6,6 +6,8 @@ import java.util.List;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.entity.Explosive;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
@@ -45,6 +47,11 @@ public class EntityFireball extends Entity {
this.setPosition(this.locX, this.locY, this.locZ);
this.height = 0.0F;
this.motX = this.motY = this.motZ = 0.0D;
// CraftBukkit start (added setDirection method)
setDirection(d0, d1, d2);
}
public void setDirection(double d0, double d1, double d2) {
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
@@ -127,23 +134,23 @@ public class EntityFireball extends Entity {
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.entity instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
CraftServer server = this.world.getServer();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
// this function returns if the fireball should stick or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
} else {
// event was cancelled, get if the fireball should bounce or not
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
stick = !event.getBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
@@ -153,7 +160,7 @@ public class EntityFireball extends Entity {
}
}
CraftServer server = ((WorldServer) this.world).getServer();
CraftServer server = this.world.getServer();
ExplosionPrimeEvent event = new ExplosionPrimeEvent((Explosive) CraftEntity.getEntity(server, this));
@@ -161,12 +168,11 @@ public class EntityFireball extends Entity {
if (!event.isCancelled()) {
// give 'this' instead of (Entity) null so we know what causes the damage
this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
this.die();
}
// CraftBukkit end
}
// this.die() // # CraftBukkit
this.die();
}
this.locX += this.motX;